Commit Graph

11907 Commits

Author SHA1 Message Date
46aa302400 Merge branch 'blender-v2.90-release' 2020-08-13 11:50:07 +02:00
ada98869df Preferences: correct property description for keyitem restore
Spotted while checking T79657.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8517
2020-08-13 11:44:57 +02:00
c77bf95221 Sculpt: Boundary Brush Falloff Types and Offset
This adds the boundary_falloff_type and boundary_offset to control how the
falloff of the Boundary Brush is applied.

Boundary Origin Offset is the same concept as the Pose Origin offset in
the Pose Brush. It is a multiplier that adds extra length to the brush
radius to locate the deformation pivot further from the boundary without
affecting the falloff.

The Falloff type includes Constant (previous default), brush radius, loop
and loop and invert. Loop and Loop and Invert can be used to create
deformation patterns in a mesh.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8526
2020-08-12 23:06:42 +02:00
633b0d6d25 Merge branch 'blender-v2.90-release' 2020-08-12 19:26:31 +02:00
ba2d1c8898 Fix T79738: Double Click does not opening folders in File Browser
If the File Browser was used in regular editor mode (e.g. not through an
operation like File > Open), the operator that usually opens files and
directories wouldn't execute. We need to keep two operators for
double-click in the keymap so selecting and opening works in all cases.

Caused by c606044157.
2020-08-12 19:26:04 +02:00
77e40708c2 Sculpt: Expose Edit Face Set as a tool
Previously the way to use this operations was using the shortcut Ctrl +
W and Ctrl + Alt + W, which was not very discoverable and it was
limiting the amount of options that can be added to the operator.Now the
same functionality of the operator is available as a tool, which will
make easier to add other editing operations and options without adding
more entries to the keymap.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8545
2020-08-12 18:09:27 +02:00
00a7113e61 Merge branch 'blender-v2.90-release' 2020-08-12 10:45:42 +02:00
9b58a41a92 Fix T79708: ShapeKey value greyed out
Mistake in rB0e9999a93edd.

Maniphest Tasks: T79708

Differential Revision: https://developer.blender.org/D8539
2020-08-12 10:35:06 +02:00
90baead979 GPencil: Split Primitive operators and add number of points to Topbar
Now the operators are split to define different default values. This is also required for the future Bezier primitive tools.

This allows to show in the Topbar the number of subdivisions. Before this value was totally hidden and it was number of Edges. The wheelmouse can be used to override the value while running, but does not change the default value.

{F8766270}

All operators share same code.

Also, fixed some bad practices done with Toolbar in python.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D8506
2020-08-11 15:27:07 +02:00
af77bf1f0f Sculpt: Option to mask front faces only using Lasso and Box Mask
This adds a property that checks the normals of each vertex against the
view direction to decide if they should be masked (similar to the
"Front Faces Only" option works for brushes.

Reviewed By: sergey

Maniphest Tasks: T77637

Differential Revision: https://developer.blender.org/D8448
2020-08-10 18:10:45 +02:00
ed9c0464ba Sculpt: Boundary Brush
This brush includes a set of deformation modes designed to deform and
control the shape of the mesh boundaries, which are really hard to do
with regular sculpt brushes (and even in edit mode). This is useful
for creating cloth assets and hard surface base meshes.

The brush detects the mesh boundary closest to the active vertex and
propagates the deformation using the brush falloff into the mesh.
It includes bend, expand, inflate, grab and twist deform modes.

The main use cases of this brush are the Bend and Expand deformation
modes, which depend on a grid topology to create the best results.
In order to do further adjustments and tweaks to the result of these
deformation modes, the brush also includes the Inflate, Grab and
Twist deformation modes, which do not depend that much on the topology.

Grab and Inflate are the same operation that is implemented in the
Grab and Inflate tools, they are also available in the boundary brush
as producing deformations with regular brushes in these areas is very
hard to control.

