Preview rendering improvement;
Until now, on each mouse/key event preview render restarted with first tile. It now rememers where it was, and continues rendering. Also tried to get threaded preview working, but its more work than I can spend right now. Back to bugs :)
This commit is contained in:
@@ -3046,7 +3046,7 @@ void lib_link_screen_restore(Main *newmain, Scene *curscene)
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else if(sl->spacetype==SPACE_BUTS) {
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else if(sl->spacetype==SPACE_BUTS) {
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SpaceButs *sbuts= (SpaceButs *)sl;
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SpaceButs *sbuts= (SpaceButs *)sl;
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sbuts->lockpoin= NULL;
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sbuts->lockpoin= NULL;
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if (sbuts->ri) sbuts->ri->cury = 0;
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if (sbuts->ri) sbuts->ri->curtile = 0;
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}
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}
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else if(sl->spacetype==SPACE_FILE) {
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else if(sl->spacetype==SPACE_FILE) {
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SpaceFile *sfile= (SpaceFile *)sl;
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SpaceFile *sfile= (SpaceFile *)sl;
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@@ -48,7 +48,7 @@ typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
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typedef struct RenderInfo {
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typedef struct RenderInfo {
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int pr_rectx;
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int pr_rectx;
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int pr_recty;
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int pr_recty;
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short cury, status;
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short curtile, tottile, status;
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rcti disprect; /* storage for view3d preview rect */
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rcti disprect; /* storage for view3d preview rect */
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unsigned int* rect;
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unsigned int* rect;
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struct Render *re; /* persistant render */
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struct Render *re; /* persistant render */
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@@ -156,7 +156,7 @@ void RE_Database_Free (struct Render *re);
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void RE_DataBase_ApplyWindow(struct Render *re);
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void RE_DataBase_ApplyWindow(struct Render *re);
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/* the main processor, assumes all was set OK! */
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/* the main processor, assumes all was set OK! */
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void RE_TileProcessor(struct Render *re);
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void RE_TileProcessor(struct Render *re, int firsttile);
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/* only RE_NewRender() needed, main Blender render calls */
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/* only RE_NewRender() needed, main Blender render calls */
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void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame);
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void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame);
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@@ -390,7 +390,7 @@ static void render_envmap(Render *re, EnvMap *env)
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env_set_imats(envre);
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env_set_imats(envre);
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if(re->test_break()==0) {
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if(re->test_break()==0) {
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RE_TileProcessor(envre);
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RE_TileProcessor(envre, 0);
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}
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}
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/* rotate back */
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/* rotate back */
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@@ -634,7 +634,7 @@ static int do_part_thread(void *pa_v)
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}
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}
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/* returns with render result filled, not threaded */
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/* returns with render result filled, not threaded */
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static void render_tile_processor(Render *re)
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static void render_tile_processor(Render *re, int firsttile)
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{
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{
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RenderPart *pa;
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RenderPart *pa;
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@@ -654,18 +654,24 @@ static void render_tile_processor(Render *re)
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R= *re;
