Preview rendering improvement;
Until now, on each mouse/key event preview render restarted with first tile. It now rememers where it was, and continues rendering. Also tried to get threaded preview working, but its more work than I can spend right now. Back to bugs :)
This commit is contained in:
@@ -189,19 +189,19 @@ void BIF_preview_changed(short id_code)
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if(sbuts->mainb==CONTEXT_SHADING) {
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int tab= sbuts->tab[CONTEXT_SHADING];
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if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) {
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if (sbuts->ri) sbuts->ri->cury= 0;
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if (sbuts->ri) sbuts->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) {
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if (sbuts->ri) sbuts->ri->cury= 0;
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if (sbuts->ri) sbuts->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) {
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if (sbuts->ri) sbuts->ri->cury= 0;
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if (sbuts->ri) sbuts->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) {
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if (sbuts->ri) sbuts->ri->cury= 0;
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if (sbuts->ri) sbuts->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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}
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@@ -216,7 +216,7 @@ void BIF_preview_changed(short id_code)
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View3D *vd= sa->spacedata.first;
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/* if is has a renderinfo, we consider that reason for signalling */
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if (vd->ri) {
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vd->ri->cury= 0;
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vd->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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}
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@@ -261,11 +261,14 @@ static Scene *preview_prepare_scene(RenderInfo *ri, int id_type, ID *id, int pr_
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sce= pr_main->scene.first;
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if(sce) {
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sce->r.mode |= G.scene->r.mode & R_THREADS;
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if(id_type==ID_MA) {
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Material *mat= (Material *)id;
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sce->r.mode |= R_SHADOW;
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if(id) {
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if(pr_method==PR_ICON_RENDER) {
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sce->lay= 1<<MA_SPHERE_A;
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@@ -321,12 +324,14 @@ static Scene *preview_prepare_scene(RenderInfo *ri, int id_type, ID *id, int pr_
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return NULL;
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}
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static void previewrender_progress(RenderResult *rr, rcti *unused)
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static void previewrender_progress(RenderResult *rr, rcti *renrect)
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{
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RenderLayer *rl;
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RenderInfo *ri= G.buts->ri;
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float ofsx, ofsy;
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if(renrect) return;
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rl= rr->layers.first;
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ofsx= ri->disprect.xmin + rr->tilerect.xmin;
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@@ -345,14 +350,10 @@ void BIF_previewrender(struct ID *id, struct RenderInfo *ri, struct ScrArea *are
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Render *re;
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RenderStats *rstats;
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Scene *sce;
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int oldx= ri->pr_rectx, oldy= ri->pr_recty;
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char name [32];
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if(ri->cury>=ri->pr_recty) return;
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/* because preview render size differs all the time, we alloc here to make sure its right size */
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if(ri->rect)
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MEM_freeN(ri->rect);
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ri->rect= MEM_callocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
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if(ri->tottile && ri->curtile>=ri->tottile) return;
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/* check for return with a new event */
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if(pr_method!=PR_ICON_RENDER && qtest()) {
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@@ -365,53 +366,79 @@ void BIF_previewrender(struct ID *id, struct RenderInfo *ri, struct ScrArea *are
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sce= preview_prepare_scene(ri, GS(id->name), id, pr_method);
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if(sce==NULL) return;
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/* just create new render always now */
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sprintf(name, "ButsPreview %d", area?area->win:0);
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re= RE_NewRender(name);
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/* set drawing conditions OK */
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if(area) {
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set_previewrect(ri, area->win); // uses UImat
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/* because preview render size can differs */
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if(ri->rect && (oldx!=ri->pr_rectx || oldy!=ri->pr_recty)) {
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MEM_freeN(ri->rect);
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ri->rect= NULL;
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ri->curtile= 0;
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}
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}
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/* handle cases */
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if(pr_method==PR_DRAW_RENDER) {
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RE_display_draw_cb(re, previewrender_progress);
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RE_test_break_cb(re, qtest);
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sce->r.scemode |= R_NODE_PREVIEW;
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sprintf(name, "ButsPreview %d", area?area->win:0);
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re= RE_GetRender(name);
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if(re==NULL || ri->curtile==0) {
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re= RE_NewRender(name);
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/* handle cases */
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if(pr_method==PR_DRAW_RENDER) {
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RE_display_draw_cb(re, previewrender_progress);
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RE_test_break_cb(re, qtest);
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sce->r.scemode |= R_NODE_PREVIEW;
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}
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else if(pr_method==PR_DO_RENDER) {
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RE_test_break_cb(re, qtest);
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sce->r.scemode |= R_NODE_PREVIEW;
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}
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else { /* PR_ICON_RENDER */
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sce->r.scemode &= ~R_NODE_PREVIEW;
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}
