Cleanup: comment indentation & spelling
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@@ -310,12 +310,12 @@ Object *bc_get_assigned_armature(Object *ob)
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return ob_arm;
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}
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/*
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* Returns the highest selected ancestor
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* returns NULL if no ancestor is selected
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* IMPORTANT: This function expects that all exported objects have set:
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* ob->id.tag & LIB_TAG_DOIT
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*/
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/**
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* Returns the highest selected ancestor
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* returns NULL if no ancestor is selected
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* IMPORTANT: This function expects that all exported objects have set:
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* ob->id.tag & LIB_TAG_DOIT
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*/
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Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob)
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{
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@@ -969,9 +969,8 @@ bool bc_bone_matrix_local_get(Object *ob, Bone *bone, Matrix &mat, bool for_open
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copy_m4_m4(mat, pchan->pose_mat);
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/* OPEN_SIM_COMPATIBILITY
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* AFAIK animation to second life is via BVH, but no
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* reason to not have the collada-animation be correct
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*/
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* AFAIK animation to second life is via BVH, but no
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* reason to not have the collada-animation be correct */
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if (for_opensim) {
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float temp[4][4];
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copy_m4_m4(temp, bone->arm_mat);
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