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R= *re;
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for(pa= re->parts.first; pa; pa= pa->next) {
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for(pa= re->parts.first; pa; pa= pa->next) {
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do_part_thread(pa);
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if(firsttile) {
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re->i.partsdone++; /* was reset in initparts */
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if(pa->result) {
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firsttile--;
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if(!re->test_break()) {
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}
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re->display_draw(pa->result, NULL);
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else {
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re->i.partsdone++;
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do_part_thread(pa);
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}
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free_render_result(pa->result);
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if(pa->result) {
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pa->result= NULL;
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if(!re->test_break()) {
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}
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re->display_draw(pa->result, NULL);
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if(re->test_break())
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re->i.partsdone++;
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break;
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}
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free_render_result(pa->result);
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pa->result= NULL;
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}
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if(re->test_break())
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break;
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}
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}
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}
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re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
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re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
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@@ -797,12 +803,13 @@ static void threaded_tile_processor(Render *re)
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freeparts(re);
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freeparts(re);
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}
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}
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void RE_TileProcessor(Render *re)
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/* currently only called by preview renders */
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void RE_TileProcessor(Render *re, int firsttile)
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{
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{
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if(0)
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if(0)
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threaded_tile_processor(re);
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threaded_tile_processor(re);
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else
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else
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render_tile_processor(re);
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render_tile_processor(re, firsttile);
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}
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}
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@@ -2519,7 +2519,7 @@ void do_matbuts(unsigned short event)
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case B_MATZTRANSP:
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case B_MATZTRANSP:
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if(ma) {
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if(ma) {
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ma->mode &= ~MA_RAYTRANSP;
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ma->mode &= ~MA_RAYTRANSP;
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BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); /// temporal... 3d preview
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//BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); /// temporal... 3d preview
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allqueue(REDRAWBUTSSHADING, 0);
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allqueue(REDRAWBUTSSHADING, 0);
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BIF_preview_changed(ID_MA);
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BIF_preview_changed(ID_MA);
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}
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}
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@@ -113,7 +113,8 @@ static void shader_node_previewrender(ScrArea *sa, SpaceNode *snode)
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RenderInfo ri;
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RenderInfo ri;
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// int test= node->lasty;
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// int test= node->lasty;
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ri.cury = node->lasty;
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ri.curtile = 0;
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ri.tottile = 0;
