Commit Graph

642 Commits

Author SHA1 Message Date
288631d215 lamp import was broken. 2007-05-28 17:52:53 +00:00
d9e85385fd === Patch ===
[#6666] Updates to UV layout export script

Moving from NMesh API to Mesh
2007-05-27 14:42:17 +00:00
deffce3c19 Key.c/h - Removed unneeded functions. and ipo in struct wasnt being used.
Lattice.c - removed warning
Mesh.c - (own error) when running me.update(key="...") didnt update the right keyframe.

mesh_cleanup.py - Bugfix from a report by plumiferos that started uncovering all the memory leaks.
Removing NAN verts didnt work with mesh keyframes.
2007-05-26 12:58:46 +00:00
7df1d78a99 renaming to match JMS's names 2007-05-21 16:01:49 +00:00
ae5c665abe updated rvk1_torvk2 from JMS and added GPL headers 2007-05-21 15:26:50 +00:00
e176e471f1 =IDProperty Script GPL Update=
ID Property browser script updated to have a GPL license block.
Heh I can't believe I forgot this. :)
2007-05-20 21:40:57 +00:00
3efeff7666 adding GPL headers 2007-05-20 17:30:30 +00:00
c81fbce399 I added a duplicate script, not realizing "Python Reference" was refering to "Blender Python API"
removign the other one anyway since it would make URL's including subversions and I dont think we want that.
2007-05-20 12:29:19 +00:00
02893ff5ae Blenders installs where the scripts dir was not writable could not load the console. This should fix it. 2007-05-20 07:41:21 +00:00
Chris Want
c80b2ef9b1 'Copy Images' option for the .obj exporter would fail.
Changing Material ==> Blender.Material fixed it.
2007-05-16 22:30:20 +00:00
5dc3878707 had debugging test enabled. 2007-05-09 07:03:05 +00:00
22da7d6829 updates from JMS. scripts assumed new data would be last in the list. 2007-05-06 20:03:18 +00:00
e85f145c19 Scripts:
- Scripts config editor was not working due to changes in module BPyRegistry.py.
- AC3D exporter: a little cleanup + small improvements like sorting objects.
2007-05-06 15:47:07 +00:00
b2c888545c corrected wrong variabel name 2007-05-06 09:54:17 +00:00
32c87c61da many 3ds files would not open in other applications because of the 12 character limit of names and filenames in 3ds files.
fixed this and optimized dictionary access some.
2007-05-06 02:19:43 +00:00
66ffd1d207 more epy doc updates
added a constant dict "Blender.Object.IpoKeyTypes" to pass to ob.insertIpoKey(keytype), previously these constants were not documented well and added to Blender.Object directly
2007-05-05 06:09:03 +00:00
98d797f156 Update to svg import from JMS
0.5.9d : - 2007/4/5
              -  when a svg file containts several curves they can be imported in
                 separate object.
              -  managment of paths' name when paths are imported as separate curves.
              -  a menu was added to select between separate or joined curves
              -  management of colors

     0.5.9e : - 2007/4/7
              - corrected a scale problem that only appears when one uses beveldepth
              - in separate curve option, name is also given to the curve data
              - added the list of svg's color names (147) and modified the color's method
                to work with.

     0.5.9h : - 2007/5/2
              - script was updated with the modifs by cambo
              - removed all debug statements
              - correction of a zero division error in the calc_arc function.
2007-05-03 00:06:07 +00:00
b0852bee2c bug fixed when calculating animation bone offsets 2007-05-02 23:45:09 +00:00
98bdbab495 rewrote most of this script.
* Export edges instead of faces
* dont export fgon edges
* export all objects (not just active) including Dupli Objects and static particles
* use PupBlock rather then a gui that uses a window.
* write the file normaly rather then redirecting stdout
2007-05-02 03:33:49 +00:00
c24aa10561 Made it so blender has an active render layer for Uv and Vertex color mesh layers.
This means changing the active UV/VCol layers wont change what renders.
needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer.

