Corrects incorrect usages of the fragment 'apart of' when 'a part of' was required.
Differential Revision: https://developer.blender.org/D9245
Reviewed by Campbell Barton
Corrects incorrect usages of the word 'loose' when 'lose' was required.
Differential Revision: https://developer.blender.org/D9243
Reviewed by Campbell Barton
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
Remove sculpt/paint checks in getTransformOrientation_ex
This code goes back a long time (early 2.5x). I couldn't find any
reason why sculpt/paint checks were being made.
This makes the following changes:
- When in object mode, the object must be selected.
Since this function typically operates on the selected items.
- When in paint/particle modes, the objects matrix is always
used regardless of selection, since object selection can't be
controlled in these modes.
- When there is no active object, the first selected object is no
longer used as it's quite an arbitrary decision & not something
done elsewhere with objects in Blender.
`CustomData_bmesh_interp` use the same CustomData decryptor (in this case, `bm->ldata`) in both blocks.
So make sure that all CustomData layers match.
This commit also removes redundant `BM_elem_attrs_copy_ex` calls.
Maniphest Tasks: T81060
Differential Revision: https://developer.blender.org/D9159
Follow the MLA style, agreed upon in T79589. This means "from" within UI
labels should be lowercase.
Differential Revision: https://developer.blender.org/D8345
Fix T81429.
This was an intentional change in rBc75a665c442e as it maintains the
same behavior as the constraint with or without modifier.
But from the user's PoV, it is better to keep the old behavior.
This makes drawing and behavior more intuitive.
This is first step of refactoring task T77580.
Next step will be breaking up files into smaller ones.
Reviewed By: sergey, brecht
Differential Revision: https://developer.blender.org/D8492
This was the behavior in old versions of blender.
During a transformation operation, when pressing a contrain key, the chosen
orientation is that of the scene.
If you press the same key, the orientation changes to Global or Local.
However, if you choose another contrain axis with the orientation changed,
the orientation does not return to the set for the scene.
It remains Global or Local.
Now when changing a contrain axis, no matter what the current orientation is,
it always returns to the scene orientation.
This fixes and reverts commit c7287ffaec
Due to hardcodded keys, the modifier for auto contrain plane did not
work with custom keymaps and was in conflict with other keyitems.
Its usability is also confusing since it cannot be used without
`MOD_PRECISION`
But instead of removing it, it is better to make this modifier compatible
with custom keymaps and keep the conflict.
The issue was two fold.
First something sets the loop element tag and doesn't clear it before
the UV code in question tries to use the tags. Added a sanity clear to
make sure that it operates on a clean tag state.
The next one was that the UV maps in question had quite a few points
that had zero length UV loop edges. This would lead to division by
zero.
Reviewed By: Jeroen Bakker, Brecht
Differential Revision: http://developer.blender.org/D8967
This adds XYZ symmetry as a property of meshes and updates all modes to
use the mesh symmetry by default to have a consistent tool behavior
between all modes and when switching objects.
Reviewed By: brecht, mano-wii, campbellbarton
Maniphest Tasks: T79785
Differential Revision: https://developer.blender.org/D8587
Caused by rB9a7f5f1bb422.
If using Auto IK (or targetless IK and Auto IK together), two temporary
constraints were added.
- from pose_grab_with_ik_add (even for targetless IK)
- from add_pose_transdata (even for Auto IK)
Since both both do similar things, but cannot work in tandem (with
possibly different chainlengths for example), we have to decide which
type to prefer over the other (as in: do not create a constraint for the
other).
It seems better to ignore the 'Auto IK' option on bones that will
have targetless IK set up for them specificallly [e.g. defining special
chainlength]. This way you can still work with 'Auto IK' ON generally
[with interactive chainlength control], but also have specific bones that
need their own custom chainlength.
For now, the most straightforward fix is to
- only add constraints for Auto IK from pose_grab_with_ik_add()
- only add constraints for targetless IK from add_pose_transdata()
Note: this area has some potential for later refactoring:
- move creation of all temporary constraints to a single place
[preferably pose_grab_with_ik_add]
- use only those temporary constraints in transform code [atm. we still
flip CONSTRAINT_IK_AUTO around on the "original" -- unneccesarily, after
rB9a7f5f1bb422 a dedicated temporary constraint is now always available]
- clarify CONSTRAINT_IK_AUTO vs. CONSTRAINT_IK_TEMP
- obeying standard rotation locks on bones in the chain (not just the
the IK locks) is not consistent between targetless IK and Auto IK
Potential candidate for 2.90.1 as well as 2.83 LTS
Maniphest Tasks: T80437
Differential Revision: https://developer.blender.org/D8930
mode
The transform convert of type TC_POSE was not being defined if the mode
was OB_MODE_WEIGHT_GPENCIL.
Maniphest Tasks: T80904
Differential Revision: https://developer.blender.org/D8934
Previously, it was kind of a mess. In different places it was using `char`, `short` and `int`.
The changed properties are flags that are operated upon using bit operations. Therefore, the integer type should be unsigned. Since we only use 2 bits of these flags, `uint8_t` is large enough.
Especially note the change I had to make in `RNA_define.h` to make this work.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D8844
Add an option to only draw icons for operator_enum menus. This is used
for drawing inline icon buttons in the outliner context menu for
collection color tagging.
Part of T77408
Differential Revision: https://developer.blender.org/D8880
Remove the condition preventing orientation from being obtained out of
the 3d View context.
Also pass the `ob` and `obedit` arguments obtained from the caller.
This reverts commit 17905e89a7.
Fix T80429: Transform Tools cannot be cancelled
rB17905e89 better filtered the key items that should appear in the
status bar.
But it is very restrictive since canceling is still possible in other
cases.
# Conflicts:
# source/blender/editors/transform/transform.c