Python GPU: GPUBatch and GPUShader refactor.
The changes are: - The shader now is passed as a parameter of the batch `draw` method (batch.draw(shader)). Since the batch always has to set a shader before drawing; - The batch methods to specify a value to a uniform have been removed. Uniforms are parameters of the program (here called shader). If you change a uniform, it changes in all batchs that use the same program; - New methods were added to set uniforms by the shader; - The `batch.program_set_builtin` was removed. It is a duplicate of `program_set` but without a shader object. We need the shader object to configure the uniform; Differential Revision: https://developer.blender.org/D3752
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@@ -166,124 +166,32 @@ static PyObject *bpygpu_VertBatch_program_set(BPyGPUBatch *self, BPyGPUShader *p
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_VertBatch_program_set_builtin_doc,
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"TODO"
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);
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static PyObject *bpygpu_VertBatch_program_set_builtin(BPyGPUBatch *self, PyObject *args, PyObject *kwds)
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{
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struct {
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const char *shader;
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} params;
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static const char *_keywords[] = {"id", NULL};
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static _PyArg_Parser _parser = {"s:program_set_builtin", _keywords, 0};
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if (!_PyArg_ParseTupleAndKeywordsFast(
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args, kwds, &_parser,
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¶ms.shader))
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{
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return NULL;
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}
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GPUBuiltinShader shader;
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#define MATCH_ID(id) \
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if (STREQ(params.shader, STRINGIFY(id))) { \
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shader = GPU_SHADER_##id; \
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goto success; \
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} ((void)0)
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MATCH_ID(2D_FLAT_COLOR);
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MATCH_ID(2D_SMOOTH_COLOR);
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MATCH_ID(2D_UNIFORM_COLOR);
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MATCH_ID(3D_FLAT_COLOR);
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MATCH_ID(3D_SMOOTH_COLOR);
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MATCH_ID(3D_UNIFORM_COLOR);
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#undef MATCH_ID
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PyErr_SetString(PyExc_ValueError,
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"shader name not known");
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return NULL;
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success:
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GPU_batch_program_set_builtin(self->batch, shader);
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Py_RETURN_NONE;
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}
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static PyObject *bpygpu_VertBatch_uniform_bool(BPyGPUBatch *self, PyObject *args)
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{
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struct {
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const char *id;
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bool values[1];
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} params;
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if (!PyArg_ParseTuple(
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args, "sO&:uniform_bool",
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¶ms.id,
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PyC_ParseBool, ¶ms.values[0]))
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{
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return NULL;
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}
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GPU_batch_uniform_1b(self->batch, params.id, params.values[0]);
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Py_RETURN_NONE;
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}
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static PyObject *bpygpu_VertBatch_uniform_i32(BPyGPUBatch *self, PyObject *args)
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{
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struct {
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const char *id;
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int values[1];
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} params;
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if (!PyArg_ParseTuple(
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args, "si:uniform_i32",
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¶ms.id,
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¶ms.values[0]))
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{
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return NULL;
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}
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GPU_batch_uniform_1i(self->batch, params.id, params.values[0]);
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Py_RETURN_NONE;
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}
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static PyObject *bpygpu_VertBatch_uniform_f32(BPyGPUBatch *self, PyObject *args)
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{
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struct {
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const char *id;
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float values[4];
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} params;
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if (!PyArg_ParseTuple(
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args, "sf|fff:uniform_f32",
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¶ms.id,
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¶ms.values[0], ¶ms.values[1], ¶ms.values[2], ¶ms.values[3]))
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{
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return NULL;
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}
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switch (PyTuple_GET_SIZE(args)) {
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case 2: GPU_batch_uniform_1f(self->batch, params.id, params.values[0]); break;
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case 3: GPU_batch_uniform_2f(self->batch, params.id, UNPACK2(params.values)); break;
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case 4: GPU_batch_uniform_3f(self->batch, params.id, UNPACK3(params.values)); break;
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case 5: GPU_batch_uniform_4f(self->batch, params.id, UNPACK4(params.values)); break;
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default:
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BLI_assert(0);
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}
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_VertBatch_draw_doc,
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"TODO"
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".. method:: draw(program=None)\n"
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"\n"
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" Run the drawing program with the parameters assigned to the batch.\n"
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"\n"
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" :param program: program that performs the drawing operations. \n"
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" If `None` is passed, the last program setted to this batch will run.\n"
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" :type program: :class:`gpu.types.GPUShader`\n"
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);
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static PyObject *bpygpu_VertBatch_draw(BPyGPUBatch *self)
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static PyObject *bpygpu_VertBatch_draw(BPyGPUBatch *self, PyObject *args)
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{
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if (!glIsProgram(self->batch->program)) {
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PyErr_SetString(PyExc_ValueError,
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"batch program has not not set");
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BPyGPUShader *py_program = NULL;
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if (!PyArg_ParseTuple(
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args, "|O!:GPUShader.__exit__",
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&BPyGPUShader_Type, &py_program))
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{
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return NULL;
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}
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else if (self->batch->program != GPU_shader_get_program(py_program->shader)) {
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GPU_batch_program_set(self->batch,
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GPU_shader_get_program(py_program->shader),
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GPU_shader_get_interface(py_program->shader));
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}
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GPU_batch_draw(self->batch);
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Py_RETURN_NONE;
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}
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@@ -313,16 +221,8 @@ static struct PyMethodDef bpygpu_VertBatch_methods[] = {
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METH_O, bpygpu_VertBatch_vertbuf_add_doc},
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{"program_set", (PyCFunction)bpygpu_VertBatch_program_set,
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METH_O, bpygpu_VertBatch_program_set_doc},
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{"program_set_builtin", (PyCFunction)bpygpu_VertBatch_program_set_builtin,
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METH_VARARGS | METH_KEYWORDS, bpygpu_VertBatch_program_set_builtin_doc},
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{"uniform_bool", (PyCFunction)bpygpu_VertBatch_uniform_bool,
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METH_VARARGS, NULL},
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{"uniform_i32", (PyCFunction)bpygpu_VertBatch_uniform_i32,
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METH_VARARGS, NULL},
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{"uniform_f32", (PyCFunction)bpygpu_VertBatch_uniform_f32,
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METH_VARARGS, NULL},
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{"draw", (PyCFunction) bpygpu_VertBatch_draw,
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METH_NOARGS, bpygpu_VertBatch_draw_doc},
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METH_VARARGS, bpygpu_VertBatch_draw_doc},
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{"__program_use_begin", (PyCFunction)bpygpu_VertBatch_program_use_begin,
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METH_NOARGS, ""},
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{"__program_use_end", (PyCFunction)bpygpu_VertBatch_program_use_end,
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