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ri.rect = NULL;
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ri.rect = NULL;
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ri.pr_rectx = PREVIEW_RENDERSIZE;
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ri.pr_rectx = PREVIEW_RENDERSIZE;
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ri.pr_recty = PREVIEW_RENDERSIZE;
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ri.pr_recty = PREVIEW_RENDERSIZE;
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@@ -121,7 +122,8 @@ static void shader_node_previewrender(ScrArea *sa, SpaceNode *snode)
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BIF_previewrender(snode->id, &ri, NULL, PR_DO_RENDER); /* sends redraw event */
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BIF_previewrender(snode->id, &ri, NULL, PR_DO_RENDER); /* sends redraw event */
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if(ri.rect) MEM_freeN(ri.rect);
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if(ri.rect) MEM_freeN(ri.rect);
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if(ri.cury<PREVIEW_RENDERSIZE-2)
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/* when not finished... */
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if(ri.curtile<ri.tottile)
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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// if(test!=node->lasty)
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// if(test!=node->lasty)
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// printf("node rendered to %d\n", node->lasty);
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// printf("node rendered to %d\n", node->lasty);
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@@ -805,6 +805,15 @@ static int nafterqitems= 0;
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void addafterqueue(short win, unsigned short evt, short val)
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void addafterqueue(short win, unsigned short evt, short val)
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{
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{
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if (nafterqitems<MAXQUEUE) {
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if (nafterqitems<MAXQUEUE) {
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int a;
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/* only one afterqueue event of each type */
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for(a=0; a<nafterqitems; a++) {
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if(afterqueue[a][0]==win && afterqueue[a][1]==evt) {
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afterqueue[a][2]= val;
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return;
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}
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}
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afterqueue[nafterqitems][0]= win;
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afterqueue[nafterqitems][0]= win;
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afterqueue[nafterqitems][1]= evt;
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afterqueue[nafterqitems][1]= evt;
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afterqueue[nafterqitems][2]= val;
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afterqueue[nafterqitems][2]= val;
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@@ -684,7 +684,8 @@ static void icon_set_image(ID* id, DrawInfo* di)
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if (!di->rect)
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if (!di->rect)
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di->rect = MEM_callocN(di->rw*di->rh*sizeof(unsigned int), "laprevrect");
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di->rect = MEM_callocN(di->rw*di->rh*sizeof(unsigned int), "laprevrect");
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ri.cury = 0;
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ri.curtile= 0;
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ri.tottile= 0;
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ri.rect = NULL;
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ri.rect = NULL;
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ri.pr_rectx = di->rw;
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ri.pr_rectx = di->rw;
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ri.pr_recty = di->rh;
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ri.pr_recty = di->rh;
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@@ -189,19 +189,19 @@ void BIF_preview_changed(short id_code)
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if(sbuts->mainb==CONTEXT_SHADING) {
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if(sbuts->mainb==CONTEXT_SHADING) {
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int tab= sbuts->tab[CONTEXT_SHADING];
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int tab= sbuts->tab[CONTEXT_SHADING];
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if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) {
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if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) {
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if (sbuts->ri) sbuts->ri->cury= 0;
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if (sbuts->ri) sbuts->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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}
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else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) {
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else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) {
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if (sbuts->ri) sbuts->ri->cury= 0;
