Add diagonal stripe shader (GPU_SHADER_2D_DIAG_STRIPES)
Reviewed By: merwin Differential Revision: https://developer.blender.org/D2512
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@@ -50,6 +50,7 @@
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extern char datatoc_gpu_shader_depth_only_frag_glsl[];
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extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
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extern char datatoc_gpu_shader_checker_frag_glsl[];
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extern char datatoc_gpu_shader_diag_stripes_frag_glsl[];
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extern char datatoc_gpu_shader_simple_lighting_frag_glsl[];
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extern char datatoc_gpu_shader_flat_color_frag_glsl[];
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extern char datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl[];
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@@ -679,6 +680,8 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
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datatoc_gpu_shader_image_interlace_frag_glsl },
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[GPU_SHADER_2D_CHECKER] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_checker_frag_glsl },
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[GPU_SHADER_2D_DIAG_STRIPES] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_diag_stripes_frag_glsl },
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[GPU_SHADER_2D_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
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[GPU_SHADER_2D_FLAT_COLOR] = { datatoc_gpu_shader_2D_flat_color_vert_glsl,
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datatoc_gpu_shader_flat_color_frag_glsl },
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