Fix #34997: when starting the game engine in one window and switching to a second
window, the game would stop drawing in the first and mess up the OpenGL state of the second. Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
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@@ -51,7 +51,7 @@ void wm_window_add_ghostwindows (wmWindowManager *wm);
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void wm_window_process_events (const bContext *C);
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void wm_window_process_events_nosleep(void);
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void wm_window_make_drawable(bContext *C, wmWindow *win);
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void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win);
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void wm_window_raise (wmWindow *win);
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void wm_window_lower (wmWindow *win);
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