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if (sbuts->ri) sbuts->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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}
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else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) {
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else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) {
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if (sbuts->ri) sbuts->ri->cury= 0;
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if (sbuts->ri) sbuts->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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}
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else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) {
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else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) {
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if (sbuts->ri) sbuts->ri->cury= 0;
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if (sbuts->ri) sbuts->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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}
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}
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}
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@@ -216,7 +216,7 @@ void BIF_preview_changed(short id_code)
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View3D *vd= sa->spacedata.first;
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View3D *vd= sa->spacedata.first;
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/* if is has a renderinfo, we consider that reason for signalling */
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/* if is has a renderinfo, we consider that reason for signalling */
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if (vd->ri) {
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if (vd->ri) {
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vd->ri->cury= 0;
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vd->ri->curtile= 0;
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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addafterqueue(sa->win, RENDERPREVIEW, 1);
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}
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}
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}
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}
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@@ -261,11 +261,14 @@ static Scene *preview_prepare_scene(RenderInfo *ri, int id_type, ID *id, int pr_
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sce= pr_main->scene.first;
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sce= pr_main->scene.first;
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if(sce) {
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if(sce) {
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sce->r.mode |= G.scene->r.mode & R_THREADS;
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if(id_type==ID_MA) {
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if(id_type==ID_MA) {
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Material *mat= (Material *)id;
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Material *mat= (Material *)id;
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sce->r.mode |= R_SHADOW;
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sce->r.mode |= R_SHADOW;
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if(id) {
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if(id) {
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if(pr_method==PR_ICON_RENDER) {
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if(pr_method==PR_ICON_RENDER) {
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sce->lay= 1<<MA_SPHERE_A;
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sce->lay= 1<<MA_SPHERE_A;
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@@ -321,12 +324,14 @@ static Scene *preview_prepare_scene(RenderInfo *ri, int id_type, ID *id, int pr_
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return NULL;
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return NULL;
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}
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}
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static void previewrender_progress(RenderResult *rr, rcti *unused)
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static void previewrender_progress(RenderResult *rr, rcti *renrect)
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{
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{
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RenderLayer *rl;
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RenderLayer *rl;
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RenderInfo *ri= G.buts->ri;
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RenderInfo *ri= G.buts->ri;
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float ofsx, ofsy;
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float ofsx, ofsy;
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if(renrect) return;
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rl= rr->layers.first;
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rl= rr->layers.first;
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ofsx= ri->disprect.xmin + rr->tilerect.xmin;
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ofsx= ri->disprect.xmin + rr->tilerect.xmin;
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@@ -345,14 +350,10 @@ void BIF_previewrender(struct ID *id, struct RenderInfo *ri, struct ScrArea *are
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Render *re;
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Render *re;
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RenderStats *rstats;
