Python GPU: GPUBatch and GPUShader refactor.

The changes are:
- The shader now is passed as a parameter of the batch `draw` method (batch.draw(shader)). Since the batch always has to set a shader before drawing;
- The batch methods to specify a value to a uniform have been removed. Uniforms are parameters of the program (here called shader). If you change a uniform, it changes in all batchs that use the same program;
- New methods were added to set uniforms by the shader;
- The `batch.program_set_builtin` was removed. It is a duplicate of `program_set` but without a shader object. We need the shader object to configure the uniform;

Differential Revision: https://developer.blender.org/D3752
This commit is contained in:
2018-10-03 23:34:27 -03:00
parent 98a10fd7de
commit ffa15f4b4a
2 changed files with 215 additions and 157 deletions

View File

@@ -75,6 +75,18 @@ static int bpygpu_pyLong_as_shader_enum(PyObject *o)
return (int)id;
}
static int bpygpu_uniform_location_get(const GPUShaderInterface *shaderface, const char *name)
{
const GPUShaderInput *uniform = GPU_shaderinterface_uniform(shaderface, name);
if (uniform == NULL) {
PyErr_SetString(PyExc_ValueError, "uniform not found");
return -1;
}
return uniform->location;
}
/** \} */
@@ -324,57 +336,200 @@ static PyObject *bpygpu_shader_uniform_vector_int(
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
".. method:: uniform_float(location, value)\n"
"\n"
" Set uniform value.\n"
"\n"
" :param location: builtin identifier.\n"
" :type location: `int`\n"
" :param value: uniform value.\n"
" :type value: `float`\n"
PyDoc_STRVAR(bpygpu_shader_uniform_bool_doc,
".. method:: uniform_bool(name, seq)\n"
"\n"
" Specify the value of a uniform variable for the current program object.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
" :type name: `str`\n"
" :param seq: values that will be used to update the specified uniform variable.\n"
" :type seq: sequence of bools\n"
);
static PyObject *bpygpu_shader_uniform_float(
BPyGPUShader *self, PyObject *args)
static PyObject *bpygpu_shader_uniform_bool(
BPyGPUShader *self, PyObject *args)
{
int location;
float value;
const char *error_prefix = "GPUShader.uniform_bool";
struct {
const char *id;
PyObject *seq;
} params;
if (!PyArg_ParseTuple(
args, "if:GPUShader.uniform_float",
&location, &value))
args, "sO:GPUShader.uniform_bool",
&params.id, &params.seq))
{
return NULL;
}
GPU_shader_uniform_float(self->shader, location, value);
int values[4];
int length;
int ret;
{
PyObject *seq_fast = PySequence_Fast(params.seq, error_prefix);
if (seq_fast == NULL) {
ret = -1;
}
else {
length = PySequence_Fast_GET_SIZE(params.seq);
if (length == 0 || length > 4) {
PyErr_Format(PyExc_TypeError,
"%s: invalid sequence length. expected 1..4, got %d",
error_prefix, length);
ret = -1;
}
else {
ret = PyC_AsArray_FAST(
values, seq_fast, length, &PyLong_Type,
false, error_prefix);
}
Py_DECREF(seq_fast);
}
}
if (ret == -1) {
return NULL;
}
const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
if (location == -1) {
return NULL;
}
GPU_shader_uniform_vector_int(self->shader, location, length, 1, values);
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
".. method:: uniform_float(name, seq)\n"
"\n"
" Specify the value of a uniform variable for the current program object.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
" :type name: `str`\n"
" :param seq: values that will be used to update the specified uniform variable.\n"
" :type seq: sequence of numbers\n"
);
static PyObject *bpygpu_shader_uniform_float(
BPyGPUShader *self, PyObject *args)
{
const char *error_prefix = "GPUShader.uniform_float";
struct {
const char *id;
PyObject *seq;
} params;
if (!PyArg_ParseTuple(
args, "sO:GPUShader.uniform_float",
&params.id, &params.seq))
{
return NULL;
}
float values[16];
int length;
