003df3d2de
fix [ #36247 ] Modifier Ocean (Geometry in Displace)- Subdivision Surface
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regression in 2.68
2013-07-22 20:53:52 +00:00
3f53c33d4a
fix [ #36248 ] Crash using factor input on color mix node.
2013-07-22 19:59:07 +00:00
6e98932e90
Allow creation of mask nodes in compositor with drag&drop of mask datablocks
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Also remove superfluous "deselect all" operation in drag&drop for images
2013-07-22 19:24:39 +00:00
02b0c227fe
fix regression in 2.68 [ #36240 ] Painting Undo Enable Face paint Crash
2013-07-22 18:19:02 +00:00
e590abfb87
optimization:
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- halve the number of allocs in layerInterp_mdeformvert list creation.
- use direct loop access in emDM_copyLoopArray
2013-07-22 18:01:27 +00:00
90fdaa8219
optimization: lazy initialize EditDerivedBMesh members vertexNos, polyNos.
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also add polyCos array which cache's face centers, gives overall ~20% speedup to drawing on a high-poly mesh in face-editmode.
2013-07-22 16:49:37 +00:00
be7004237c
cloth: Fix [ #36224 ] Cloth Simulation Doesn't Work on Rearranging Modifiers
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Don't return imediately when simulation has changed.
It's not needed and prevented proper initialization on startframe when
simulation changed.
2013-07-22 15:35:29 +00:00
57ce6d1470
old todo, rotate around individual origins now supports connected face/edge islands.
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previously this gave very odd/annoying results, see bug reports [#36134 ], [#35419 ]
2013-07-22 14:50:38 +00:00
9634f8f115
transform was flushing the selection (inline), now skip this and use the selection as-is.
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flush the selection on entering editmode instead (since the selection mode can be changed with another mesh).
is other tools leave the selection incorrectly flushed, those will need to be fixed so transform works as expected.
2013-07-22 10:44:24 +00:00
Lukas Toenne
e8b02626f2
Show full image node detail buttons in the sidebar. The image nodes in compositor, cycles and texture nodes were showing a very reduced version of the image data block UI, based on the idea of fitting it
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into the confined space of a node. However, in the side bar panel there is no reason to limit the buttons. In fact it is very helpful to have this UI available, otherwise users have to have an image
editor or (BI) texture buttons window next to the node editor to access these image details.
2013-07-22 08:56:51 +00:00
7398c49776
add support for BM_mesh_calc_face_groups to use vertex connectivity (not currently used yet)
2013-07-22 08:12:50 +00:00
bb1503417b
Fix crash in adding a new mask point after subdividing an inactive spline
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add_vertex_extrude relies on active spline for containing an active point
2013-07-21 17:59:36 +00:00
4dfe00c802
_MSV_VER should be _MSC_VER
2013-07-21 17:16:04 +00:00
8bf5ec4f8a
code cleanup: de-duplicate BLI_ghashIterator_new/init and disable unused text undo print function.
2013-07-21 17:05:41 +00:00
cfc13e179a
correct switch statement: image_listener NC_GEOM was falling through to NC_OBJECT
2013-07-21 17:04:54 +00:00
4d47f5fe05
snap to cursor (offset option) added for UV's too.
2013-07-21 16:45:38 +00:00
b8c3efc8c3
code cleanup: compiler warnings
2013-07-21 16:40:34 +00:00
08ef5adb93
Fixes for recent Wlimit stuff, which makes strict gcc freak out
2013-07-21 14:26:27 +00:00
d8829122ba
using shift +/- to dolly with a locked camera now works.
2013-07-21 09:59:08 +00:00
177ea51fab
fix for unintended fall-through in switch statement, also reduce undo_pos increments in text editor.
2013-07-21 08:34:02 +00:00
e9cf211c9b
style cleanup: depsgraph.c, committing separate since 2 gsoc branches modify.
