Fix #34997: when starting the game engine in one window and switching to a second
window, the game would stop drawing in the first and mess up the OpenGL state of the second. Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
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@@ -384,7 +384,7 @@ void wm_add_default(bContext *C)
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wm->winactive = win;
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wm->file_saved = 1;
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wm_window_make_drawable(C, win);
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wm_window_make_drawable(wm, win);
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}
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