Fix for bug #17712: fluid button activation crash.

This commit is contained in:
2008-09-29 22:07:13 +00:00
parent 4aff02006b
commit fed535f1fb

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@@ -5017,7 +5017,8 @@ static void object_panel_fluidsim(Object *ob)
const int separateHeight = 2;
const int objHeight = 20;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
int libdata = 0, val = 0;
int libdata = 0;
static int val = 0;
uiBut *but=NULL;
block= uiNewBlock(&curarea->uiblocks, "object_fluidsim", UI_EMBOSS, UI_HELV, curarea->win);