boxpack2d.py - redoen in C now, dont need python version.
2007-05-02 00:01:23 +00:00
ab77b4aade uvcalc_smart_project.py - fixed error in rare cases.
xfig_export.py - NMesh to Mesh, minor improvements/cleanup.
unweld.py - fixed error when a vert had no faces, also some small speedups and changes.
2007-05-01 09:40:10 +00:00
a61638013e header_filesel - pressing buttons made the file select header title change color.
scripttemplate_object_edit.py - new script template for objects.
2007-05-01 06:57:20 +00:00
e81471f91f fix for adding a 0,0,0 dummy vertex, pointed out in [ #6607 ] 2007-05-01 00:30:48 +00:00
7d47189518 Patch [ #6623 ] Fixed one error, one typo in mesh_cleanup.py
Also added an option to remove all white vcol layers. this is usefull when loading old blend files where every mesh has vcolor's even if they are all white (because of how texface used to be stored before vcol layers)
2007-04-29 16:00:08 +00:00
99135b0674 dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29 13:39:46 +00:00
1d181b9108 removed doc_browser.py - since it covers ~half the BPY api, not documenting any of blenders data types.
replaced with a help_bpy_api.py, that opens a web browser at the Blender Python API page.
Camera.c - added a veriable .angle to camera, same as .lens but adjusts the camera angle in degrees (like the D button)
export_fbx.py - use the the camera angle property.
object_cookie_cutter.py - use PointInTriangle2D rather then own function.
buttons_shading.c - added OB: and tooltip to object world mapping.
interface_draw.c - (Simple theme) text buttons looked exactly like normal buttons (more confusing when they had no text), made the text and ID buttons render inset so you can tell them apart.
2007-04-28 17:21:00 +00:00
3bd0d2e227 Draw.c - error setting the callback button values when using UIBlock (was not offset)
BPyMesh.py - own dumb error, was using dir as an arg (which is a py keyword)

object_drop.py - new script, the first to use UIBlock, it drops objects into terrain, either a group or the active object. on teh Z axis or view axis.
2007-04-27 23:54:30 +00:00
c84d18a679 export_cal3d - exporting all actions (option) wasnt working
export_fbx - blender cameras now work properly (converted lens angle, rotate to the right axis)
	Made meshes, armatures and cameras use the same namespace.
DirectX8Exporter - update from David Teviotdale, change names of exported objects so some DX readers dont fail
xsi_export - Null materials made the export fail (python error).
	This may not be a correct solution since material indicies could be messed up now. I have no way of reading these files.
2007-04-27 17:19:26 +00:00
0a9dc31c8b added blender-camera export to fbx
py api was massing shiftX/Y
2007-04-27 00:33:07 +00:00
2e134e84ab drawview.c - Passepartout, only do GL alpha when not 1.0 alpha
buttons_editing.c - negative camera lense was possible with (Deg) button enabled
export_cal3d.c - minor changes
object_batch_name_edit.py - check for data and object libdata before renaming.
2007-04-26 19:05:22 +00:00
b655d5e817 fixed many errors in Cal3D that didnt show up with the testmodel I was using.
Mostly problems with vertex index, and splitting off new verts.

removing truespace_export.py truespace_import.py, (decieded by letterrip and myself)
both truespace and blender have enough formats in common that we dont need to support this format thats spesific to truespace and not used for 3d data interchange.
2007-04-25 23:51:53 +00:00
dae5f38f55 darn, had some debug stuff left in. 2007-04-25 21:19:43 +00:00
19be3ff7c1 rewrote vertex/face creation (should be faster now)
* added support for blenders materials
* added support for multiple materials per mesh
* added Multiple UV's per vert, as well as using multiple images (Blenders TEXFace)
2007-04-25 21:17:49 +00:00
3f153c25be hiding objects in texture paint mode was buggy - (you couldnt exit texxture paint) - so only hide/show objects in object mode.
removed radiosity support.