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/* allocates render result */
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RE_InitState(re, &sce->r, ri->pr_rectx, ri->pr_recty, NULL);
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}
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else if(pr_method==PR_DO_RENDER) {
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RE_test_break_cb(re, qtest);
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sce->r.scemode |= R_NODE_PREVIEW;
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}
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else { /* PR_ICON_RENDER */
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sce->r.scemode &= ~R_NODE_PREVIEW;
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}
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/* entire cycle for render engine */
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RE_InitState(re, &sce->r, ri->pr_rectx, ri->pr_recty, NULL);
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RE_SetCamera(re, sce->camera);
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RE_Database_FromScene(re, sce, 1);
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RE_TileProcessor(re); // actual render engine
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RE_TileProcessor(re, ri->curtile); // actual render engine
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RE_Database_Free(re);
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/* handle results */
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if(pr_method==PR_ICON_RENDER) {
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if(ri->rect==NULL)
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ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
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RE_ResultGet32(re, ri->rect);
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}
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else {
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rstats= RE_GetStats(re);
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if(rstats->totpart==rstats->partsdone && rstats->partsdone) {
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ri->cury= ri->pr_recty;
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if(rstats->partsdone!=ri->curtile) {
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if(ri->rect==NULL)
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ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
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RE_ResultGet32(re, ri->rect);
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}
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if(rstats->totpart==rstats->partsdone && rstats->partsdone) {
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if(GS(id->name)==ID_MA && ((Material *)id)->use_nodes)
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allqueue(REDRAWNODE, 0);
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allqueue(REDRAWBUTSSHADING, 0);
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}
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else {
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if(pr_method==PR_DRAW_RENDER && qtest()) {
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if(pr_method==PR_DRAW_RENDER && qtest())
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addafterqueue(area->win, RENDERPREVIEW, 1);
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}
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}
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ri->curtile= rstats->partsdone;
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ri->tottile= rstats->totpart;
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}
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/* unassign the pointer */
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preview_prepare_scene(ri, GS(id->name), NULL, 0);
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RE_FreeRender(re);
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}
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@@ -458,7 +485,6 @@ void BIF_previewrender_buts(SpaceButs *sbuts)
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if (idshow) {
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BKE_icon_changed(BKE_icon_getid(idshow));
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uiPanelPush(block);
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set_previewrect(sbuts->ri, sbuts->area->win); // uses UImat
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BIF_previewrender(idshow, sbuts->ri, sbuts->area, PR_DRAW_RENDER);
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uiPanelPop(block);
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end_previewrect();
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@@ -467,7 +493,7 @@ void BIF_previewrender_buts(SpaceButs *sbuts)
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/* no active block to draw. But we do draw black if possible */
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if(sbuts->ri->rect) {
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memset(sbuts->ri->rect, 0, sizeof(int)*sbuts->ri->pr_rectx*sbuts->ri->pr_recty);
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sbuts->ri->cury= sbuts->ri->pr_recty;
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sbuts->ri->tottile= 10000;
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addqueue(curarea->win, REDRAW, 1);
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}
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return;
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@@ -488,8 +514,7 @@ void BIF_previewdraw(ScrArea *sa, uiBlock *block)
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if (!sbuts->ri) {
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sbuts->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
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sbuts->ri->cury = 0;
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sbuts->ri->rect = NULL;
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sbuts->ri->tottile = 10000;
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}
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if (sbuts->ri->rect==NULL) BIF_preview_changed(id_code);
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@@ -508,11 +533,11 @@ void BIF_previewdraw(ScrArea *sa, uiBlock *block)
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else {
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MEM_freeN(ri->rect);
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ri->rect= NULL;
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sbuts->ri->cury= 0;
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sbuts->ri->curtile= 0;
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}
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end_previewrect();
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}
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if(sbuts->ri->cury==0) BIF_preview_changed(id_code);
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if(sbuts->ri->curtile==0) BIF_preview_changed(id_code);
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}
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@@ -522,11 +547,13 @@ static void view3d_previewrender_stats(RenderStats *rs)
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printf("rendered %.3f\n", rs->lastframetime);
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}
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static void view3d_previewrender_progress(RenderResult *rr, rcti *unused)
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static void view3d_previewrender_progress(RenderResult *rr, rcti *renrect)
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{
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RenderLayer *rl;
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int ofsx, ofsy;
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if(renrect) return;
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rl= rr->layers.first;
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/* this case is when we render envmaps... */
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@@ -555,7 +582,8 @@ void BIF_view3d_previewrender_signal(ScrArea *sa, short signal)
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if(v3d && v3d->ri) {
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RenderInfo *ri= v3d->ri;
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ri->status &= ~signal;
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ri->cury= 0;