int ret;
{
PyObject *seq_fast = PySequence_Fast(params.seq, error_prefix);
if (seq_fast == NULL) {
ret = -1;
}
else {
length = PySequence_Fast_GET_SIZE(params.seq);
if ((length == 0) || (length > 16) ||
(4 < length && length < 9) ||
(9 < length && length < 16))
{
PyErr_Format(PyExc_TypeError,
"%s: invalid sequence length. expected 1..4, 9 or 16, got %d",
error_prefix, length);
ret = -1;
}
else {
ret = PyC_AsArray_FAST(
values, seq_fast, length, &PyFloat_Type,
false, error_prefix);
}
Py_DECREF(seq_fast);
}
}
if (ret == -1) {
return NULL;
}
const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
if (location == -1) {
return NULL;
}
GPU_shader_uniform_vector(self->shader, location, length, 1, values);
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_shader_uniform_int_doc,
".. method:: uniform_int(location, value)\n"
".. method:: uniform_int(name, seq)\n"
"\n"
" Set uniform value.\n"
" Specify the value of a uniform variable for the current program object.\n"
"\n"
" :param location: builtin identifier.\n"
" :type location: `int`\n"
" :param value: uniform value.\n"
" :type value: `int`\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
" :type name: `str`\n"
" :param seq: values that will be used to update the specified uniform variable.\n"
" :type seq: sequence of numbers\n"
);
static PyObject *bpygpu_shader_uniform_int(
BPyGPUShader *self, PyObject *args)
{
int location, value;
const char *error_prefix = "GPUShader.uniform_int";
struct {
const char *id;
PyObject *seq;
} params;
if (!PyArg_ParseTuple(
args, "ii:GPUShader.uniform_int",
&location, &value))
args, "sO:GPUShader.uniform_int",
&params.id, &params.seq))
{
return NULL;
}
GPU_shader_uniform_int(self->shader, location, value);
int values[4];
int length;
int ret;
{
PyObject *seq_fast = PySequence_Fast(params.seq, error_prefix);
if (seq_fast == NULL) {
ret = -1;
}
else {
length = PySequence_Fast_GET_SIZE(params.seq);
if (length == 0 || length > 4) {
PyErr_Format(PyExc_TypeError,
"%s: invalid sequence length. expected 1..4, got %d",
error_prefix, length);
ret = -1;
}
else {
ret = PyC_AsArray_FAST(
values, seq_fast, length, &PyLong_Type,
false, error_prefix);
}
Py_DECREF(seq_fast);
}
}
if (ret == -1) {
return NULL;
}
const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
if (location == -1) {
return NULL;
}
GPU_shader_uniform_vector_int(self->shader, location, length, 1, values);
Py_RETURN_NONE;
}
@@ -408,14 +563,6 @@ static PyObject *bpygpu_shader_attr_from_name(
return PyLong_FromLong(attrib);
}
PyDoc_STRVAR(bpygpu_shader_program_doc,
"The name of the program object for use by the OpenGL API (read-only).\n\n:type: int"
);
static PyObject *bpygpu_shader_program_get(BPyGPUShader *self, void *UNUSED(closure))
{
return PyLong_FromLong(GPU_shader_get_program(self->shader));
}
static struct PyMethodDef bpygpu_shader_methods[] = {
{"bind", (PyCFunction)bpygpu_shader_bind,
METH_NOARGS, bpygpu_shader_bind_doc},
@@ -437,6 +584,9 @@ static struct PyMethodDef bpygpu_shader_methods[] = {
{"uniform_vector_int",
(PyCFunction)bpygpu_shader_uniform_vector_int,
METH_VARARGS, bpygpu_shader_uniform_vector_int_doc},
{"uniform_bool",
(PyCFunction)bpygpu_shader_uniform_bool,
METH_VARARGS, bpygpu_shader_uniform_bool_doc},
{"uniform_float",
(PyCFunction)bpygpu_shader_uniform_float,
METH_VARARGS, bpygpu_shader_uniform_float_doc},
@@ -449,6 +599,14 @@ static struct PyMethodDef bpygpu_shader_methods[] = {
{NULL, NULL, 0, NULL}
};
PyDoc_STRVAR(bpygpu_shader_program_doc,
"The name of the program object for use by the OpenGL API (read-only).\n\n:type: int"
);
static PyObject *bpygpu_shader_program_get(BPyGPUShader *self, void *UNUSED(closure))
{
return PyLong_FromLong(GPU_shader_get_program(self->shader));
}
static PyGetSetDef bpygpu_shader_getseters[] = {
{"program",
(getter)bpygpu_shader_program_get, (setter)NULL,