Sync the list of icons in CMakeLists.txt with UI_icons.h.
Restore, in the source file, the FUND icon that was accidentally
deleted.
Delete four old/unused icons.
See also D9715.
New layout for the 'About' dialog featuring the full version of the Blender logo.
Differential Revision: https://developer.blender.org/D9507
Reviewed by Hans Goudey
This patch adds icons for the multires displacement
eraser tool in sculpt mode
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D9286
This patch adds icons for line gesture tools
Line mask and line project
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D9285
This patch adds missing icons for the new trim tools in sculpt mode.
Although these tools recently got "add geometry" modes, it's more
essential to highlight the most important feature of the tool,
trimming, than to try to portray everything they can do.
Differential Revision: https://developer.blender.org/D8963
This patch adds missing icons for the new sculpt face set tools, and
updates the mask icons to be more consistent with the changes.
Currently draw face sets and draw mask icons are inconsistent and don't
relate to drawing/painting masks or face sets. This commit makes the
icons consistent and reusable for future tools like sculpt vertex
colors.
Differential Revision: https://developer.blender.org/D8875
This icon mimics the details of the cloth brush icon while using the
frame style extablished for the other "filter" tools.
Differential Revision: https://developer.blender.org/D8467
After the previous commit by Harley Acheson, scaling can be handled at
runtime so we don't need to have two splash screen image variants
anymore.
Also removes the `splash_scale.sh` script used to create the down-scaled
variant.
Always nice to get rid of some binary files from the repository :)
There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.
Differential Revision: https://developer.blender.org/D6854
- Add icons for Sculpt Cloth, Clay Thumb and Draw Face Sets, as well as GP Tint, Replace and Transform Fill tools
- Tweak icons for Sculpt Rotate, Pinch, Multiplane Scrape, Inflate, Blob, Draw Sharp, based on feedback on Devtalk
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.
Reviewed By: sergey
Maniphest Tasks: T59995
Differential Revision: https://developer.blender.org/D3855
* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
a sphere. So for example hair material can be displayed as hair.
Ref T57683
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
This is fundamentally different from Shrink/Fatten for meshes, because the control points are not moved, only the radius.
Issue raised by Ronan Ducluzeau, name suggested by Campbell Barton
- Tweaked GP toolbar icons and added Line, Rectangle & Circle.
- Added the remaining toolbar icons for all our paint & sculpt modes.
- Made all the toolbar icons the same simple style.