Commit Graph

1216 Commits

Author SHA1 Message Date
70ff8f4a97 BPY/Windows: Do not bundle the CRT for a bpy build
- Doesn't work
- If it worked, having a different CRT than the rest of
  the process would not be a good thing.
2020-02-16 10:38:33 -07:00
1135c2cd17 Cleanup: CMake formatting 2020-02-15 10:40:41 +11:00
75a5ea01c1 Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it.
MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly
enforced. This mode is available on MSVC 15.5+ [1]

This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process.

- Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour.
- Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard.
- Ghost had some scoping issues regarding uninitialized variables and goto behaviour

Second landing of this patch, earlier commit was reverted due to some compiler configurations having slipped though testing

[1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance

Differential Revision: https://developer.blender.org/D6824

Reviewed By: brecht
2020-02-13 17:13:07 -07:00
6022cd015f Revert "Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it."
It is breaking compilation on some configurations, revert for now while
i see what is wrong.

This reverts commit 9fe469c110.
2020-02-13 07:04:30 -07:00
9fe469c110 Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it.
MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly
enforced. This mode is available on MSVC 15.5+ [1]

This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process.

- Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour.
- Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard.
- Ghost had some scoping issues regarding uninitialized variables and goto behaviour

[1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance

Differential Revision: https://developer.blender.org/D6824

Reviewed By: brecht
2020-02-12 12:49:34 -07:00
3657bb5141 Fix: Build error on windows
USD "library" directory was not set, leading to an error
during the INSTALL phase.
2020-02-11 06:51:18 -07:00
ec116e3d49 USD: Install USD library via install_deps.sh
This commit adds the download, extract, patch, build, and install of the
Universal Scene Description (USD) library to the `install_deps.sh`
script.

Reviewed By: mont29, LazyDodo

Differential Revision: https://developer.blender.org/D6478
2020-02-10 15:07:56 +01:00
6477fcf40f BuildSystem/Cleanup: Fix warning behaviour regarding library dependencies
Adding USD to a lite build fails to build due to boost errors, when you turn
boost on and rebuild still boost errors, boost was silently turned off since
it was not deemed needed. Once boost was forced on, it still fails due to TBB
being off.

This patch fixes:

- The Silent disabling of boost
- Add a check that USD is is not on before doing that
- move the TBB checks to a central location rather than the individual platform files
- Add USD to the TBB checks.

Differential Revision: https://developer.blender.org/D6479

Reviewers: brecht, sybren
2020-02-07 07:27:40 -07:00
02226ef653 Code_Cleanup_Day/Windows: Clean-up windows API Level.
Not sure when this happened but apparently the lower bar is now windows 7 [1]

This patch bumps to API version to 0x0601 (Win7) and cleans up any uses that
worked around the globally set API version.

[1] https://www.blender.org/download/requirements/

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6758
2020-02-05 20:03:06 -07:00
d2c0df2842 Merge branch 'blender-v2.82-release' 2020-02-06 01:33:23 +11:00
6d10c24062 Fix finding freetype on Linux not using pre-compiled libs
Finding X11 before platform libs caused freetype not to use
pre-compiled libraries.
2020-02-06 01:30:26 +11:00
be70fcd7f2 Merge branch 'blender-v2.82-release' 2020-02-06 01:24:49 +11:00
87c18fbbc5 CMake: remove non-standard package search paths
Reduce the number of possible locations used to find libraries,
to simplify troubleshooting.

Only keep '*_ROOT_DIR' and the path used by 'install_deps.sh'.
2020-02-06 01:23:22 +11:00
Julian Eisel
e4605cb155 Merge branch 'blender-v2.82-release' 2020-02-04 20:09:03 +01:00
Simon G
370a6175e0 Fix wrong glColor3usv array size check in clang array checker
Differential Revision: https://developer.blender.org/D6716
2020-02-04 17:54:51 +01:00
04ec64b251 Merge branch 'blender-v2.82-release' 2020-02-04 11:08:15 +01:00
2264590d8c CMake: Attempt to fix tests on buildbot
An educated guess to put ensure order of static libraries initialization.

