Cleanup: clang-format

This commit is contained in:
2020-09-06 02:21:27 +10:00
parent 3a8d9198b3
commit ffec86bb62
8 changed files with 33 additions and 30 deletions

View File

@@ -338,7 +338,7 @@ void GLStateManager::set_blend(const eGPUBlend value)
/**
* Factors to the equation.
* SRC is fragment shader output.
* DST is framebuffer color.
* DST is frame-buffer color.
* final.rgb = SRC.rgb * src_rgb + DST.rgb * dst_rgb;
* final.a = SRC.a * src_alpha + DST.a * dst_alpha;
**/
@@ -414,7 +414,8 @@ void GLStateManager::set_blend(const eGPUBlend value)
}
/* Always set the blend function. This avoid a rendering error when blending is disabled but
* GPU_BLEND_CUSTOM was used just before and the framebuffer is using more than 1 color targe */
* GPU_BLEND_CUSTOM was used just before and the frame-buffer is using more than 1 color target.
*/
glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha);
if (value != GPU_BLEND_NONE) {
glEnable(GL_BLEND);
@@ -427,7 +428,7 @@ void GLStateManager::set_blend(const eGPUBlend value)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Texture state managment
/** \name Texture State Management
* \{ */
void GLStateManager::texture_bind(Texture *tex_, eGPUSamplerState sampler_type, int unit)
@@ -455,7 +456,7 @@ void GLStateManager::texture_bind_temp(GLTexture *tex)
// BLI_assert(!GLEW_ARB_direct_state_access);
glActiveTexture(GL_TEXTURE0);
glBindTexture(tex->target_, tex->tex_id_);
/* Will reset the first texture that was originaly bound to slot 0 back before drawing. */
/* Will reset the first texture that was originally bound to slot 0 back before drawing. */
dirty_texture_binds_ |= 1UL;
/* NOTE: This might leave this texture attached to this target even after update.
* In practice it is not causing problems as we have incorrect binding detection