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RenderStats *rstats;
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Scene *sce;
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Scene *sce;
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int oldx= ri->pr_rectx, oldy= ri->pr_recty;
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char name [32];
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char name [32];
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if(ri->cury>=ri->pr_recty) return;
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if(ri->tottile && ri->curtile>=ri->tottile) return;
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/* because preview render size differs all the time, we alloc here to make sure its right size */
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if(ri->rect)
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MEM_freeN(ri->rect);
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ri->rect= MEM_callocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
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/* check for return with a new event */
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/* check for return with a new event */
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if(pr_method!=PR_ICON_RENDER && qtest()) {
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if(pr_method!=PR_ICON_RENDER && qtest()) {
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@@ -365,53 +366,79 @@ void BIF_previewrender(struct ID *id, struct RenderInfo *ri, struct ScrArea *are
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sce= preview_prepare_scene(ri, GS(id->name), id, pr_method);
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sce= preview_prepare_scene(ri, GS(id->name), id, pr_method);
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if(sce==NULL) return;
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if(sce==NULL) return;
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/* just create new render always now */
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/* set drawing conditions OK */
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sprintf(name, "ButsPreview %d", area?area->win:0);
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if(area) {
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re= RE_NewRender(name);
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set_previewrect(ri, area->win); // uses UImat
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/* because preview render size can differs */
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if(ri->rect && (oldx!=ri->pr_rectx || oldy!=ri->pr_recty)) {
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MEM_freeN(ri->rect);
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ri->rect= NULL;
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ri->curtile= 0;
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}
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}
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/* handle cases */
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sprintf(name, "ButsPreview %d", area?area->win:0);
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if(pr_method==PR_DRAW_RENDER) {
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re= RE_GetRender(name);
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RE_display_draw_cb(re, previewrender_progress);
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if(re==NULL || ri->curtile==0) {
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RE_test_break_cb(re, qtest);
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sce->r.scemode |= R_NODE_PREVIEW;
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re= RE_NewRender(name);
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/* handle cases */
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if(pr_method==PR_DRAW_RENDER) {
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RE_display_draw_cb(re, previewrender_progress);
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RE_test_break_cb(re, qtest);
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sce->r.scemode |= R_NODE_PREVIEW;
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}
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else if(pr_method==PR_DO_RENDER) {
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RE_test_break_cb(re, qtest);
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sce->r.scemode |= R_NODE_PREVIEW;
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}
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else { /* PR_ICON_RENDER */
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sce->r.scemode &= ~R_NODE_PREVIEW;
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}
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/* allocates render result */
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RE_InitState(re, &sce->r, ri->pr_rectx, ri->pr_recty, NULL);
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}
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}
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else if(pr_method==PR_DO_RENDER) {
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RE_test_break_cb(re, qtest);
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sce->r.scemode |= R_NODE_PREVIEW;
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}
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else { /* PR_ICON_RENDER */
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sce->r.scemode &= ~R_NODE_PREVIEW;
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}
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/* entire cycle for render engine */
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/* entire cycle for render engine */
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RE_InitState(re, &sce->r, ri->pr_rectx, ri->pr_recty, NULL);
