Commit Graph

495 Commits

Author SHA1 Message Date
010cd66747 VIEW3D_PT_tools_meshedit_options panel:
* Removed ob check and add a proper poll function.
2011-11-05 10:34:29 +00:00
133a7df75e Disable x-mirror option when proportional edit is enabled.
This option isn't supported because it behaves strangely in 50% of cases and
hopefully disabled x-mirror will stop users be confused by this.
2011-11-05 10:19:36 +00:00
7b47a4125f Camera UI: tweaking panels, move clipping back because it's not part of the
preset, and move depth of field settings to a separate panel.
2011-11-04 18:10:50 +00:00
209ceb6969 correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident 2011-11-04 15:21:34 +00:00
4ea816837d Configurable sensor size:
- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
  size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
  deal fine with this changes. Other exporters would be updated soon.
2011-11-04 14:36:06 +00:00
0e51c9014c patch [#27917] MARKER MENUS: Unification and adding "Duplicate Marker to Scene..."
from Troy Sobotka (sobotka), with edits

- remove Markers from Ctrl+L menu (was out of place here and was broken from recent changes to marker operators)
- further de-duplicte scripts by having all menus call the same function: marker_menu_generic().

this fixes bug [#29083] too.
2011-11-03 12:47:39 +00:00
ac52c79cb1 RenderEngine/Nodes: system to check for shading nodes compatibility
* Scene.use_shading_nodes property to check if RenderEngine is using new shading
  nodes system, and RenderEngine.bl_use_shading_nodes to set this.
* Add mechanism for tagging nodes as being compatible with the old/new system.
2011-11-02 19:24:30 +00:00
30f1f28a8a Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in
the UI yet, but cycles will use them.
2011-11-02 18:55:32 +00:00
a59f7e02f8 Projection Paint UI:
* Code cleanup, much better to understand what is going on there now. 
* Stencil menu was mis aligned, fixed it for UI beauty. :)
2011-11-02 16:19:57 +00:00
bdc029a193 Toolbar UI code:
* More cleanup.
2011-11-02 15:58:56 +00:00
3d35e004d3 Related to #29092: make the working of the Mist Intensity option more clear in
the user interface.
2011-11-02 12:18:51 +00:00
90a19ce578 fix [#29120] project painting error 2011-11-01 23:01:57 +00:00
4b48a5a497 Fix #29101: 2D Tilt on Bezier Curve Bug?
Changing tilt for 2D curves doesn't really hurt, just makes things not so
clear tosee what's going on because you're changing value which isn't used
at all for 2D curves. Disallwo to run TRANSFORM_OT_tilt operator for 2D curves.

Also made a correct fix for incorrect shortcut for tilt in 3D viewport toolbar,
it was really confusing to have almost the same operators (TRANSFORM_OT_tilt and
TRANSFORM_OT_transform with mode=tilt) in keymap. Better to use tilt operator
in toolbar.
2011-11-01 11:00:08 +00:00
2ad80bf3bb vertex group mirror
- now works in vertex select + weight paint mode.
- added option not to mirror all vertex groups.
2011-11-01 08:11:55 +00:00
9905094f5d fix own error r41191 getting id property string lengths. 2011-10-31 01:50:04 +00:00
65b92d820a Sculpt UI:
* Code cleanup.
2011-10-31 00:35:14 +00:00
d3f63bf54c Another Bconf Feature Request. :)
Some UI and code cleanup for the "Symmetry" panel in sculpt mode. 
* Made X, Y, Z Buttons toggle buttons, as the other X,Y,Z in the "Options" panel above in sculpt mode, for consistency.
2011-10-31 00:03:18 +00:00
36b8846f6e fix [#29063] reprojetion painting : failed to create opengl offscreen buffer
error report was not passed into the UI and only printed into the terminal, now shows an error popup.
2011-10-28 02:10:02 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
d541a200c2 rename user interface operator properties from 'op' to 'props' 2011-10-23 00:53:50 +00:00
1a62235417 svn merge -r41171:41170 . --- fix coming next 2011-10-21 08:31:28 +00:00
c22a1721e5 Bugfix [#28967] Attempting to add a new pose to the Pose Library
causes Blender 2.60 RC2 to crash

This commit just rolls back part of r.40868, which was causing crashes
when trying to treat id-property-groups as bpy.type.Property to access
a special "rna_type" attribute added as part of said commit.

The underlying Py-API voodoo here is far too evil (along with the
myriad of ways of creating custom props) to work out an API fix for,
but at least we don't get anymore crashes now. In tests here, this
check even seems redundant!
2011-10-21 06:36:01 +00:00
f21043f32e UI tweak: user texture datablock chooser for fields and warp modifier,
more consistent with other places.
2011-10-20 14:58:53 +00:00
daf51fe6cd A big set of UI messages fixes and tweaks! No functional changes. 2011-10-20 07:56:04 +00:00
4d2a28c2a9 Revert own commit 41026.
It now had issues when hiding menus with the - icon, space selector disappeared.