A bit weird, since OpenImageDenoise should be depending on TBB, but that
is likely being ensured by bf_compositor.

Linking succeeded on my Intel machine, and blenloader_test was passing
when doing manual test on buildbot.
2020-02-04 11:05:57 +01:00
53d805abcb Merge branch 'blender-v2.82-release' 2020-01-31 13:03:15 +01:00
c82b8c5944 Fix tests failing on AMD Ryzen, due TBB initialization order issue
Similar fix as the one we did for the blender executable, see T72015.
2020-01-31 12:56:20 +01:00
36f713e216 CMake: Fix precompiled Boost libraries on Linux
When building with precompiled libraries on Linux, CMake used boost libs
from the system outside the lib dir. This restricts CMake to use only the
libraries from the precompiled libraries.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D6659
2020-01-25 23:37:13 -07:00
517870a4a1 CMake: Refactor external dependencies handling
This is a more correct fix to the issue Brecht was fixing in D6600.

While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).

Top-level idea: leave it to CMake to keep track of dependency graph.

The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.

It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.

For example, this order will likely fail:

  libbf_blenfont.a libfreetype6.a libbf_blenfont.a

This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.

General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.

The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.

Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.

The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:

- Have every library prefixed as "optimized" or "debug" if
  separation is needed (non-prefixed libraries will be considered
  "generic").

- Loop through libraries passed to function and do simple parsing
  which will look for "optimized" and "debug" words and specify
  following library to corresponding category.

This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.

Tested the following configurations on Linux, macOS and Windows:

- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer

NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.

Differential Revision: https://developer.blender.org/D6642
2020-01-23 16:59:18 +01:00
ce92e3d553 Fix: Building with clang on windows.
The USD landing broke building with clang on windows
due to a couple of reasons:

1) Some incompatibilities in their headers [1] only one
of them was important for us and is included in our patchset
now.

2) clangs lld wanted the full path to the libusd_b library
when using the whole archive link option, while msvc can
figure it out from just the library name.

Tested with clang/msvc and msbuild and ninja generators

[1] https://github.com/PixarAnimationStudios/USD/issues/1030
2020-01-21 09:46:53 -07:00
93a9fbb35f Windows: Update platform_win32.cmake to boost 1.70
to match the updated libs in svn.
2020-01-20 19:31:31 -07:00
554f861ac1 Build: fix Linux linking errors with some combinations of build options
Differential Revision: https://developer.blender.org/D6600
2020-01-17 09:21:18 +01:00
bbe7c278d2 CMake: enable FFTW for headless & bpy configurations
This caused the ocean modifier to be disabled.
2020-01-05 16:16:03 +11:00
41fd60db16 Mantaflow [Part 4]: Adapted build config
Smaller changes in the build files to reflect the new Mantaflow macro.

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3853
2019-12-16 16:32:25 +01:00
5a97a74c69 Cleanup: whitespace 2019-12-16 13:49:11 +11:00
f8cdc5ac4c USD: on Apple disable USD if library cannot be found
When building with `WITH_USD=ON` on Apple but the USD library cannot be
found, the CMake script now just sets `WITH_USD=OFF`.
2019-12-14 12:53:37 +01:00
ec62413f80 USD: Introducing a simple USD Exporter
This commit introduces the first version of an exporter to Pixar's
Universal Scene Description (USD) format.

Reviewed By: sergey, LazyDodo

Differential Revision: https://developer.blender.org/D6287

- The USD libraries are built by `make deps`, but not yet built by
  install_deps.sh.
- Only experimental support for instancing; by default all duplicated
  objects are made real in the USD file. This is fine for exporting a
  linked-in posed character, not so much for thousands of pebbles etc.
- The way materials and UV coordinates and Normals are exported is going
  to change soon.
- This patch contains LazyDodo's fixes for building on Windows in D5359.