According to the author -

"The Radiosity file format is my own personal format. I created it to
learn how meshes and vertex colors were stored. See IO-Examples.zip, the
example *.radio files on my web page."
2007-04-25 14:47:29 +00:00
d2fb4afb7c BPyArmature - has a function that gets final pose locations/rotations. the data it returns can be swaped with IPO curve/locations, so exporters can use this to export bones with IK's/constraints.
export_cal3d.py - option to export with baked animation from posebones, added popup UI with some options, fixed object scaling, get the meshes armature if its not selected.
2007-04-25 05:13:03 +00:00
77f08ddc12 editface.c & buttons_logic.c & Draw.c & verse_session.c - added missing header
Bone.c - return an empty list rather then None for bone.children bone.getAllChildren()
Draw.c - per button callbacks are now have (event, value) passed
2007-04-24 17:28:40 +00:00
1ad4f024c8 had debug oprions enabled for cal3d, small updates to epydoc 2007-04-24 02:09:25 +00:00
54b494540b Cal3d exporter
Updated this script to work with the new python API, Mesh from NMesh and lots of other improvements + some bug fixes.
2007-04-24 02:05:40 +00:00
60af30ec8a lightwave_import - tested with many more new files, fixed a rare error (probably bad file)
export_fbx - export lamps, (point/spot/sun), Mesh edges, Dupli'Objects and static particles as edges. bug fix in material export and better reuse of some standard text chunks.
fly mode, added acceleration on mouse-wheel and +/- so flicking the mousewheel has more effect and dosnt feel so slugish.
BPySys.py - cleanName, dumb mistake.
2007-04-21 11:23:45 +00:00
d76778f0e4 2 new python functions for the NLA.
action.getChannelNames() and action.renameChannel(from, to)

editaction.c - maximum new name length was too short
2007-04-20 23:33:56 +00:00
c7b1e5c11d export_fbx.py - support scene start/end frames, fpx, mist settings, better default camera writing.
BPyObject.py - function for getting an objects armature, look at both parent and modifier.
editmesh_add.c and BPyAddMesh.py - check for multires
filesel.c, Append/Link had a bug where files linked in, didnt have the LIB_APPEND_TAG unset, and appending these into a new blend file would link instead.
BKE_library.h, library.c - utility functions for flagging listbases flag_all_listbases_ids and and flag_listbase_ids
2007-04-20 18:48:30 +00:00
60b3268c32 adding a python function for cleaning strings (for filenames and export names) BPySys.py - used fotr obj and fbx export.
view.c - missed one smoothview/camera.
Brigg's hide object patch didnt change the object selection flag, other minor changes also.
2007-04-19 20:58:09 +00:00
238ab04297 update for exporting material settings, everything was exporting green,
now use spec,diffuse,ambient,alpha,shadeless settings as well as some others that match
2007-04-19 17:27:18 +00:00
0f2e46d2be selecting all new faces broke this, fixed and optimized a bit. 2007-04-19 12:31:12 +00:00
3e1a5ce7a2 PyAPI.
moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module.
currently we have bpy.library bpy.config and bpy.data
2007-04-18 14:40:01 +00:00
063605b279 Python API registry SetKey() had a limit of 60 that would keep counting up every time you used SetKey() until it would always be 60 and nothing would save.
removing limits for now, no other areas of blenders API have limits like this (even if those limits make sense in most cases)
we may add warnings later.

also use faster dict syntax too.
2007-04-17 14:23:19 +00:00
a6113b0059 Made X11 use _NET_WM_STATE_MAXIMIZED_HORZ and _NET_WM_STATE_MAXIMIZED_VERT when opening (if -p isnt given as an arg)
gsr and myself both wrote a patch for this, using gsr's.

import_obj - another error in splitting fixed.
2007-04-15 05:01:34 +00:00
14e6497d8b import_obj - bugfix, split by groups didnt work.
disabled lamp panel and camera panel from editing lib data
2007-04-14 17:44:50 +00:00
0a411c4704 added missing 'import bpy' from uvcalc_smart_project
removed 2 unused vars from DNA_object_types.h
2007-04-14 10:37:58 +00:00
384f7a7875 mesh_wire, fixed error with zero area edges
Holding Ctrl flips the align view in editmode. (patch from BeBraw)
2007-04-11 14:00:11 +00:00