Commit Graph

486 Commits

Author SHA1 Message Date
00374fbde2 Move "Camera Parent Lock" from preferences to Object Relations
"Camera Parent Lock" can be useful when rigging cameras, but it is not
intuitive, and has also generated a lot of confusion (bug reports).
This is because it breaks the fundamental parent <-> child relationship
conventions in Blender, and there is no indication that it's intended
without diving into the preferences.

This commit moves the setting to the object level, and exposes it in
the relations panel in the property editor. It is exposed for every
object type because any object type can be "View Locked" in the 3D view.
The property description is also updated to reflect this change and be
more specific without getting too long.

In the future this could become a more general feature of the transform
system, but for now it is limited to "Lock Camera to View".

Differential Revision: https://developer.blender.org/D9239
2020-11-05 16:08:00 -06:00
Yevgeny Makarov
f7e4b209e2 UI: Misc Label and Description Changes
Various changes to some labels and descriptions to be more accurate, clear, or less confusing.

Differential Revision: https://developer.blender.org/D8394

Reviewed by Hans Goudey
2020-10-28 10:10:41 -07:00
322b6ac52b UI: Save Preferences Button Not Translating
Ref D9338
2020-10-28 23:04:50 +11:00
Yevgeny Makarov
622b30225a UI: Capitalization Corrections
Approximately 141 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D8392

Reviewed by Julian Eisel
2020-10-24 11:42:17 -07:00
73ba3e2a9e Sculpt: Remove tools with missing icons experimental option
All tools planned for 2.91 now have icons, so this option can be
removed.

Reviewed By: dfelinto, Severin

Differential Revision: https://developer.blender.org/D9299
2020-10-22 17:01:16 +02:00
8738a668d8 Preferences: separate feature flags for geometry nodes and point cloud type
Those two features are not directly related and one might be activated
in master earlier than the other.

WITH_PARTICLE_NODES was removed, because we continue the project
under the name "Geometry Nodes".
2020-10-21 13:47:50 +02:00
Jeroen Bakker
e05ce1ea20 UV/Image: Remove Legacy Drawing
With D8234 a new drawing method for UV/Image editor was introduced. For debugging
reasons we left the old drawing method in the code base. This patch will remove
the old drawing method.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D9011
2020-10-20 17:06:13 +02:00
9fb2ce70d6 Cleanup: remove f-string use 2020-10-16 14:06:47 +11:00
507e7bcbdb Cleanup: assign variables for re-used context members 2020-10-16 14:00:15 +11:00
Pablo Dobarro
0d5ec990a9 Sculpt: Experimental Pen Tilt Support
This adds support for pen tilt in sculpt mode. For now, pen tilt is used
by tweaking the tilt strength property, which controls how much the pen
angle affects the sculpt normal. This is available in Draw, Draw Sharp,
Flatten, Fill, Scrape and Clay Strips brushes, but it can be enabled in
more tools later.

The purpose of this patch is to have a usable implementation of pen tilt
in a painting mode, so users can test and see in which hardware and
platforms this feature is supported and how well it works. If it works
ok, more tools and features that rely on pen tilt can be implemented,
like brushes that blend between two deformations depending on the angle.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8893
2020-10-15 19:00:51 +02:00
bab9de2a52 Cleanup: pep8, blank lines 2020-10-02 11:59:16 +10:00
c79b913624 Object: Move Switch Active Objects to experimental
The operator has some problems with Undo, so better put it in
experimental for now.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D9007
2020-09-25 02:51:31 +02:00
452a1c7b38 Collections: Add color tagging
This adds color tagging to collections. There are 8 color
options which are themable in the user preferences, with an additional
option for no color tag by default.

This adds a new filled collection icon and 8 colored variants of the
icon that can be themed in the user preferences.

In this commit the only interface to setting the color tags is through
Python, and there is nowhere in the interface where the collections are
shown colored. Setting and viewing the color tags from the outliner will
follow.