Even if this brush can produce deformations in triangle meshes and
meshes with a non-regular quad grid, the more regular and clean the
topology is, the better. Most of the assets this brush is intended to
deform are always created from a cylindrical or plane quad grid, so it
should be fine. Also, its algorithms can be improved in future versions
to handle more corner cases and topology patterns.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8356
2020-08-10 18:04:00 +02:00
4ada290956 GPencil: Invert Filled area pressing Ctrl key
This feature was suggested in https://blender.community/c/rightclickselect/rggbbc/

When press `Ctrl+LMB`, the filled area is inverted.

{F8749306}

{F8749307}

Filling several areas:

{F8759399}

Differential Revision: https://developer.blender.org/D8477
2020-08-10 16:34:26 +02:00
d693d77fed Sculpt: Cloth Brush simulation area property
This makes possible to choose between a local and a global simulation
when the cloth brush is used. Local simulation is the current default.
When global simulation is enabled, the cloth brush simulates the entire
mesh without taking any simulation limits into account.

This was possible before by setting the simulation limits to 10 (the
current maximum value allowed) so the entire mesh was inside the limits,
but this was a hack as the limits scale with the radius and there should
not be any limitation on how big the simulated area can be to be able to
simulate an entire object. This also allows to make a more clear
distinction between cloth brush presets that are intended to be used in
local areas to add details or globally to generate the base shape of the
mesh.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8481
2020-08-06 18:03:56 +02:00
Yevgeny Makarov
91be94d465 UI: Fixes and small improvements to some labels and UI messages
Small tweaks to make labels and texts more correct, consistent and
polished.

Reviewed by: Aaron Carlisle, Julian Eisel

Differential Revision: https://developer.blender.org/D8346
2020-08-06 14:50:45 +02:00
Yevgeny Makarov
b2e0c8f902 UI: Reduce item padding in the edit mesh context menus
Align items in the edit mesh context menus (reducing padding), for
consistency with other menus.
The root layout of menus doesn't add the padding, for sub-layouts
`align` has to be enabled.

{F8749633}

Reviewed By: Julian Eisel

Differential Revision: https://developer.blender.org/D8480
2020-08-06 12:33:28 +02:00
85ddba475b Cleanup: no need for plural for term 'collision' 2020-08-06 09:38:25 +10:00
675700d948 Sculpt: Cloth Brush/Filter Collisions
This implements collisions in the solver of the cloth brush/filter. It
uses the scene colliders as a regular physics simulation.

There are still some parameters (friction, distance to the surface...)
that can be exposed as properties in later patches.

Thanks to Sebastian Parborg for helping me with the implementation.

Reviewed By: sergey, zeddb

Differential Revision: https://developer.blender.org/D8019
2020-08-06 00:29:22 +02:00
3570173d0f Sculpt: Sharpen Mesh Filter curvature smoothing and intensify details
This adds a curvature smoothing and intensify details properties to control
the result of the Sharpen Mesh Filter.

Curvature smoothing removes high frequency details from the precalculated
sharpen data, so the filter result has much smoother surfaces and cleaner
sharpen lines;

Intensify details displaces the vertices of creases and valleys in the direction
opposite to its neighbors average, so it intensifies high frequency details
in those areas, producing more noisy and sharp shapes:

Both this properties can be used in combination to achieve a good balance of
high and low frequency details depending on the shape and the desired result.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8447
2020-08-05 23:16:42 +02:00
9ea77f5232 Sculpt: Option to lock the rotation in the Pose Brush scale deform mode
The scale deform mode includes rotation by default, so when when scaling
down a part of the models it becomes harder to control as the effect of
the rotation less predictable (similar to using trackball rotation in a
very small radius). This locks the rotation of the segment, so parts of
the model can be scaled down in a more predictable way.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8465
2020-08-05 22:59:27 +02:00
f41eb8b2a9 Merge branch 'blender-v2.90-release' 2020-08-05 21:34:15 +02:00
c606044157 Fix double-click not opening directories on some touch-pads
The file.execute() operator is the one that actually opened directories
and files, not file.select() with the "open" option, as it was assumed
when changing the keymap to double-click for opening. It only acts on
the current selection though, so we have to ensure the selection is set
on the first click.
Now, some touch-pads have a delay until they register a click event, so
the double-click would be registered instead, before the selection is
set. Always select on mouse-down now and remove the unnecessary select
operator call on double-click.
2020-08-05 21:34:00 +02:00
9e644b98a6 GPencil: Reorganize Advanced Brush panel
The Ignore Transparent Strokes and the Factor are related, so it's better disable factor if the checkbox is disabled.
2020-08-05 18:25:58 +02:00
8fc7c3539a GPencil: Add Fill option to determine the layers used for boundary strokes
This is a patch suggested in https://blender.community/c/rightclickselect/qggbbc/