== Meshes ==

USD seems to support neither per-material nor per-face-group
double-sidedness, so we just use the flag from the first non-empty
material slot. If there is no material we default to double-sidedness.

Each UV map is stored on the mesh in a separate primvar. Materials can
refer to these UV maps, but this is not yet exported by Blender. The
primvar name is the same as the UV Map name. This is to allow the
standard name "st" for texture coordinates by naming the UV Map as such,
without having to guess which UV Map is the "standard" one.

Face-varying mesh normals are written to USD. When the mesh has custom
loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is
inspected to determine the normals.

The UV maps and mesh normals take up a significant amount of space, so
exporting them is optional. They're still enabled by default, though.
For comparison: a shot of Spring (03_035_A) is 1.2 GiB when exported
with UVs and normals, and 262 MiB without. We probably have room for
optimisation of written UVs and normals.

The mesh subdivision scheme isn't using the default value 'Catmull
Clark', but uses 'None', indicating we're exporting a polygonal mesh.
This is necessary for USD to understand our normals; otherwise the mesh
is always rendered smooth. In the future we may want to expose this
choice of subdivision scheme to the user, or auto-detect it when we
actually support exporting pre-subdivision meshes.

A possible optimisation could be to inspect whether all polygons are
smooth or flat, and mark the USD mesh as such. This can be added when
needed.

== Animation ==

Mesh and transform animation are now written when passing
`animation=True` to the export operator. There is no inspection of
whether an object is actually animated or not; USD can handle
deduplication of static values for us.

The administration of which timecode to use for the export is left to
the file-format-specific concrete subclasses of
`AbstractHierarchyIterator`; the abstract iterator itself doesn't know
anything about the passage of time. This will allow subclasses for the
frame-based USD format and time-based Alembic format.

== Support for simple preview materials ==

Very simple versions of the materials are now exported, using only the
viewport diffuse RGB, metallic, and roughness.

When there are multiple materials, the mesh faces are stored as geometry
subset and each material is assigned to the appropriate subset. If there
is only one material this is skipped.

The first material if any) is always applied to the mesh itself
(regardless of the existence of geometry subsets), because the Hydra
viewport doesn't support materials on subsets. See
https://github.com/PixarAnimationStudios/USD/issues/542 for more info.

Note that the geometry subsets are not yet time-sampled, so it may break
when an animated mesh changes topology.

Materials are exported as a flat list under a top-level '/_materials'
namespace. This inhibits instancing of the objects using those
materials, so this is subject to change.

== Hair ==

Only the parent strands are exported, and only with a constant colour.
No UV coordinates, no information about the normals.

== Camera ==

Only perspective cameras are supported for now.

== Particles ==

Particles are only written when they are alive, which means that they
are always visible (there is currently no code that deals with marking
them as invisible outside their lifespan).

Particle-system-instanced objects are exported by suffixing the object
name with the particle's persistent ID, giving each particle XForm a
unique name.

== Instancing/referencing ==

This exporter has experimental support for instancing/referencing.

Dupli-object meshes are now written to USD as references to the original
mesh. This is still very limited in correctness, as there are issues
referencing to materials from a referenced mesh.

I am still committing this, as it gives us a place to start when
continuing the quest for proper instancing in USD.

== Lights ==

USD does not directly support spot lights, so those aren't exported yet.
It's possible to add this in the future via the UsdLuxShapingAPI. The
units used for the light intensity are also still a bit of a mystery.

== Fluid vertex velocities ==

Currently only fluid simulations (not meshes in general) have explicit
vertex velocities. This is the most important case for exporting
velocities, though, as the baked mesh changes topology all the time, and
thus computing the velocities at import time in a post-processing step
is hard.

