12 Commits

Author SHA1 Message Date
258b15da74 Cleanup: add BKE_pbvh_vertex_iter_begin to clang-format
Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10707
2021-03-12 22:29:37 +01:00
4818ed1c76 Cleanup: Unindent if statements in sculpt tools code
This removes indentations from if statements by converting them to early
returns and continue.
Most of the code of brushes and tools has loops with a full indented
body inside of an if, which was also copied into some of the new tools.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10333
2021-02-10 18:06:56 +01:00
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
5f51438185 Cleanup: Paint Cursor Refactor
The paint_draw_cursor function was handling the cursor drawing for 2D
and 3D views of all paint modes, calculating the brush radius, updating
the SculptSession data and updating and drawing all sculpt cursor
overlays for different tools. It was almost impossible to understand when
and what was being drawn and in which state the GPU matrix was.

Now everyting is organized into different functions, with clear
separation between modes, sculpt tool overlays and different drawing
setups. Update and drawing functions are also separated (this allows to
skip one PBVH query on each cursor drawing).

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8206
2020-08-06 17:27:57 +02:00
486c7b87fb Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRW 2020-07-29 23:21:33 +02:00
6358c7754c Cleanup: Add functions to check the first brush step and symmetry passes
This adds three functions to check the state of the stroke in the
StrokeCache, removing the references to first_time and
mirror_symmetry_pass from the code. This makes easier to understand what
each code path is doing inside of each tool.

Some tools were using mirror_symmetry_pass incorrectly, so this should
also fix unreported bugs with radial and tiling symmetry related to that.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8164
2020-07-01 19:03:22 +02:00
5d31ef0820 Remove Threaded Sculpt option
Threaded Sculpt is now always enabled by default. If it causes
performance problems compared single threaded sculpt it should be
considered a bug.

Reviewed By: sergey

Maniphest Tasks: T77638

Differential Revision: https://developer.blender.org/D7960
2020-06-29 18:20:09 +02:00
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
d195deef5c Cleanup: clang-format 2020-03-11 19:23:52 +11:00
f2f8c5b2bd Cleanup: Move Multiplane Scrape brush to its own file 2020-03-06 16:00:33 +01:00