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RE_SetCamera(re, sce->camera);
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RE_SetCamera(re, sce->camera);
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RE_Database_FromScene(re, sce, 1);
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RE_Database_FromScene(re, sce, 1);
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RE_TileProcessor(re); // actual render engine
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RE_TileProcessor(re, ri->curtile); // actual render engine
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RE_Database_Free(re);
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RE_Database_Free(re);
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/* handle results */
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/* handle results */
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if(pr_method==PR_ICON_RENDER) {
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if(pr_method==PR_ICON_RENDER) {
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if(ri->rect==NULL)
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ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
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RE_ResultGet32(re, ri->rect);
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RE_ResultGet32(re, ri->rect);
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}
|
}
|
||||||
else {
|
else {
|
||||||
rstats= RE_GetStats(re);
|
rstats= RE_GetStats(re);
|
||||||
if(rstats->totpart==rstats->partsdone && rstats->partsdone) {
|
|
||||||
ri->cury= ri->pr_recty;
|
if(rstats->partsdone!=ri->curtile) {
|
||||||
|
if(ri->rect==NULL)
|
||||||
|
ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
|
||||||
RE_ResultGet32(re, ri->rect);
|
RE_ResultGet32(re, ri->rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(rstats->totpart==rstats->partsdone && rstats->partsdone) {
|
||||||
if(GS(id->name)==ID_MA && ((Material *)id)->use_nodes)
|
if(GS(id->name)==ID_MA && ((Material *)id)->use_nodes)
|
||||||
allqueue(REDRAWNODE, 0);
|
allqueue(REDRAWNODE, 0);
|
||||||
allqueue(REDRAWBUTSSHADING, 0);
|
allqueue(REDRAWBUTSSHADING, 0);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if(pr_method==PR_DRAW_RENDER && qtest()) {
|
if(pr_method==PR_DRAW_RENDER && qtest())
|
||||||
addafterqueue(area->win, RENDERPREVIEW, 1);
|
addafterqueue(area->win, RENDERPREVIEW, 1);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ri->curtile= rstats->partsdone;
|
||||||
|
ri->tottile= rstats->totpart;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* unassign the pointer */
|
/* unassign the pointer */
|
||||||
preview_prepare_scene(ri, GS(id->name), NULL, 0);
|
preview_prepare_scene(ri, GS(id->name), NULL, 0);
|
||||||
RE_FreeRender(re);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -458,7 +485,6 @@ void BIF_previewrender_buts(SpaceButs *sbuts)
|
|||||||
if (idshow) {
|
if (idshow) {
|
||||||
BKE_icon_changed(BKE_icon_getid(idshow));
|
BKE_icon_changed(BKE_icon_getid(idshow));
|
||||||
uiPanelPush(block);
|
uiPanelPush(block);
|
||||||
set_previewrect(sbuts->ri, sbuts->area->win); // uses UImat
|
|
||||||
BIF_previewrender(idshow, sbuts->ri, sbuts->area, PR_DRAW_RENDER);
|
BIF_previewrender(idshow, sbuts->ri, sbuts->area, PR_DRAW_RENDER);
|
||||||
uiPanelPop(block);
|
uiPanelPop(block);
|
||||||
end_previewrect();
|
end_previewrect();
|
||||||
@@ -467,7 +493,7 @@ void BIF_previewrender_buts(SpaceButs *sbuts)
|
|||||||
/* no active block to draw. But we do draw black if possible */
|
/* no active block to draw. But we do draw black if possible */
|
||||||
if(sbuts->ri->rect) {
|
if(sbuts->ri->rect) {
|
||||||
memset(sbuts->ri->rect, 0, sizeof(int)*sbuts->ri->pr_rectx*sbuts->ri->pr_recty);
|
memset(sbuts->ri->rect, 0, sizeof(int)*sbuts->ri->pr_rectx*sbuts->ri->pr_recty);
|
||||||
sbuts->ri->cury= sbuts->ri->pr_recty;
|
sbuts->ri->tottile= 10000;
|
||||||
addqueue(curarea->win, REDRAW, 1);
|
addqueue(curarea->win, REDRAW, 1);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
@@ -488,8 +514,7 @@ void BIF_previewdraw(ScrArea *sa, uiBlock *block)
|
|||||||
|
|
||||||
if (!sbuts->ri) {
|
if (!sbuts->ri) {
|
||||||
sbuts->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
|
sbuts->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
|
||||||
sbuts->ri->cury = 0;
|
sbuts->ri->tottile = 10000;
|
||||||
sbuts->ri->rect = NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sbuts->ri->rect==NULL) BIF_preview_changed(id_code);
|
if (sbuts->ri->rect==NULL) BIF_preview_changed(id_code);
|
||||||
@@ -508,11 +533,11 @@ void BIF_previewdraw(ScrArea *sa, uiBlock *block)
|
|||||||
else {
|
else {
|
||||||
MEM_freeN(ri->rect);
|
MEM_freeN(ri->rect);
|
||||||
ri->rect= NULL;
|
ri->rect= NULL;
|
||||||
sbuts->ri->cury= 0;
|
sbuts->ri->curtile= 0;
|
||||||
}
|
}
|
||||||
end_previewrect();
|
end_previewrect();
|
||||||
}
|
}
|
||||||
if(sbuts->ri->cury==0) BIF_preview_changed(id_code);
|
if(sbuts->ri->curtile==0) BIF_preview_changed(id_code);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -522,11 +547,13 @@ static void view3d_previewrender_stats(RenderStats *rs)
|
|||||||
printf("rendered %.3f\n", rs->lastframetime);
|
printf("rendered %.3f\n", rs->lastframetime);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void view3d_previewrender_progress(RenderResult *rr, rcti *unused)
|
static void view3d_previewrender_progress(RenderResult *rr, rcti *renrect)
|
||||||
{
|
{
|
||||||
RenderLayer *rl;
|
RenderLayer *rl;
|
||||||
int ofsx, ofsy;
|
int ofsx, ofsy;
|
||||||
|
|
||||||
|
if(renrect) return;
|
||||||
|
|
||||||
rl= rr->layers.first;
|
rl= rr->layers.first;
|
||||||
|
|
||||||
/* this case is when we render envmaps... */
|
/* this case is when we render envmaps... */
|
||||||
@@ -555,7 +582,8 @@ void BIF_view3d_previewrender_signal(ScrArea *sa, short signal)
