Experimental feature, especially for the animation department:
THE OBJECT PROXY Or simple said; local control of referenced data from libraries. Having library files with references is a very common studio setup, and Blender did do quite well in that area. Were it not that for character setups it was impossible to use still. This commit will enable a full rig+character to remain in the library, and still have - under strict control - local access for animation edits. Full log: http://www.blender3d.org/cms/Proxy_Objects.824.0.html
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@@ -323,7 +323,7 @@ void pose_special_editmenu(void)
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if(!ob && !ob->pose) return;
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if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
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nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear All Paths%x4");
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nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear All Paths%x4|Clear Pose %x5");
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if(nr==1) {
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pose_select_constraint_target();
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}
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@@ -336,6 +336,11 @@ void pose_special_editmenu(void)
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else if(nr==4) {
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pose_clear_paths(ob);
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}
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else if(nr==5) {
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rest_pose(ob->pose);
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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BIF_undo_push("Clear Pose");
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}
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}
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void pose_add_IK(void)
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