The valid values are:

* Visible Layers.
* Active Layer.
* Layer Above active.
* Layer Below active.
* All layers Above active.
* All layers Below active.

Differential Revision: https://developer.blender.org/D8474

Some minor UI changes done in the original patch.
2020-08-05 17:46:34 +02:00
396abbbfe7 Audaspace: port documentation bugfix from upstream. 2020-08-05 14:02:59 +02:00
7088422283 Merge branch 'blender-v2.90-release' into master 2020-08-05 16:48:28 +10:00
4a289081a5 Keymap: add back Shift-K to cut-through selected faces
Resolves T78540
2020-08-05 16:24:26 +10:00
bf65820782 Sculpt: Cloth brush Pin Simulation Boundary property
The cloth brush has a defined simulated area with a falloff. In the falloff
area (the area between the dashed white circle and the exterior white
circle), simulation properties change in order to fade out the
simulation deformation effects towards the boundary.
With some brushes and stroke types (like anchored strokes with pinching
or grabbing with full strength), it is possible to apply more force than
what the boundary falloff can compensate, so the simulation breaks when
this happens.
This option pins the falloff area with softbody constraints, This
produces a much better deformation falloff and it is no longer possible
to move the vertices near the simulation boundary, so the simulation
won't break no matter the strength of the forces applied inside the
simulated areas.
This is an option as it is particularly useful for some brushes to add
localized details, but for brushes that are supposed to deform the
entire mesh (like the grab brush in D8424), this can add unwanted
softbody constraints that affect the simulation result.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8435
2020-08-04 23:06:14 +02:00
6faa765af8 Sculpt: Split Box Mask into its own operator
Box mask is not a selection, so it should not be part of the select
operator. This allows to add more sculpt mode specific functionality and
properties and to share more code with the lasso mask operator in a
later refactor.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8456
2020-08-04 22:52:20 +02:00
5f621a12c6 Merge branch 'blender-v2.90-release'
Conflicts:
	source/blender/editors/gpencil/gpencil_primitive.c
2020-08-04 13:36:58 +02:00
701a9d3917 Cleanup: typos & co in UI messages (and some other places). 2020-08-04 13:26:58 +02:00
10590b0500 Fix missing shortcut indicators and crash on shortcut change
Fixes T78346.

The shortcut display and change code is context sensitive. To make it
work correctly the context needs to be set properly.
When executing operators from the dropdowns, the active region is the
header, but the shortcut handlers are set for the main region. So make
sure that is used instead.

This also sets the main region active for context menu operators, where
this issue shouldn't be present. Doing it anyway shouldn't hurt though
and fixes this issue in case somebody displays the context menu in the
header as dropdown too.
2020-08-03 18:26:06 +02:00
92f6f6d30e Audaspace: port documentation bugfix from upstream. 2020-08-03 14:21:54 +02:00
83d6290800 Cleanup: remove trailing space, newlines at eof 2020-08-03 15:14:02 +10:00
396d0b5cd0 Particles: new Age Reached Event, Kill Particle and Random Float node
The hardcoded age limit is now gone. The behavior can be implemented
with an Age Reached Event and Kill Particle node. Other utility nodes
to handle age limits of particles can be added later. Adding an
Age Limit attribute to particles on birth will be useful for some effects,
e.g. when you want to control the color or size of a particle over its
life time.