Manifest Task: https://developer.blender.org/T77777

Differential Revision: https://developer.blender.org/D8622
2020-09-15 12:47:09 -06:00
4212b6528a Image Editor: Enable New Drawing
This patch reverses use draw manager for image editor the
experimental feature. Now the new drawing is enabled by default.
Inside the experimental tab in the user preferences there is now an
option to revert back to the old drawing method.

Using this option we can easilly check if all drawing features have been
migrated over. The plan is to remove the legacy drawing before BCon 3.
2020-09-11 08:35:05 +02:00
d6525e8d13 Use DrawManager for Image/UV Editor
This project moves the current UV/Image editor drawing to the draw manager.
Why would we do this:

**Performance**:

Current implementation would draw each texel per time. Multiple texels could be
drawn per pixel what would overwrite the previous result. You can notice this
when working with large textures. Repeat image drawing made this visible by
drawing for a small period of time and stop drawing the rest. Now the rendering
is fast and all repeated images are drawn.

**Alpha drawing**:

Current implementation would draw directly in display space. Giving incorrect
results when displaying alpha transparent images.
This addresses {T52680}, {T74709}, {T79518}
The image editor now can show emission only colors. See {D8234} for
examples.

**Current Limitations**

Using images that are larger than supported by your GPU are resized (eg larger
than 16000x16000 are resized to 8k). This leaves some blurring artifacts. It is
a low priority to add support back of displaying individual pixels of huge
images. There is a design task {T80113} with more detail.

**Implementation overview**
Introduced an Image Engine in the draw module. this engine is responsible for
drawing the texture in the main area of the UV/Image editor. The overlay engine
has a edit_uv overlay which is responsible to draw the UV's, shadows and
overlays specifically for the UV Image editor. The background + checker pattern
is drawn by the overlay_background.

The patch will allow us to share overlays between the 3d viewport and UV/Image
editor more easily. In most cases we just need to switch the `pos` with the `u`
attribute in the vertex shader.

The project can be activated in the user preferences as experimental features.
In a later commit this will be reversed.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8234
2020-09-11 08:08:46 +02:00
7ca42545d1 Hide tools with missing icons under experimental
This removes from the UI all tools with missing icons and hides them
under a "Tools with missing icons" experimental option.

We agree on not making available by default tools in master without icons.
Having this experimental flag will allow to commit new tools as soon as the
technical design and implementation is finished so development can
continue, without adding broken icons to the UI.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D8831
2020-09-08 17:43:56 +02:00
20a8edaa72 No experimental feature (but debug ones) to work for blender beta/release
Final releases (including beta) should strictly show features that are
finalized to prevent loss of data, old API clanging around, and the
overall quality of the product (Blender) presented.

Note that rendering should never be affected by user preferences, so
this is only changing things in the UI level.

Development note: This is reset experimental UI on file load.
Also note: to hide RNA (needed for hair and particles) will be done as a
separate patch.

Differential Revision: https://developer.blender.org/D8606
2020-08-18 14:02:47 +02:00
c08d847488 UI: Status Bar Statistics and Other Options
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.

Differential Revision: https://developer.blender.org/D7557

Reviewed by Julian Eisel
2020-07-18 07:49:25 -07:00
83e204702d Cleanup: remove f-string use in favor of percentage for formatting 2020-07-17 17:39:47 +10:00
03a00bda2b Sculpt: Make Sculpt Vertex Colors features experimental
This disables all Sculpt Vertex Colors tools, operators, panels and rendering capabilities and puts them under the "Use Sculpt Vertex Colors" experimental option.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8239
2020-07-09 18:24:50 +02:00
74c49492c2 Cycles: add experimental preference to replace magic debug value 256
Previously you'd have to run with --debug-value 256, now just make it
a preference so the Debug panel can be always available for developers.
2020-06-26 13:19:34 +02:00
646ef49e19 Cleanup: use percentage formatting
`str.format` and `f-string` use was minimal.
Prefer using a single style of string formatting
unless an alternative is more widely adopted.
2020-06-26 12:33:19 +10:00
dd9c0dbf5e Experimental Features: Use different "categories" for different features
Right now not all the features available there have the same level of
polishing. So I split the existing options in:

