Python GPU: GPUBatch and GPUShader refactor.
The changes are: - The shader now is passed as a parameter of the batch `draw` method (batch.draw(shader)). Since the batch always has to set a shader before drawing; - The batch methods to specify a value to a uniform have been removed. Uniforms are parameters of the program (here called shader). If you change a uniform, it changes in all batchs that use the same program; - New methods were added to set uniforms by the shader; - The `batch.program_set_builtin` was removed. It is a duplicate of `program_set` but without a shader object. We need the shader object to configure the uniform; Differential Revision: https://developer.blender.org/D3752
This commit is contained in:
@@ -75,6 +75,18 @@ static int bpygpu_pyLong_as_shader_enum(PyObject *o)
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return (int)id;
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}
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static int bpygpu_uniform_location_get(const GPUShaderInterface *shaderface, const char *name)
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{
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const GPUShaderInput *uniform = GPU_shaderinterface_uniform(shaderface, name);
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if (uniform == NULL) {
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PyErr_SetString(PyExc_ValueError, "uniform not found");
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return -1;
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}
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return uniform->location;
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}
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/** \} */
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@@ -324,57 +336,200 @@ static PyObject *bpygpu_shader_uniform_vector_int(
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
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".. method:: uniform_float(location, value)\n"
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"\n"
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" Set uniform value.\n"
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"\n"
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" :param location: builtin identifier.\n"
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" :type location: `int`\n"
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" :param value: uniform value.\n"
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" :type value: `float`\n"
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PyDoc_STRVAR(bpygpu_shader_uniform_bool_doc,
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".. method:: uniform_bool(name, seq)\n"
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"\n"
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" Specify the value of a uniform variable for the current program object.\n"
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"\n"
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" :param name: name of the uniform variable whose location is to be queried.\n"
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" :type name: `str`\n"
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" :param seq: values that will be used to update the specified uniform variable.\n"
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" :type seq: sequence of bools\n"
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);
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static PyObject *bpygpu_shader_uniform_float(
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BPyGPUShader *self, PyObject *args)
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static PyObject *bpygpu_shader_uniform_bool(
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BPyGPUShader *self, PyObject *args)
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{
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int location;
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float value;
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const char *error_prefix = "GPUShader.uniform_bool";
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struct {
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const char *id;
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PyObject *seq;
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} params;
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if (!PyArg_ParseTuple(
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args, "if:GPUShader.uniform_float",
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&location, &value))
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args, "sO:GPUShader.uniform_bool",
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¶ms.id, ¶ms.seq))
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{
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return NULL;
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}
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GPU_shader_uniform_float(self->shader, location, value);
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int values[4];
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int length;
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int ret;
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{
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PyObject *seq_fast = PySequence_Fast(params.seq, error_prefix);
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if (seq_fast == NULL) {
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ret = -1;
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}
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else {
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length = PySequence_Fast_GET_SIZE(params.seq);
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if (length == 0 || length > 4) {
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PyErr_Format(PyExc_TypeError,
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"%s: invalid sequence length. expected 1..4, got %d",
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error_prefix, length);
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ret = -1;
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}
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else {
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ret = PyC_AsArray_FAST(
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values, seq_fast, length, &PyLong_Type,
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false, error_prefix);
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}
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Py_DECREF(seq_fast);
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}
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}
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if (ret == -1) {
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return NULL;
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}
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const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
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if (location == -1) {
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return NULL;
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}
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GPU_shader_uniform_vector_int(self->shader, location, length, 1, values);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
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".. method:: uniform_float(name, seq)\n"
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"\n"
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" Specify the value of a uniform variable for the current program object.\n"
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"\n"
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" :param name: name of the uniform variable whose location is to be queried.\n"
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" :type name: `str`\n"
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" :param seq: values that will be used to update the specified uniform variable.\n"
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" :type seq: sequence of numbers\n"
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);
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static PyObject *bpygpu_shader_uniform_float(
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BPyGPUShader *self, PyObject *args)
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{
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const char *error_prefix = "GPUShader.uniform_float";
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struct {
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const char *id;
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PyObject *seq;
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} params;
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if (!PyArg_ParseTuple(
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args, "sO:GPUShader.uniform_float",
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¶ms.id, ¶ms.seq))
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{
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return NULL;
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}
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float values[16];
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int length;
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int ret;
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{
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PyObject *seq_fast = PySequence_Fast(params.seq, error_prefix);
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if (seq_fast == NULL) {
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ret = -1;
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}
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else {
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length = PySequence_Fast_GET_SIZE(params.seq);
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if ((length == 0) || (length > 16) ||
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(4 < length && length < 9) ||
