Fixed ActiveX control libraries and library paths.

Removed abundant frozen python files.
Maarten
This commit is contained in:
2002-12-22 22:42:11 +00:00
parent 1737a73a4a
commit febeabb7eb
25 changed files with 208 additions and 227 deletions

View File

@@ -87,8 +87,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -112,8 +112,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c