Fix #34997: when starting the game engine in one window and switching to a second

window, the game would stop drawing in the first and mess up the OpenGL state of
the second.

Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
This commit is contained in:
2013-04-18 16:28:39 +00:00
parent fb2b3155f7
commit feeab1ad53
12 changed files with 44 additions and 34 deletions

View File

@@ -93,6 +93,11 @@ void BL_SwapBuffers(wmWindow *win)
wm_window_swap_buffers(win);
}
void BL_MakeDrawable(wmWindowManager *wm, wmWindow *win)
{
wm_window_make_drawable(wm, win);
}
static void DisableForText()
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */