Commit Graph

445 Commits

Author SHA1 Message Date
722451e146 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/writefile.c
2017-03-17 11:00:41 +01:00
b2d3956e7b Add support for loading preference struct
Previously it would always load into 'U' global.
Needed for loading & merging template preferences.
2017-03-17 05:20:50 +11:00
fc61cdf142 Merge branch 'master' into blender2.8 2017-03-16 15:42:49 +01:00
aad9dd2f1b Support passing in UserDef for free function
Needed so we can load and free non-global user preferences.
2017-03-17 00:18:20 +11:00
3cf2821f2f Merge branch 'master' into blender2.8 2017-02-26 00:15:59 +01:00
9062c086b4 Fix T50676: Crash on closing while frameserver rendering.
Can't see any reason to call AUD exit early in WM_exit, that's a
low-level module that has no dependency on anything else in Blender, but
is dependency of some other parts of Blender, so it should rather be
exited late in the process!
2017-02-24 14:58:38 +01:00
Julian Eisel
6e358a1d06 Custom Manipulators Core Backend
This commit lands the core backend of the Custom Manipulators project onto the blender2.8 branch. It is a generic backend for managinig interactive on-screen controls that can be integrated into any 2D or 3D edito. It's also already integrated into the window-manager and editor code where needed.

NOTE: The changes here should not be visible for users at all. It's really just a back-end patch. Neither does this include any RNA or Python integration.

Of course, there's still lots of work ahead for custom manipulators, but this is a big milestone. WIP code that actually uses this backend can be found in the 'custom-manipulators' branch (previously called 'wiggly-widgets').

The work here isn't completely my own, all the initial work was done by @Antony Riakiotakis (psy-fi) and - although it has changed a lot since them - it's still the same in essence. He definitely deserves a big credit! Some changes in this patch were also done by @Campbell Barton (campbellbarton). Thank you guys!

Merge accepted by @brecht and @merwin.
Patch: https://developer.blender.org/D2232
Code documentation: https://wiki.blender.org/index.php/Dev:2.8/Source/Custom_Manipulator
Main task: https://developer.blender.org/T47343
More info: https://code.blender.org/2015/09/the-custom-manipulator-project-widget-project/
2016-10-07 16:59:55 +02:00
fe1342ab9b Use temp .blend file copybuffer for pose copy-paste
Uses similar way of storing temp data as object copy paste, just
uses different read entrypoint which does not modify current bmain.

This gives ability to easily copy-paste poses from one blender to
another one.

Hopefully doesn't introduce user-measurable differences.

Request from Peer here in the studio.

Reviewers: mont29

Reviewed By: mont29

Subscribers: hjalti, fsiddi

Differential Revision: https://developer.blender.org/D2229
2016-09-15 09:51:15 +02:00
b10d0058d7 NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed
from:

- GHOST (was mostly done, finished the job)
- window manager
- various editors
- RNA
- keymaps

The input tab of user prefs does not show 3D mouse settings. Key map
editor does not show NDOF mappings.

DNA does not change.

On my Mac the compiled binary is 42KB smaller after this change. It
runs fine WITH_INPUT_NDOF on or off.
2016-08-18 00:22:18 -04:00
0708b9aba8 writefile: reuse SDNA between writes
Avoids decoding the SDNA string every undo step.
2016-07-12 13:03:04 +10:00
9c96585f3c Cleanup: remove bad-level call 2016-06-25 21:19:54 +10:00
25866aa149 BKE_blender: Add own atexit functions
Runs before guarded-alloc leaks print.
2016-06-24 10:05:18 +10:00
897e97f078 ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.

Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).

One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).

This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).

This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.

A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:53:50 +02:00
e783fddc01 Fix T48700: Crash when window creation fails
Check if Python is initialized before calling BPY_python_end.
2016-06-22 04:17:02 +10:00
beaa57d269 Refactor BKE_blender into separate headers
- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
2016-04-25 19:27:45 +10:00
69ee6c9866 Drivers Editing: Added "Copy/Paste" buttons beside "Add Variable" for copying all variables from one driver to another
This was a feature request from a few years back (IIRC from ZanQdo?) to make it
easier to reuse one set of driver variables across several different drivers.

Dev Notes:
* Finally it's done! All that trouble for two little buttons.
* Grr... cmake... grrr!
2016-04-15 20:05:09 +12:00
6bddad2c4e Code Cleanup: Add proper defines (with ANIM_* prefix) for animation-related copy-paste buffer free callbacks 2016-04-15 20:05:06 +12:00
Dalai Felinto
a143aeaeae Integrate font objects copy/paste with system clipboard
When pasting text, the style (bold, material, ...) is maintained, if it was originally copied from Blender.

This fixes the issue of missing copy/paste options for font objects
(they were present back in Blender 2.49)

Reviewers: Severin, campbellbarton, brecht
2016-02-12 11:05:05 -02:00
2ca34e419e Docs: minor edits to code comments 2016-01-24 14:29:14 +11:00
a1f87064c4 Grease Pencil: Merge GPencil_Editing_Stage3 branch into master
This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db into master. For more details
about the changes that this brings, see the WIP release notes:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
2015-12-13 21:03:13 +13:00
7bb16a5ccf Fix (unreported) broken background mode of Blender (due to OSD cleanup called also in background mode). 2015-11-10 10:38:41 +01:00
a5f4f1e2ce OpenSubdiv: Use pool for delayed OpenGL buffers free when freeing from non-main thread
This is really similar to what GPU module was already doing. There are number of
possible improvements still:

- Re-use allocated VAOs when requesting new ones instead of going to the trouble
  of freeing VAO and then re-creating it again.

- Move VAO handling to GPU module.

Fixes T46589: OpenSubdiv crash with drivers
2015-11-04 21:30:25 +05:00
e29f8c600b Reporting was done before before addons were loaded
On the very first start, reporting of missing engines wasn't working.
2015-09-22 16:53:07 +10:00
70f0499139 Fix for error reporting w/ a new-file
Reports are now initialized before reading startup.blend
2015-09-22 15:56:03 +10:00
89de6e9eac OpenSubdiv: Fix crash caused by accessing OpenGL vendor from non-main thread 2015-09-16 22:25:13 +05:00
067fe2719a Fix T45702: Editing smoke while viewport render and blender bug
Issue was caused by blender internal accessing data from DNA during rendering.

There's no simple solution to make stuff thread safe, so for now simply restart
rendering on frame update.
2015-08-27 12:10:01 +02:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
115c867190 Fix: opening missing file didnt remove in recent-files.txt
Refactor recent-file.txt handling, split into smaller functions.
It wasn't possible to write the current state to disk (depended on current context).
2015-08-09 13:12:21 +10:00
cdf2dbeb1f Cleanup: deprecate some G.fileflags comment others 2015-07-27 10:55:19 +10:00
3dd8f287e1 Render preview: Make preview render database lazily loaded
Gives about 5-10% of startup time improvement here.
2015-07-22 11:25:21 +02:00
3d36489672 OpenSubdiv: Commit of OpenSubdiv integration into Blender
This commit contains all the remained parts needed for initial integration of
OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU
backends which works in the following way:

- When SubSurf modifier is the last in the modifiers stack then GPU pipeline
  of OpenSubdiv is used, making viewport performance as fast as possible.

  This also requires graphscard with GLSL 1.5 support. If this requirement is
  not met, then no GPU pipeline is used at all.

- If SubSurf is not a last modifier or if DerivesMesh is being evaluated for
  rendering then CPU limit evaluation API from OpenSubdiv is used. This only
  replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG
  structures exactly the same as they used to be for ages now.

This integration is fully covered with ifdef and not enabled by default
because there are several TODOs to be solved first:

- Face varying data interpolation is not really cleanly implemented for GPU
  in OpenSubdiv 3.0. It is also not implemented for limit evaluation API.

  This basically means we'll have really hard time supporting UVs.

- Limit evaluation only works with adaptivly subdivided meshes so far, which
  basically means all the points of CCG are pushed to the limit. This gives
  different result from old code.

- There are some serious optimizations possible on the topology refiner
  creation, which would speed up initial OpenSubdiv mesh creation.

- There are some hardcoded asumptions in the GPU and DerivedMesh areas which
  could be generalized.

  That's something where Antony and Campbell can help, making it so the code
  is structured in a way which is reusable by all planned viewport projects.

- There are also some workarounds in the dependency graph to make sure OpenGL
  buffers are only freed from the main thread.

