* Close event probably happens when drawable is set to other window and this messes up drawing.
* Also fixes#25071 and possibly #22477 (somebody with osx has to re-test)
The old blocking "time cursor" wasn't working anymore.
Commit 32798 overlooked that the initialization was
needed.
Now bakes show it again. Note to self: it seems to flash
slightly (like 2.49), need to check on it one day.
- commented unused View3D->flag's
- popup dialog now centers over the mouse
- only overwrite image alpha with render settings on save if saving the render result.
- bpy.app.driver_namespace, read-only dictionary, edit in-place.
- reset on file load and new file.
- on errors the namespace used to be reset, this should not be needed.
simple example.
def driverFunc(val):
return val * val
bpy.app.driver_namespace['driverFunc'] = driverFunc
... now all drivers can access this function.
When report error was drawn in info header, using border select
or paint brushes flickered. Was caused by Triple Buffer method
not checking for correct redraw case.
Also made report redraws less aggressive, it was drawing the info
header all over with 50 FPS for 10 seconds. Made it 20 FPS, and
added code to only send notifiers for actual changes.
As todo note for future: animated UI options could get better
caching to cope with slower refreshes.
- Python calling operators didn't run WM_operator_properties_sanitize() so enum functions called from python were given a NULL context.
- PROP_ENUM_NO_CONTEXT and PROP_NEVER_NULL used the same value in the enum (possible conflict).
- missing break in operator context switch meant RGN_TYPE_CHANNELS was always being overwritten with RGN_TYPE_PREVIEW when calling operators (from r26692)
also added note that adjusting bone radius changes the parent bone for connected child bones, and fix typo on failing to read startup.blend (both pointed out by MikeS on IRC)
When using Material Nodes, there was no indication in Material
Property window which node was active. The context/channel widget
now shows this.
Better would be to be able to browse nodes in this list, and
to have option to preview only this material (not node tree
result). Enough todo for future :)
Also use const char in many other parts of blenders code.
Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
Doing F1-load a lot of times on same .blend could crash.
Janne karhu provided a potential fix, which is good to add
anyway. Will ask him to verify too.
Added XXX warning for these lines, after filesel exec no
context variables should be re-used. Is for later investigation.
Was causing compile troubles with MSVC:
wm_operators.c
C:\Program Files\Microsoft Visual Studio 9.0\VC\INCLUDE\io.h(322) : error C3163: '_write': attribute
s inconsistent with previous declaration
C:\Program Files\Microsoft Visual Studio 9.0\VC\INCLUDE\io.h(224) : see declaration of '_wri
te'
scons: *** [C:\blenderdev\b250\buildvc\source\blender\windowmanager\intern\wm_operators.obj] Error 2
Define WINVER=0x0501 for MinGW due to some stuff requres this winver, but
MinGW's default is 0x0400 (thanks AlexKu for point)
Better to replace all #include <windows.h> with #include "BLI_winstuff.h" to
avoid possibility of different functions prototypes in different modules.
Ton will work on moving the File menu out of the Info space before release.
notes.
- reply Operator isn't working anymore.
- UI for reports is commented out so its not mixed with the file menu.
When using a startup.blend without user prefs (themes etc) saved, Blender
crashed. Added a provision to then fall back to the compiled in startup,
including a print in console.
Issue: in user preferences window, using file selecting caused the
the userpref window to be saved, and not closing.
Reason: design error (by me) in using screen->full tag for denoting
a temporarily screen (like file window). Fixed by using a new
screen->temp variable for it.
System remained unstable though, noticed another issue with freeing
temp screens in wrong places. Seems nice stable now! Will check on
the wiki for relarted issues now.
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
WM_operator_poll() could fail in cases WM_operator_name_call() would succeed because calling the operator would setup the context before calling poll.
this would result in python raising an invalid error or menu items being greyed out.
now python can also check with an operator context:
bpy.ops.object.editmode_toggle.poll('INVOKE_SCREEN')
fix included in report from Martijn Berger (mberger)
made some small changes.
- use ints rather then unsigned long for printing, values are not likely to be very large.
- CMake remove strict flags from collada build dir since I had warnings in the collada headers.
- added xml2 to collada libraries else I couldnt get collada building.