|
|||||||
if(v3d && v3d->ri) {
|
if(v3d && v3d->ri) {
|
||||||
RenderInfo *ri= v3d->ri;
|
RenderInfo *ri= v3d->ri;
|
||||||
ri->status &= ~signal;
|
ri->status &= ~signal;
|
||||||
ri->cury= 0;
|
ri->curtile= 0;
|
||||||
|
// printf("preview signal\n");
|
||||||
if(ri->re && (signal & PR_DBASE))
|
if(ri->re && (signal & PR_DBASE))
|
||||||
RE_Database_Free(ri->re);
|
RE_Database_Free(ri->re);
|
||||||
|
|
||||||
@@ -608,6 +636,8 @@ static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderIn
|
|||||||
if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) {
|
if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) {
|
||||||
MEM_freeN(ri->rect);
|
MEM_freeN(ri->rect);
|
||||||
ri->rect= NULL;
|
ri->rect= NULL;
|
||||||
|
ri->curtile= 0;
|
||||||
|
printf("changed size\n");
|
||||||
}
|
}
|
||||||
ri->pr_rectx= rectx;
|
ri->pr_rectx= rectx;
|
||||||
ri->pr_recty= recty;
|
ri->pr_recty= recty;
|
||||||
@@ -622,7 +652,7 @@ void BIF_view3d_previewrender_clear(ScrArea *sa)
|
|||||||
|
|
||||||
if(v3d->ri) {
|
if(v3d->ri) {
|
||||||
RenderInfo *ri= v3d->ri;
|
RenderInfo *ri= v3d->ri;
|
||||||
ri->cury= 0;
|
ri->curtile= 0;
|
||||||
if(ri->rect)
|
if(ri->rect)
|
||||||
MEM_freeN(ri->rect);
|
MEM_freeN(ri->rect);
|
||||||
ri->rect= NULL;
|
ri->rect= NULL;
|
||||||
@@ -642,15 +672,17 @@ void BIF_view3d_previewrender(ScrArea *sa)
|
|||||||
int orth;
|
int orth;
|
||||||
|
|
||||||
/* first get the render info right */
|
/* first get the render info right */
|
||||||
if (!v3d->ri)
|
if (!v3d->ri) {
|
||||||
ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
|
ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
|
||||||
|
ri->tottile= 10000;
|
||||||
|
}
|
||||||
ri= v3d->ri;
|
ri= v3d->ri;
|
||||||
|
|
||||||
if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth))
|
if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/* render is finished, so return */
|
/* render is finished, so return */
|
||||||
if(ri->cury>=ri->pr_rectx) return;
|
if(ri->tottile && ri->curtile>=ri->tottile) return;
|
||||||
|
|
||||||
/* or return with a new event */
|
/* or return with a new event */
|
||||||
if(qtest()) {
|
if(qtest()) {
|
||||||
@@ -685,6 +717,8 @@ void BIF_view3d_previewrender(ScrArea *sa)
|
|||||||
|
|
||||||
/* until here are no escapes */
|
/* until here are no escapes */
|
||||||
ri->status |= PR_DISPRECT;
|
ri->status |= PR_DISPRECT;
|
||||||
|
ri->curtile= 0;
|
||||||
|
// printf("new render\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
re= ri->re;
|
re= ri->re;
|
||||||
@@ -700,6 +734,8 @@ void BIF_view3d_previewrender(ScrArea *sa)
|
|||||||
else
|
else
|
||||||
RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
|
RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
|
||||||
ri->status |= PR_DISPRECT;
|
ri->status |= PR_DISPRECT;
|
||||||
|
ri->curtile= 0;
|
||||||
|
// printf("disprect update\n");
|
||||||
}
|
}
|
||||||
if((ri->status & PR_DBASE)==0) {
|
if((ri->status & PR_DBASE)==0) {
|
||||||
unsigned int lay= G.scene->lay;
|
unsigned int lay= G.scene->lay;
|
||||||
@@ -717,6 +753,8 @@ void BIF_view3d_previewrender(ScrArea *sa)
|
|||||||
rstats= RE_GetStats(re);
|
rstats= RE_GetStats(re);
|
||||||
if(rstats->convertdone)
|
if(rstats->convertdone)
|
||||||
ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED;
|
ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED;
|
||||||
|
ri->curtile= 0;
|
||||||
|
// printf("dbase update\n");
|
||||||
}
|
}
|
||||||
if((ri->status & PR_PROJECTED)==0) {
|
if((ri->status & PR_PROJECTED)==0) {
|
||||||
if(ri->status & PR_DBASE) {
|
if(ri->status & PR_DBASE) {
|
||||||
@@ -727,31 +765,32 @@ void BIF_view3d_previewrender(ScrArea *sa)
|
|||||||
RE_DataBase_ApplyWindow(re);
|
RE_DataBase_ApplyWindow(re);
|
||||||
ri->status |= PR_PROJECTED;
|
ri->status |= PR_PROJECTED;
|
||||||
}
|
}
|
||||||
|
ri->curtile= 0;
|
||||||
|
// printf("project update\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
/* OK, can we enter render code? */
|
/* OK, can we enter render code? */
|
||||||
if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) {
|
if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) {
|
||||||
RE_TileProcessor(ri->re);
|
// printf("curtile %d tottile %d\n", ri->curtile, ri->tottile);
|
||||||
|
RE_TileProcessor(ri->re, ri->curtile);
|
||||||
|
|
||||||
if(ri->rect==NULL)
|
if(ri->rect==NULL)
|
||||||
ri->rect= MEM_callocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
|
ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
|
||||||
|
|
||||||
RE_ResultGet32(ri->re, ri->rect);
|
RE_ResultGet32(ri->re, ri->rect);
|
||||||
}
|
}
|
||||||
|
|
||||||
rstats= RE_GetStats(ri->re);
|
rstats= RE_GetStats(ri->re);
|
||||||
if(rstats->totpart==rstats->partsdone && rstats->partsdone) {
|
if(rstats->totpart==rstats->partsdone && rstats->partsdone)
|
||||||
ri->cury= 12000; /* arbitrary... */
|
|
||||||
addqueue(sa->win, REDRAW, 1);
|
addqueue(sa->win, REDRAW, 1);
|
||||||
}
|
else
|
||||||
else {
|
|
||||||
addafterqueue(curarea->win, RENDERPREVIEW, 1);
|
addafterqueue(curarea->win, RENDERPREVIEW, 1);
|
||||||
ri->cury= 0;
|
|
||||||
}
|
ri->curtile= rstats->partsdone;
|
||||||
|
ri->tottile= rstats->totpart;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
addafterqueue(curarea->win, RENDERPREVIEW, 1);
|
addafterqueue(curarea->win, RENDERPREVIEW, 1);
|
||||||
ri->cury= 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -790,7 +829,7 @@ void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block)
|
|||||||
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
||||||
else {
|
else {
|
||||||
view3d_previewdraw_rect(sa, block, v3d->ri);
|
view3d_previewdraw_rect(sa, block, v3d->ri);
|
||||||
if(v3d->ri->cury==0)
|
if(v3d->ri->curtile==0)
|
||||||
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
addafterqueue(sa->win, RENDERPREVIEW, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user