Those who'll be wanting to make experiments with this code should grab dev
branch (NOT master) from

  https://github.com/Nazg-Gul/OpenSubdiv/tree/dev

There are some patches applied in there which we're working on on getting
into upstream.
2015-07-20 22:29:26 +02:00
84b8ce32a4 Fix crash in background mode after the NDof deadzone commit 2015-07-02 15:59:12 +02:00
45b2218341 User Prefs for NDOF dead-zone
D1344 with edits
2015-07-01 13:45:19 +10:00
1cf1f48893 Cleanup: fix mismatch in printf formating (int/unsigned int).
Noisy and annoying with new gcc5...
2015-06-19 12:31:25 +02:00
80c0097210 Only initialize icons in background mode.
Also enable this for headless builds too.

Calling UI_icons_init would initialize matcaps, brushes etc...
2015-05-16 06:21:26 +10:00
b931afe55e Fix new 'custom previews/icons' py feature crashing in background mode.
We want this even without UI, some scripts may use it in a background processing
mode to avoid too heavy process in actual 'user' blender...
2015-05-15 20:12:25 +02:00
d30f664c04 Expose PreviewImage & custom icons to py API.
This commit mainly:

* Exposes PreviewImage struct in RNA, including ways for user to set images data.
* Adds a new kind of PreviewImage, using a file path and IMB_thumb to get image.
* Adds a new kind of custom icon using PreviewImage, unrelated to ID previews system.
* Adds a python API (utils.previews) to allow python scripts to access those custom previews/icons.

Note that loading image from files' thumbnails is done when needed (deferred loading), not
when defining the custom preview/icon.

WARNING: for release addons who would want to use this, please keep it to a strict minimum, really needed level.
We do not want our UI to explode under hundreds of different flashy icons!

For more info, see also the release notes of Blender 2.75 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Addons)
and the example/templates featured with Blender.

Patch by Campbell (ideasman42), Inês (brita) and Bastien (mont29).

Differential Revision: https://developer.blender.org/D1255
2015-05-11 16:37:15 +02:00
77e6a001a9 Fix T44376: Buttons context, invalid data access
Removing a scene from the buttons window would crash from a Python operator.
2015-05-04 16:01:20 +10:00
8d5e57748a Cleanup: WM_main_remove_notifier_reference
Assumed the `reference` pointer is an ID, currently true, but may not always be.
Add a callback specifically for this purpose since cleaning up notifiers and space-types are different operations.
2015-05-04 16:01:20 +10:00
da8a62adce Cleanup: naming for callback wrappers 2015-05-04 16:01:20 +10:00
252b0cf5d2 Cleanup: API naming use BKE_undo_ prefix 2015-04-18 18:25:07 +02:00
98f4106694 Metaball tessellation optimization (Octree to BVH)
Speedup is non-linear, 2x-10x faster is quite normal.
Patch T43678.

- Switched from an Octree to BVH.
- Finding first points of surface no longer "wastes" density function evaluation: every result is cached.
- Use MemArena instead of using own memory management.
- Correct calculation of metaelem bounding box.
- Remove mball_count(): mballs are now counted "on the go".
2015-04-07 13:19:50 +10:00
828c85a1bf sound module: Append functions with BKE (makes it easier to make them
out from local functions)
2015-03-26 11:35:41 +01:00
bd1e5eeab7 Blender will now use trilinear filtering by default 2015-03-19 20:05:31 +01:00
b5a14c381c Report total unfreed memory size on exit
Previously only number of unfreed blocks would have been printed,
which might not be totally enough during investigation process.
2015-02-19 02:08:09 +05:00
a0fd7ab28d Revert "Make version_update() callback being invoked when linking/appending datablocks"
This reverts commit fbc2909cef.

The reason for revert is that the commit made it so bpy.data is not set to any
of the new main (on both file open and file link/append) which basically totally
broke versioning code.

Needs some smarter solution there.
2015-01-15 14:22:28 +05:00
fbc2909cef Make version_update() callback being invoked when linking/appending datablocks
This way addons and render engines which needs to do versioning code on files will properly
do it when something is being linked or appended to the scene. Previously that callback was
only called for the local main only, making it impossible to do tweaks on linking.
2015-01-13 18:24:53 +05:00
c0805722ed GPencil Editing: Copy and Paste selected stroke segments with Ctrl-C and Ctrl-V 2015-01-01 12:49:59 +13:00
3253ed9e26 Put editor initialization before python.
Initially it was moved to allow setting keymaps of python defined menus
in C but looks like it breaks macro definition in python.

Thanks to Julian for tracking this down. It should fix T42485
2014-12-26 19:14:01 +01:00
915235c87a Cleanup: unused headers 2014-11-28 22:16:14 +01:00