== The Building Process ==

- USD is built as monolithic library, instead of 25 smaller libraries.
  We were linking all of them as 'whole archive' anyway, so this doesn't
  affect the final file size. It does, however, make life easier with
  respect to linking order, and handling upstream changes.
- The JSON files required by USD are installed into datafiles/usd; they
  are required on every platform. Set the `PXR_PATH_DEBUG` to any value
  to have the USD library print the paths it uses to find those files.
- USD is patched so that it finds the aforementioned JSON files in a path
  that we pass to it from Blender.
- USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable
  building the tools in its `bin` directory. This is sent as a pull
  request at https://github.com/PixarAnimationStudios/USD/pull/1048
2019-12-13 10:27:40 +01:00
5e96b860a3 Windows: Fix failing tests due to missing manifest.
Tests were missing a manifest, and were importing the
wrong version of Microsoft.Windows.Common-Controls
causing blenloader_test, bmesh_core_test and alembic_test
to fail due a loader error.
2019-12-06 11:37:14 -07:00
6df2ede341 Cleanup/Windows: Separate out the MS-CRT into a subfolder
In older versions the ms crt was only a few dlls, in recent versions
this jumped to over 40 leading to quite a bit of clutter in our
bin folder.

This change moves the CRT into its own folder.

For developers that generally already have the runtime globaly
available on their machine, there is a new cmake option
(WITH_WINDOWS_BUNDLE_CRT, default ON) that you can use to toggle
installing the runtime to the blender bin folder, and save some
time during the initial build, this option is off by default for
only the developer profile.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6132
2019-12-06 10:12:03 -07:00
77c7440540 CMake: Remove stray WITH_JACK in blender_release.cmake
Missed one in the previous commit.
2019-11-28 15:02:54 -07:00
7e9a827c58 CMake: Remove stray WITH_JACK in full configuration 2019-11-28 15:00:30 -07:00
bbd5f30ad6 Build: change CMake option defaults to match "make full"
Previously some important features like OpenSubdiv were disabled by default,
which caused confusion.

The purpose of disabling some of these features was to avoid potentiall build
errors on Linux. But with precompiled libraries, install_deps.sh and better
library availability checking this is hopefully not much of a problem anymore.

This makes "make full" obsolete, but it's kept to not break docs or shell
scripts that people may have, and the .cmake config file remains useful to
modify an existing build folder.

This also changes some option to only be available on platforms where they
are actually supported (WITH_JACK, WITH_TBB_MALLOC_PROXY and X11 options).

Fixes T69742

Differential Revision: https://developer.blender.org/D6306
2019-11-28 19:20:06 +01:00
f445f72eca Tests: Blendfile-loading test class
This new test class minimally sets up Blender so that it can load blend
files and construct a depsgraph without crashing.

Note that it hasn't been tested on very complex blend files, so it may
still crash when the loaded blend file references/requires uninitialised
data structures.

The test will certainly crash with Blend files created with Blender
older than 2.80, as the versioning code requires space types to be
registered. This is normally done by initialising the window manager,
which is not done in this test. The WM requires Python to run, which in
turn requires that Blender finds the release directory in the same
directory that contains the running executable, which is not the case
for GTest tests (they are written to `bin/tests/executablename`.

Reviewed By: sergey, mont29

Differential Revision: https://developer.blender.org/D6246
2019-11-28 17:41:32 +01:00
Jens
d4835b88b2 Buildbot: Migrate package archive format for Linux from tar.bz2 to tar.xz
xz compresses 25% better than bz2, reducing download times and server load.
The numbers:

blender-2.80-linux-glibc217-x86_64.tar.bz2 (release): 134 886 174 bytes
with xz:    96 181 604 bytes (-28.7%)
with xz -9: 93 871 548 bytes (-30.4%)

blender-2.81-7c1fbe24ca33-linux-glibc217-x86_64.tar.bz2 (beta): 173 600 363 bytes
with xz:    133 100 664 bytes (-23.3%)
with xz -9: 129 534 124 bytes (-25.4%)

xz also decompresses more than twice as fast as bz2, however compression needs
four times as long (on my 7-year-old laptop 3-4 minutes instead of <1).