I am sorry for that, but I consider this a show stopper eventually. :( 

This commit introduces the issue with narrowed verts/edge/face select in solid/edit mode again.
2011-10-19 18:46:16 +00:00
dc907ef876 Allow symlinks in user_scripts, this fixes raised exeption in copy_prefs for version_updates 2011-10-17 16:36:03 +00:00
fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
67c15da97d docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
8fae0c6d7e Particle dupliobject rotation changes:
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60.

Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis".

In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility.

Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel.

In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-16 16:14:36 +00:00
d0d16b5ed2 Last minute UI fix:
* Vert/Edge/Face select buttons looked crappy when in EditMode and Wireframe shading. Fixed it.
This commit makes the View3D Template a bit narrower in general, but it's very minor, should be no problem. 
This also fixes some weird increase/decrease of the 3D Mode selector menu when toggling between Textured/Solid and Wireframe/Boundbox shading.
2011-10-15 10:03:21 +00:00
5da894b1fe misc edits
- cmake/windows was installing locale & font when internationalization was disabled, twice when enabled.
- file selector was using the string size-1, where this isn't needed since string buttons expected this value to be the sizeof(), accounting for '\0'.
- use const char for extension checking funcs.
- minor pep8 edits
2011-10-15 05:01:47 +00:00
7360f64a51 radius interpolation was incorrectly greyed out for 2D curves. 2011-10-13 06:07:11 +00:00
5a3540f4d8 Fixes for #26837: MPEG Preseek does not work for some h264 files.
- Display running job template in all sequencer modes
  It was displayed only for sequencer mode without preview.
- Fixed proxy rebuild progress indicator
  It was alsways zero because of incorrect rounding.
- Fixed timecode saving on windows (and probably some other platforms)
  It was caused by incorrect opening file for writting -- it should
  be opened in binary format "wb". This error caused incorrect
  movie duration detection on windows.
- Fixed movie resolution detection for some movies.
  In file attached to report, Blender detected resolution 1920x1088
  instead of 1920x1080. Not sure if this fix is correct or it's
  issue in FFmpeg, but it's something what mplayer using: store
  width/height before running avcodec_open().
- Fixed frame number calculation when building timecodes.
  It was rounding error caused some frames be positioned incorrect
  in several cases (that each 6th frame rendered as next frame
  from report).
2011-10-12 12:49:45 +00:00
50a851b946 python UI was doing a lot of attribute lookups on tool & sculpt tool (not especially efficient & annoying when adding breakpoints into why its not working right). 2011-10-12 00:47:50 +00:00
fa5275cdfa - bpy.path.abspath(), added optional library argument since any paths from linked datablocks are relative to this, not the blend files path, this saves kludgy path code wherever libraries may be used.
- Image "Edit Externally" operator can now edit relative library images.

also minor edits to navmesh.
2011-10-11 04:09:11 +00:00
ac1e737aa8 correct operator name from my own recent changes and edit navmesh rna prop name for consistency 2011-10-10 10:24:26 +00:00
2de1bd7dc5 updates to navmesh
- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10 07:21:42 +00:00
17b66b46ad fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
also minor cleanup.
2011-10-09 21:43:13 +00:00
7306eb84f0 move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls). 2011-10-09 21:11:51 +00:00
ee8078fb12 fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties 2011-10-09 02:11:43 +00:00
35fedac565 fix [#28821] Whole Character keying set ignores non animatable propertyflag 2011-10-08 12:27:52 +00:00
9a51266f35 fix for align objects with non mesh objects. 2011-10-07 20:53:54 +00:00
8cfc183f84 hide 3d view header use_pivot_point_align button in editmode since its not used there, also remove unneeded copy() funcs from quick effects. 2011-10-06 10:06:53 +00:00
226d3a87d2 Object Menu Edits:
- add quick effects to object menu, these are too useful to hide in search menu.
- set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item.
- move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big.
2011-10-06 05:45:06 +00:00
f618bc5aca Fix #28202: (only) modifying keymap item properties did not save properly, the
update signal for this was missing. Problem is that the operator properties
RNA update callback doesn't know the associated keymap item, worked around it
with UI template now.
2011-10-04 13:24:48 +00:00
8b0e44c66e fix for own recent commit made color strip use the wrong panel, now hide Input rather then effects since the color picker wasnt shown. 2011-10-03 03:23:50 +00:00
ccb7a81d86 - fix for keymap test operator
- cleanup pep8 warnings and unused py imports
py pep8 cleanup
2011-10-02 18:09:36 +00:00
fdcfb9a4a0 * Updating readme.html and link to release logs for 2.60, now that we approach the RC state. 2011-10-01 11:21:47 +00:00
Dalai Felinto
4ea3f1cc29 using Blender 2.49 as playback for Ctrl+F11 doesn't take 'frame step' into consideration
... now it does ;) -- self-reported bug, not in tracker. Sorry statics people.
2011-09-28 17:57:12 +00:00
113d556295 patch [#28571]
from Bastien Montagne (mont29)

Only applied Sequencer Select Grouped functionality - similar to the one in object mode, select strips based on type, time, data etc.
2011-09-28 14:12:27 +00:00