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ri->curtile= 0;
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// printf("preview signal\n");
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if(ri->re && (signal & PR_DBASE))
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RE_Database_Free(ri->re);
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@@ -608,6 +636,8 @@ static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderIn
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if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) {
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MEM_freeN(ri->rect);
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ri->rect= NULL;
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ri->curtile= 0;
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printf("changed size\n");
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}
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ri->pr_rectx= rectx;
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ri->pr_recty= recty;
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@@ -622,7 +652,7 @@ void BIF_view3d_previewrender_clear(ScrArea *sa)
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if(v3d->ri) {
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RenderInfo *ri= v3d->ri;
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ri->cury= 0;
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ri->curtile= 0;
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if(ri->rect)
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MEM_freeN(ri->rect);
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ri->rect= NULL;
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@@ -642,15 +672,17 @@ void BIF_view3d_previewrender(ScrArea *sa)
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int orth;
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/* first get the render info right */
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if (!v3d->ri)
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if (!v3d->ri) {
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ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
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ri->tottile= 10000;
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}
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ri= v3d->ri;
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if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth))
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return;
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/* render is finished, so return */
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if(ri->cury>=ri->pr_rectx) return;
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if(ri->tottile && ri->curtile>=ri->tottile) return;
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/* or return with a new event */
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if(qtest()) {
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@@ -685,6 +717,8 @@ void BIF_view3d_previewrender(ScrArea *sa)
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/* until here are no escapes */
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ri->status |= PR_DISPRECT;
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ri->curtile= 0;
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// printf("new render\n");
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}
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re= ri->re;
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@@ -700,6 +734,8 @@ void BIF_view3d_previewrender(ScrArea *sa)
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else
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RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
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ri->status |= PR_DISPRECT;
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ri->curtile= 0;
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// printf("disprect update\n");
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}
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if((ri->status & PR_DBASE)==0) {
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unsigned int lay= G.scene->lay;
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@@ -717,6 +753,8 @@ void BIF_view3d_previewrender(ScrArea *sa)
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rstats= RE_GetStats(re);
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if(rstats->convertdone)
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ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED;
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ri->curtile= 0;
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// printf("dbase update\n");
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}
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if((ri->status & PR_PROJECTED)==0) {
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if(ri->status & PR_DBASE) {
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@@ -727,31 +765,32 @@ void BIF_view3d_previewrender(ScrArea *sa)
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RE_DataBase_ApplyWindow(re);
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ri->status |= PR_PROJECTED;
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}
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ri->curtile= 0;
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// printf("project update\n");
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}
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/* OK, can we enter render code? */
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if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) {
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RE_TileProcessor(ri->re);
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// printf("curtile %d tottile %d\n", ri->curtile, ri->tottile);
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RE_TileProcessor(ri->re, ri->curtile);
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if(ri->rect==NULL)
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ri->rect= MEM_callocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
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ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
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RE_ResultGet32(ri->re, ri->rect);
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}
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rstats= RE_GetStats(ri->re);
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if(rstats->totpart==rstats->partsdone && rstats->partsdone) {
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ri->cury= 12000; /* arbitrary... */
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if(rstats->totpart==rstats->partsdone && rstats->partsdone)
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addqueue(sa->win, REDRAW, 1);
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}
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else {
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else
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addafterqueue(curarea->win, RENDERPREVIEW, 1);
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ri->cury= 0;
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}
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ri->curtile= rstats->partsdone;
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ri->tottile= rstats->totpart;
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}
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else {
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addafterqueue(curarea->win, RENDERPREVIEW, 1);
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ri->cury= 0;
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}
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}
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@@ -790,7 +829,7 @@ void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block)
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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else {
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view3d_previewdraw_rect(sa, block, v3d->ri);
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if(v3d->ri->cury==0)
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if(v3d->ri->curtile==0)
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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}
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Block a user