* New Features [Particles Nodes]
* Prototypes [Hair]
* Debugging [Undo]

Differential Revision: https://developer.blender.org/D8121
2020-06-25 16:33:19 +02:00
87ceff3d1b Preferences: New experimental settings for particle system and hair
This replaces the cmake options `WITH_NEW_OBJECT_TYPES` and
`WITH_NEW_SIMULATION_TYPE` with two experimental userpref settings:

* `use_new_particle_system`: Enables the point cloud type and the simulation editor.
* `use_new_hair_type`: Only displays the add-operator in the add menu for now.

Note, in the current state you can't do anything productive with the new particle
system or the new hair type. Features will be added step by step in the upcoming
weeks and months.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8096
2020-06-23 11:30:46 +02:00
67a617e196 Cleanup: move auto-execute operators into userpref_ops.c 2020-06-04 16:23:07 +10:00
a9689737b3 Cleanup: Use Consistent Capitalization of "Anti-Aliasing" 2020-05-29 13:57:40 -04:00
e790f1a8dc Merge branch 'blender-v2.83-release' 2020-05-26 14:24:50 +02:00
ce0db0d329 UI: Fix T76918: 3D Mouse Inconsistent / Inaccessible UI
This consolidates the UI code for NDOF input settings, making all
settings accessible from the preferences. This works around an issue
where the Space Navigator's "Menu" button doesn't trigger the settings
menu in Blender.

I also took the opportunity to redo the UI layout.

Note: Separate commit for 2.83 because UI layouts features
have diverged.

Differential Revision: https://developer.blender.org/D7806
2020-05-25 10:53:17 -04:00
7e4654e4ce UI: Fix T76918: 3D Mouse Inconsistent / Inaccessible UI
This consolidates the UI code for NDOF input settings, making all
settings accessible from the preferences. This works around an issue
where the Space Navigator's "Menu" button doesn't trigger the settings
menu in Blender.

I also took the opportunity to redo the UI layout.

Differential Revision: https://developer.blender.org/D7806
2020-05-21 11:42:23 -04:00
c13bf40ab1 Merge branch 'blender-v2.83-release' 2020-05-21 16:34:20 +10:00
fcfb87def9 Cleanup: excess blank lines and parenthesis 2020-05-21 16:17:44 +10:00
e0b5a20231 Preferences: Customize default empty size for collection instances
The old value (1.0) was often too large in practice. When many collection
instances are created, the large empties create a mess in the viewport.

This adds a new preference setting in `Editing -> Objects -> New Objects`
called `Instance Empty Size`.

The value will be used as display size for new empties containing a
collection instance.

Reviewers: Severin

Differential Revision: https://developer.blender.org/D7650
2020-05-12 10:59:41 +02:00
23c52d9584 Merge branch 'blender-v2.83-release' 2020-04-17 18:41:25 +02:00
e491573060 Fix poor video sequencer preferences UI layout
Sequencer related properties were not grouped together, and it wasn't
clear that the disk cache settings were about the sequencer. Now moved
sequencer settings into own panel.
2020-04-17 17:59:14 +02:00
398d0bf57e Fix python registration error in previous commit 2020-04-17 17:08:37 +02:00
7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00
795a874d0b Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/makesdna/DNA_userdef_types.h
	source/blender/makesrna/intern/rna_userdef.c
2020-04-17 15:16:16 +02:00
c565d0764f Enable new undo code by default.
Note that given how experimental is working currently, I had to rename
and inverse the effect of the experimental undo flag, which will now
instead activate legacy code when set.
2020-04-17 15:13:25 +02:00
841b0c2bf5 Merge branch 'blender-v2.83-release' 2020-04-17 08:25:10 +02:00
0733bd0d64 UI: Fix bad flow layout
The layout of the new sequencer disk cache were not handled well with 
large preference windows.
2020-04-16 20:00:14 -04:00
debd8aab4a UI: default to searching menus instead of operators
Menus from the top-bar, space-header and key bindings are used
to gather menus to populate the search popup.