The Random Float node takes a seed currently. Different nodes will
produce different values even with the same seed. However, the same
node will generate the same random number for the same seed every
time. The "Hash" of a particle can be used as seed. Later, we'd want
to have more modes in the node to make it more user friendly.
Modes could be: Per Particle, Per Time, Per Particle Per Time,
Per Node Instance, ...
Also a Random Vector node will be useful, as it currently has to be
build using three Random Float nodes.
2020-08-02 22:10:47 +02:00
David Vogel
820ca419e0 Add compound shape for rigid body simulation
This patch adds a new compound shape entry to the shape selection
dropdown. It also corrects wrong inertia calculation for convex hulls,
that resulted in strange behavior for small objects.

The compound shape take the collision shapes from its object children
and combines them. This makes it possible to create concave shapes from
primitive shapes. Using this instead of the mesh collision shape is
often many times faster.

Reviewed By: Sergey, Sebastian Parborg

Differential Revision: http://developer.blender.org/D5797
2020-07-30 18:53:35 +02:00
8c10e56331 Sculpt: Cloth Brush Soft Body Influence property
This property adds constraints to the simulation using the initial
location of the vertices, making it behave like a soft body. The
strength of these constraints can be modified with the brush parameter.
This makes some deformation modes more subtle and predictable, making it
possible to use the cloth brush to add surface detail in a more
controllable way without loosing completely the original shape of the
mesh.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7845
2020-07-29 19:14:03 +02:00
7becd283cc GPencil: New Brush predefined mode
it's good to have an option to ' pin' a mode to the brush, to use that mode always, independent of the current viewport selected mode.

{F8723224}

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D8399
81a002
2020-07-29 15:34:54 +02:00
bc0b75ea37 Merge branch 'blender-v2.90-release' 2020-07-28 09:55:27 -03:00
6a689b5047 Transform: Correct Face Attributes: Option to merge attributes
Keeping face attributes connected is now optional.

Keeping UV's connected is useful for organic modeling, but bad for
architectural.

Differential Revision: https://developer.blender.org/D8360
2020-07-28 09:53:23 -03:00
3b9e16a4f7 Particles: initial support for the Time input node 2020-07-28 12:10:37 +02:00
34125ce507 Merge branch 'blender-v2.90-release' 2020-07-28 11:54:51 +02:00
e296c9e24e Fix T79031: Batch Generate-Previews doesn't work anymore
Caused by rB19785b96c43f.

Maniphest Tasks: T79031

Differential Revision: https://developer.blender.org/D8400
2020-07-28 11:52:38 +02:00
289aac723a Merge branch 'blender-v2.90-release' 2020-07-27 21:17:03 -06:00
ed19781a2a Fix T77951: Remove duplicate outliner menu entries
Move the common entries (View and Area) into a static method to be
called from other menus to avoid duplicating the New Collection and ID
Paste operators.
2020-07-27 21:08:28 -06:00
9a53d4a882 Particles: support Clamp node 2020-07-27 17:12:15 +02:00
38e65331a8 Particles: initial support for events and actions
The following nodes work now (although things can still be improved of course):
Particle Birth Event, Praticle Time Step Event, Set Particle Attribute and Execute Condition.

Multiple Set Particle Attribute nodes can be chained using the "Execute" sockets.
They will be executed from left to right.
2020-07-27 16:26:43 +02:00
382b9007f8 GPencil: New operator to Cleanup duplicated frames
This operator cleanup any frame that is equal to the previous one. This is very handy when convert a mesh animation to Gpencil and the mesh is static for several frames.

Differential Revision: https://developer.blender.org/D8149
2020-07-27 10:47:04 +02:00
9e7ee39385 Merge branch 'blender-v2.90-release' 2020-07-26 21:09:24 -04:00
344be1fcfa RNA to Manual: Update links 2020-07-26 21:06:35 -04:00
e76f64a532 Fluid: Added new option to control the maximum number fluid particles in the simulation
New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
2020-07-26 22:04:59 +02:00