2013-07-21 08:23:35 +00:00
7db1d6556d
code cleanup: add break statements in switch ()'s, (even at the last case).
2013-07-21 08:16:37 +00:00
3ec1daaa77
fix [ #36234 ] Dynamic Topology undo crash
2013-07-21 03:59:24 +00:00
7233f22e21
add new snap option: 'Selection to Cursor (Offset)',
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rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances.
works for mesh, object, pose bones etc.
2013-07-20 17:12:33 +00:00
6eb580e15c
fix for bug snapping multiple pose bones to the cursor (it would apply pose transformation multiple times),
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also named cursor vars more clearly.
2013-07-20 15:43:48 +00:00
49c61e169b
misc edits
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- fix for missing None check with recent 'Hidden Wire' draw option.
- avoid int overflow with mesh selection.
- remove ';' outside of functions.
2013-07-20 15:07:57 +00:00
8ff67f12c7
Fix descriptions for mask selection operators and use less ambiguous "letter-spacing" term
2013-07-20 12:24:53 +00:00
3de1458cdf
Select more/less tool for mask splines
2013-07-20 10:24:16 +00:00
32f3771d0b
hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray).
2013-07-20 03:51:49 +00:00
ef4d599194
Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem.
2013-07-20 03:15:57 +00:00
ff165fa986
Re fixing BGE bug [ #36223 ] Strange page fault of "Game" actuator
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Thanks to Campbell for helping me get a better fix put together.
2013-07-20 03:01:50 +00:00
65b932d9f1
Fix for docstring inconsistency in Stroke.stroke_vertices_end().
2013-07-20 01:45:18 +00:00
efad3eb928
Add the Boost include to the right CMakeLists.txt...
2013-07-20 01:17:00 +00:00
81769b4f58
More build fixes for r58428.
2013-07-20 01:15:36 +00:00
e3c3a6e2c8
fix own bad regression/bug, removing vertex colors crashes [ #36227 ]
2013-07-20 01:15:12 +00:00
f84563d213
SCons fix for r58428.
2013-07-20 01:09:16 +00:00
5645d9f720
Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again.
2013-07-20 00:51:05 +00:00
a2a99bbc17
edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
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also remove redundant check in AUD_FFMPEGReader::seek.
2013-07-20 00:35:41 +00:00
e3c9fcd1bb
* Compile fix for overloaded pow() function.
2013-07-20 00:21:16 +00:00
4b0f50597f
revert r58419. caller should do NULL check here.
2013-07-20 00:15:01 +00:00
cf62de6c6d
BGE: Partial fix for [ #36151 ] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska).
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The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was.
2013-07-19 23:31:45 +00:00
017f09b9d4
BGE fix [ #35195 ] Shadow Only lamps only work with Specular enabled
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The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
2013-07-19 23:00:42 +00:00
a07ac7e644
BGE fix [ #35563 ] Object colour setting for objects and fonts not using colour management like materials
2013-07-19 22:54:02 +00:00
3cd53aff09
Merging from ge_dev to trunk r58091-58422.
2013-07-19 22:37:40 +00:00
23dccfadf0
Bge fix [ #33016 ] Blender crashes when I start the game engine
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Caused by a bit of a disconnect from the BGE mesh and BMesh.
2013-07-19 22:11:26 +00:00
103ef7cacb
Merged changes from trunk r58324-58419.
2013-07-19 22:10:11 +00:00
318aacbc8c
Cleaning up some warnings that occur when an invalid navmesh is generated.
2013-07-19 22:07:38 +00:00
869d654ccc
BGE fix [ #36223 ] Strange page fault of "Game" actuator
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Adding a NULL check to BLI_ghash_lookup
2013-07-19 22:04:06 +00:00
dda61cc82f
Fix some definitions for MinGW64
2013-07-19 19:19:15 +00:00
a2492e0603
style cleanup: braces/indentation
2013-07-19 16:44:17 +00:00