Giving better context and default options for operators.

Part of T74157

Enabling "Developer Extras" exposes operator search in the Edit menu,
as this can be useful for developers to run operators
without first exposing them in the interface.
2020-04-16 00:32:30 +10:00
968619d036 UI: Language Selection Changes
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages.

Differential Revision: https://developer.blender.org/D7210

Reviewed by Brecht Van Lommel
2020-04-07 13:25:49 -07:00
c46dcdf887 UI: add menu search functionality to operator search menu
This has some advantages over operator search:

- Some operators need options set to be usefully accessed.
- Shows key bindings to access menus
  (for actions that don't have key bindings themselves).
- Non operator actions such as check-boxes are also shown.
- Menu items can control execution context, using invoke or execute
  where appropriate so we can control how the operator runs.

Part of the design task T74157.

This can be tested using the 'Experimental' preferences section
or selected in the key-map editor.
2020-03-24 13:41:18 +11:00
Michael Soluyanov
c95b522856 UI: Theme options for checkerboard pattern colors and size
This patch adds ability to set up colors and size of background
(transparency) checkerboard pattern in viewport and 2d editors. No new
backgrounds, only changing colors in existing ones.

This is not the background of the viewport, it is a transparency
checkerboard that is turned on only in render mode, when the
transparency mode is on. And also in 2D-editors, (image, sequencer,
etc).

Reviewed By: Pablo Vazquez, Julian Eisel

Differential Revision: https://developer.blender.org/D6791
2020-03-23 16:35:29 +01:00
b62e1146e1 UI: add view aligned gizmo color
Was hard coded to white making white backgrounds impractical.

D7162 by @billreynish with edits.
2020-03-19 12:09:53 +11:00
348d2fa09e VSE: Disk cache
This patch implements dumping images from cache to HDD.
The main goal of this system is to provide a means to achieve consistent playback speed mainly for strips that are not possible to preview in real time.

How to use:
Disk cache has own settings in user preferences for path to storage, size limit and compression level.
To use disk cache, you need to check `Use Disk Cache` box, set `Disk Cache Directory`, `Disk Cache Limit` and save or open existing .blend file.
By default sequencer output will be cached only. Manual setting is possible in cache panel.

Uses:
 - Replacement or alternative for proxies. Disk cache will work with any strip type, supports float images as well.
 - Storage for strip thumbnails.
 - Less RAM needs to be allocated for preview cache

How it works:
Disk cache is extension of RAM cache. Every image, that is stored or deleted in RAM will be stored or deleted on HDD as well. Images can be compressed to save space and for use on slower drives. Compressed images are slower to write and read though.
Images are stored in bulk of 100 rendered frames per one file. This is to overcome slow file access time for large amount of files. Drawback is, that if one frame needs to be redrawn, all 100 frames are deleted.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D5524
2020-03-19 00:07:30 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
b852db57ba Add experimental global undo speedup.
The feature is hidden behind an experimental option, you'll have to
enable it in the preferences to try it.

This feature is not yet considered fully stable, crashes may happen, as
well as .blend file corruptions (very unlikely, but still possible).

In a nutshell, the ideas behind this code are to:
* Detect unchanged IDs across an undo step.
* Reuse as much as possible existing IDs memory, even when its content
  did change.
* Re-use existing depsgraphs instead of building new ones from scratch.
* Store accumulated recalc flags, to avoid needless re-compute of things
  that did not change, when the ID itself is detected as modified.

See T60695 and D6580 for more technical details.
2020-03-17 15:02:05 +01:00
Yevgeny Makarov
04e9ba7169 UI: add menus for preferences editor
This only applies to the case where preferences are opened as an editor in
a workspace, not with Edit > Preferences in a new window.

Differential Revision: https://developer.blender.org/D7001
2020-03-09 20:18:11 +01:00
Yevgeny Makarov
da101eddef UI: input preferences layout tweaks for keymap search and zoom settings
Differential Revision: https://developer.blender.org/D6979
2020-03-09 17:11:24 +01:00