Erwin Coumans
fbc977e48c
attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX.
2006-01-11 13:31:45 +00:00
Erwin Coumans
88a8508b34
Got the armatures, GLSL shaders and other snailrose changes to work for Linux.
...
now attempting to get this in cvs :)
2006-01-08 09:11:17 +00:00
Erwin Coumans
9f429be173
removed testing code
2006-01-07 02:00:44 +00:00
Erwin Coumans
bed24bc299
more work to get armatures/blender materials to work under non-windows platforms
2006-01-07 00:14:37 +00:00
Erwin Coumans
2e6d576182
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
...
Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates
See http://www.elysiun.com/forum/viewtopic.php?t=58057
2006-01-06 03:46:54 +00:00
Ton Roosendaal
205b6501a0
(Accidentally sent previous commit without message... is same stuff)
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gcc4 error fixes for compiling in OSX Tiger
Also; make using python framework default in makefiles
2005-06-08 18:55:49 +00:00
JLuc Peuriere
c78e44cdc5
big warning hunt commit
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lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
Chris Want
e926d392a8
OK, the game engine has been un-buildable on irix for long enough
...
-- I'm committing this change I had discussed on the mailing list
about a month ago.
2004-07-16 01:31:25 +00:00
Kester Maddock
b468bf726c
Lighting updates:
...
Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
2004-06-07 11:01:31 +00:00
Kester Maddock
2144f20b04
Use bitset instead of mucking around with <<, | and &
2004-05-16 12:55:05 +00:00
Kester Maddock
63048b6cf4
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
Kester Maddock
fd470d9623
* Only load needed extensions (ie none.)
...
* Fix bug in version query.
* First commit!
2004-03-31 12:20:02 +00:00
Nathan Letwory
00291b5cf4
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00