- initialize the relative_path option in ED_fileselect_get_params(), saves initializing within every operators own init functions, some even trying to initialize a non existing property.
- don't set the operator default from the user preferece, operator property defaults should be static else python scripts for eg can get different defaults depending on user settings, this also wont get updated when user-defaults are edited so generally confusing & not good practice.
- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
* Separate out selection flags from file type flags, was bothering me since forever ;)
* Also renamed ACTIVEFILE to SELECTED_FILE to better reflect actual usage in code.
* Fix crash introduced with last commit, better check for valid selection
- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
Added two user preferences for filebrowser:
1. Hide Recent Locations
Requested by Kernon Dillon. Reason: People doing video tutorials might not want to expose the name of other projects they are working on.
2. Open Filebrowser in thumbnail view for images and movies
Requested by Sebastian König at the Blender Conference. Reason: In the past (and most likely still) some corrupt images or movies could crash the filebrowser when generating thumbnails. (crashes in ffmpeg, libtiff, libjpg). While many of those were solved, artists in a production environment might want to use this setting to prevent any crashes.
NOTE: the second setting should probably be set next time we create a new default startup.blend. Until then users need to switch this on manually in the User Preferences.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).
Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
modified the patch to store the string internally rather then an array of allocated string pointers, less hassle with memory allocation.
changed to use fnmatch, so *.foo is needed (not .foo as with the patch)
Patch by Alexander Kuznetsov
Reported by Chidozie Oku
From patch description:
"
Handler is now released on every exit from File Selector. For example pressing ctrl-up and then changing editor type
to another also releases the handler.
When an area is changed from SPACE_FILE, ED_fileselect_exit is called for clean up. It takes function of freeing folder
list and files (before it was done in cancel or exec functions) because they must be released on every exit anyway.
op!=null means cancel or exec was not executed so a handler was not released. ED_fileselect_exit then releases the handler
without changing screens.
"
Thanks!
For !WIN32 systems the fix was in ED_fileselect_set_params
(basically adding the first folder in the sfile->folders_prev list)
For WIN32:
I talked with Nathan (Jesterking) and he agreed that the fix in path_util.c was required too. Without that BLI_path_abs was always making WIN32 paths ending with \ to end with \\
(e.g. C:\Blender\ --> C:\Blender\\)
And this was making the folder to fail ISDIR tests.
path -> filepath (for rna and operators, as agreed on with elubie)
path -> data_path (for windowmanager context functions, this was alredy used in many places)
- smooth scrolling to editable button after new directory is created
(for now scrolling starts as soon as the mouse moves back to the file list area, for Matt to check if immediate scrolling is possible)
- fix for autocomplete directory, show first matching part if directory doesn't exist, otherwise won't work for directories starting with the same prefix like textures_walls and textures_grass for example.