Commit Graph

95 Commits

Author SHA1 Message Date
00ce0c9aae Clean up in "add object" code:
* Get rid of ED_object_add_generic_invoke() and all invoke callbacks using it, it was doing nothing exec() callbacks would not do. In fact, its only action (setting part of common add ops properties, like loc, layers, etc.) was needed too by direct exec call, so it was done twice in case of using invoke()!
* Replace custom invoke code for metaballs by WM_menu_invoke helper (as already used by lamps).
* Add a new OBJECT_OT_empty_add op, to allow direct addition of empties of a given drawtype.
* And some general code cleanup (like trailing spaces, empty lines, ...).

Did quite a bunch of tests/verifications, but obviously could not tackle all possible scenarios... Anyway, if any, bugs should arize quite quickly (but I don’t expect any! :p ).
2012-10-05 12:59:09 +00:00
c574419049 fix for crashes caused by mixups when adding objects when incompatible object types were already in editmode. 2012-09-23 07:18:50 +00:00
2812dd92cf code cleanup: use BMEdit_FromObject() rather then me->edit_btmesh in more places. 2012-09-10 03:34:43 +00:00
c3a7db28d3 Fix #31657: adding mesh objects did not take units into account for the grid
scale that sets the default size.
2012-05-31 16:04:03 +00:00
54b64cfd61 code cleanup: use const float and define array size 2012-05-26 22:21:56 +00:00
5da2135eef code cleanup: double promotion & some style cleanup 2012-05-03 21:35:04 +00:00
5591d03f21 fix invalid *= on an un-initialized value when adding primitives. 2012-03-28 22:11:19 +00:00
1e7bcece44 Fix bug 30696, circular mesh objects had wrong orientation.
Behavior now matches 2.62, circle, cone, and cylinder get first vertex
at 0 degrees.

Also fixed range for vertex property of add-cone and add-cylinder
operators, changed minumum from two to three.
2012-03-27 10:28:06 +00:00
05abdf344b minor code/style cleanup 2012-03-27 05:03:23 +00:00
09f29c0b70 style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions 2012-03-27 04:46:52 +00:00
ca05219f3e fix [#30651] bpy.ops.object.mode_set(...) editmode removes faces.
problem was that BMesh had tessellation call when undo pushes were called.

if python called an operator with no undo push, tessfaces would not be created.

fix this by making it the responsibility of each editmesh operator to re-tessellate, as it is with notifiers and depsgraph.
added EDBM_update_generic() function to add notifier, tag for depsgraph update and optionally re-tessellate.
2012-03-27 00:01:35 +00:00
48f0444760 style cleanup: editors/mesh - mostly whitespace around operators 2012-03-26 02:56:48 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
4c3bb77012 style cleanup: spaces aroudn operators for operator definitions. 2012-03-22 07:26:09 +00:00
b3a0a33791 "Fix" [#30431] UI string spelling & similar fixes.
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
edc1dde20d Segments and rings for UV Sphere were swapped. 2012-02-23 12:06:49 +00:00
c8b53d2aaf code style cleanup, no functional changes. 2012-02-23 02:23:42 +00:00
1953f042e6 added boolean type for bmesh operators, will make python wrapping clearer and also makes existing calls more obvious.
also corrected some error reports.
2012-02-20 01:52:35 +00:00
fd89fa15c5 sync some changes with trunk and rename bmeshutils.c 2012-02-19 17:11:40 +00:00
eee22fe2f6 rebane files to match trunk. 2012-02-19 16:54:53 +00:00
20fac2eca7 The Death Of Editmesh - Part 1
I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the 
early stages of this project.

There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still.  Biggest ones are
join triangles and loop to region, and spin/screw.

This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
2010-01-28 00:45:30 +00:00
219b472920 merge with trunk/2.5 at r25907 2010-01-13 07:26:11 +00:00
8f7c106e64 Fix #20604: Make Normals Consistent (Ctrl N) doesn't respect selection. 2010-01-08 14:41:32 +00:00
67ff197cb1 Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet.  Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
  so e.g. subdivide will duplicate multires data on the new faces,
  instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
  my experiments in speeding up sculpting on higher-res multires
  meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
  of sculpt mode, not sure if I inherited or created this myself.
2010-01-05 22:33:41 +00:00
dbf295b904 Added location and rotation operator properties for adding objects. The Align to View boolean
is now just used to set the rotation property value during invoke.