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(9 < length && length < 16))
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{
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PyErr_Format(PyExc_TypeError,
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"%s: invalid sequence length. expected 1..4, 9 or 16, got %d",
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error_prefix, length);
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ret = -1;
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}
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else {
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ret = PyC_AsArray_FAST(
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values, seq_fast, length, &PyFloat_Type,
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false, error_prefix);
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}
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Py_DECREF(seq_fast);
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}
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}
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if (ret == -1) {
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return NULL;
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}
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const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
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if (location == -1) {
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return NULL;
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}
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GPU_shader_uniform_vector(self->shader, location, length, 1, values);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_shader_uniform_int_doc,
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".. method:: uniform_int(location, value)\n"
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".. method:: uniform_int(name, seq)\n"
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"\n"
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" Set uniform value.\n"
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" Specify the value of a uniform variable for the current program object.\n"
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"\n"
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" :param location: builtin identifier.\n"
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" :type location: `int`\n"
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" :param value: uniform value.\n"
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" :type value: `int`\n"
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" :param name: name of the uniform variable whose location is to be queried.\n"
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" :type name: `str`\n"
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" :param seq: values that will be used to update the specified uniform variable.\n"
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" :type seq: sequence of numbers\n"
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);
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static PyObject *bpygpu_shader_uniform_int(
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BPyGPUShader *self, PyObject *args)
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{
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int location, value;
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const char *error_prefix = "GPUShader.uniform_int";
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struct {
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const char *id;
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PyObject *seq;
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} params;
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if (!PyArg_ParseTuple(
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args, "ii:GPUShader.uniform_int",
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&location, &value))
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args, "sO:GPUShader.uniform_int",
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¶ms.id, ¶ms.seq))
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{
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return NULL;
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}
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GPU_shader_uniform_int(self->shader, location, value);
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int values[4];
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int length;
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int ret;
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{
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PyObject *seq_fast = PySequence_Fast(params.seq, error_prefix);
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if (seq_fast == NULL) {
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ret = -1;
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}
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else {
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length = PySequence_Fast_GET_SIZE(params.seq);
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if (length == 0 || length > 4) {
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PyErr_Format(PyExc_TypeError,
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"%s: invalid sequence length. expected 1..4, got %d",
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error_prefix, length);
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ret = -1;
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}
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else {
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ret = PyC_AsArray_FAST(
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values, seq_fast, length, &PyLong_Type,
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false, error_prefix);
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}
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Py_DECREF(seq_fast);
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}
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}
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if (ret == -1) {
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return NULL;
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}
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const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
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if (location == -1) {
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return NULL;
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}
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GPU_shader_uniform_vector_int(self->shader, location, length, 1, values);
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Py_RETURN_NONE;
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}
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@@ -408,14 +563,6 @@ static PyObject *bpygpu_shader_attr_from_name(
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return PyLong_FromLong(attrib);
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}
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PyDoc_STRVAR(bpygpu_shader_program_doc,
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"The name of the program object for use by the OpenGL API (read-only).\n\n:type: int"
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);
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static PyObject *bpygpu_shader_program_get(BPyGPUShader *self, void *UNUSED(closure))
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{
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return PyLong_FromLong(GPU_shader_get_program(self->shader));
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}
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static struct PyMethodDef bpygpu_shader_methods[] = {
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{"bind", (PyCFunction)bpygpu_shader_bind,
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METH_NOARGS, bpygpu_shader_bind_doc},
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@@ -437,6 +584,9 @@ static struct PyMethodDef bpygpu_shader_methods[] = {
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{"uniform_vector_int",
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(PyCFunction)bpygpu_shader_uniform_vector_int,
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METH_VARARGS, bpygpu_shader_uniform_vector_int_doc},
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{"uniform_bool",
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(PyCFunction)bpygpu_shader_uniform_bool,
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METH_VARARGS, bpygpu_shader_uniform_bool_doc},
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{"uniform_float",
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(PyCFunction)bpygpu_shader_uniform_float,
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METH_VARARGS, bpygpu_shader_uniform_float_doc},
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@@ -449,6 +599,14 @@ static struct PyMethodDef bpygpu_shader_methods[] = {
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{NULL, NULL, 0, NULL}
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};
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PyDoc_STRVAR(bpygpu_shader_program_doc,
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"The name of the program object for use by the OpenGL API (read-only).\n\n:type: int"
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);
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static PyObject *bpygpu_shader_program_get(BPyGPUShader *self, void *UNUSED(closure))
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{
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return PyLong_FromLong(GPU_shader_get_program(self->shader));
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}
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static PyGetSetDef bpygpu_shader_getseters[] = {
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{"program",
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(getter)bpygpu_shader_program_get, (setter)NULL,
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