Also xz has become more common than bz2, e.g. Debian/Ubuntu deb packages have
been xz-compressed for years, so the dpkg package manager as well as systemd
and grub all depend on liblzma being present, whereas bz2 is becoming more and
more optional.

Current Linux archives also include the UID/GID of whatever user account
happens to be used for building by the blender.org infrastructure. If someone
then installs these archives as root e.g. to /usr/local/... and doesn't pay
full attention the files remain owned by a regular user, which is a serious
security issue. This patch fixes that by setting the UID/GID to 0.

Differential Revision: https://developer.blender.org/D6138
2019-11-28 11:41:25 +01:00
b213d82c19 Cleanup/CMake: Remove dormant windows codesign code
This was added years ago to prepare for code-signing the executable
but was never used, buildbots use a different mechanism now to sign
so no need to keep this around.
2019-11-26 15:13:22 -07:00
b2d940250c Cleanup: remove unused CMake WITH_MOD_CLOTH_ELTOPO option 2019-11-25 14:52:44 +11:00
9d8af29267 Cleanup: remove WITH_RAYOPTIMIZATION
This is redundant as WITH_CPU_SSE adds these flags
when they're supported.
2019-11-20 14:54:50 +11:00
d60a60f0cb Add support for the TBB allocator on windows.
The heap on windows is single threaded causing it to lag behind linux in performance in allocation heavy multithreaded scenarios, BVH building is a prime example.

See https://developer.blender.org/D6218 for benchmark results

for testing with the allocator enabled/disabled you can set the environment variable TBB_MALLOC_DISABLE_REPLACEMENT=1 to disable the TBB allocator.

Reviewed By: @sergey

Differential Revision: https://developer.blender.org/D6218
2019-11-12 20:55:39 -07:00
a67aa11b12 Windows: Switch to the dynamic C runtime
This change switches windows to the dynamic C runtime
avoiding issues coming from mixing the static and dynamic
runtime like the ones outlined in [1]

[1] https://developer.blender.org/D5387#122165

Differential Revision: https://developer.blender.org/D6175

Reviewed by: @Sergey
2019-11-08 09:01:00 -07:00
c050247edc CMake: update cmake_consistency_check
Support for listing files which are known not to exist
(needed by standalone cycles).
2019-10-29 03:46:50 +11:00
312075e688 CMake: add missing headers, use space before comments 2019-10-29 01:33:44 +11:00
4dc443908c CMake: disable OpenMP on macOS bpy_module config
This gives linking errors on build.
2019-10-23 14:50:42 +11:00
95f020c853 macOS: add opus to FFMPEG_LIBRARIES 2019-10-12 18:33:34 +03:00
f3d9ea0a8a Fix build error on Windows after recent changes 2019-10-10 18:04:40 +02:00
86042b7ced Build: add WITH_TBB option, in preparation of sculpt using it
It should no longer be tied to OpenVDB and OpenImageDenoise then.

Differential Revision: https://developer.blender.org/D6029
2019-10-10 17:35:35 +02:00
35c707684b CMake: Allow to use pre-compiled CentOS libraries
The goal is to make it able to use pre-compiled CentOS libraries on a
more modern system. Main issue was that it's possible that the compiler
on a newer version is defaulting to different C++11 ABI.

This change makes it so that if there is NO native libraries in the
lib folder and there IS pre-compiled CentOS folder, it will be used and
compiler will be forced to old ABI.

Differential Revision: https://developer.blender.org/D6031
2019-10-10 10:39:53 +02:00
cf682b9dab GPU: show more descriptive labels on unsupported GPU dialog
Thanks to Ray Molenkamp for the help with the Windows implementation.

Fixes T70521

Differential Revision: https://developer.blender.org/D6023
2019-10-09 13:41:26 +02:00
d2e4b13b9c CMake: Add support for building with OpenMP support for clang on windows.
mostly minor c/cxx/linker flags, only tested with clang 9.0.0

Differential Revision: https://developer.blender.org/D5976

Reviewers: brecht, jesterking
2019-10-07 10:24:13 -06:00