This removes some reliance on 3d view info for non-interactive use, and also lets you specify
new object's locations/rotations explicitly when calling from Python.
2009-12-28 04:09:46 +00:00
ded4cbb553 solidify would only work as expecyed if all faces were selected, added an override to extrude that means it runs without removing selected faces first, even on a partial selection 2009-12-15 00:53:34 +00:00
0e165c55bb did math lib conversion, equivilent to merge with trunk/2.5 at r24464 2009-11-23 14:41:22 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
2ead17843c merge with trunk/2.5 at r24378 2009-11-07 23:10:18 +00:00
b1ac71b3a0 enter editmode when adding objects even if the object is not in an active layer,
useful for python but in rare cases this also happens for users.

Active layer getting out of sync is an old bug but hard find when it happens.
This at least fixes segfaulting on adding objects.
2009-11-05 14:25:08 +00:00
1d9f90ed42 - all add object operators now take view_align as an argument, and enter_editmode where its used. Makes running the operator from python pradictable without having to know the user prefs.
- missing return in function
- python error in view3d (assumed active object exists)
2009-11-02 16:07:49 +00:00
2d0d4e7de4 commit before doing some hefty shapekey change, will break compilation 2009-11-01 00:06:53 +00:00
8f788c64db merge with trunk/2.5 at r23876
[[Split portion of a mixed commit.]]
2009-10-22 23:22:05 +00:00
2344d62dfb Silencing some compiler warnings for mingw
* Unused functions
* Uninitialised vars
2009-10-21 10:56:31 +00:00
631fbf88e8 Consolidate tube and cylinder primitives.
Removing old add tube operator and replacing it with add cylinder. The resulting operator is called add tube, since that's the name in the menu. Other people can debate about the name and change it later if they feel like it.
2009-10-19 19:16:15 +00:00
e029e05646 [#19680] Add cap ends option for new cylinders in 2.5
Patch by Howard Brooks
2009-10-18 23:23:41 +00:00
fc44a97b73 adding a cone didnt work 2009-10-10 23:15:52 +00:00
a3f6b0ed00 - add torus back from 2.4x as an operator
bpy.ops.mesh.primitive_torus_add(major_radius=1, minor_radius=0.25, major_segments=48, minor_segments=16)

- experemental dynamic menus, used for INFO_MT_file, INFO_MT_file_import, INFO_MT_file_export and INFO_MT_mesh_add. these can have items added from python.
eg.

- removed OBJECT_OT_mesh_add, use the python add menu instead.

- made mesh primitive ops -  MESH_OT_primitive_plane_add, ...cube_add, etc. work in object mode.

- RNA scene.active_object wrapped

- bugfix [#19466] 2.5: Tweak menu only available for mesh objects added within Edit Mode
  ED_object_exit_editmode was always doing an undo push, made this optional using the existing flag - EM_DO_UNDO, called everywhere except when adding primitives.
2009-10-10 21:23:20 +00:00
deebf4f8f0 merge with 2.5/trunk at r23271 2009-09-16 17:43:09 +00:00
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
de7f08cc41 merge with 2.5 at r22793 2009-08-26 10:27:04 +00:00
3425925a77 mesh operator documentation patch from Ron walker, (edited a few of the descriptions) 2009-08-17 04:15:53 +00:00
38de6d14e4 merge with 2.5 (not trunk, last merge message said that on accident) at r22252 2009-08-06 09:56:14 +00:00
4a1266baad 2.5
Operator goodies!

--- Macro operators

Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).

Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro

(Note: macro_define will also allow properties to be set, doesnt work
 right now)

On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.

Important note; switching to a modal operator only works as last in the
chain now!

Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.

--- Operator redo fix

The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.

This fixes issues with many redos.

Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
53c1b562af Fixed weird alignment for new mesh objects. This still doesn't work correctly in edit mode, but it's a bit more usable than before. 2009-07-22 06:31:36 +00:00
19a2da9303 first pass at the uv code. uv editor now mostly uses new bmesh structures for uvs. 2009-07-21 08:39:58 +00:00
0b1649b2b8 merge with 2.5 at r21568 2009-07-16 06:27:37 +00:00
51ae88aa3b 2.5: Mesh and Various Fixes
* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
  changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
  warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
2009-07-08 21:31:28 +00:00
eacb31dbb2 2.5: code consistency
* Rename BIF_transform/retopo.h to ED_transform/retopo.h
  for consistency.
* Move MESH_OT_duplicate_add to editmesh_add.c.
* Remove some code from BIF_gl.h which is not needed there
  anymore.
2009-07-08 16:17:47 +00:00