Commit Graph

38 Commits

Author SHA1 Message Date
03281c080c Cleanup: indentation 2018-05-13 08:32:47 +02:00
0414b0a0be Cleanup: add function to get class from space type 2018-05-13 08:13:13 +02:00
ece3634497 Cleanup: call toolsystem static methods directly
Note, may move these static methods into their own module.
2018-05-13 08:07:17 +02:00
78f13ee46c UI: use "none" icon if loading fails
Workaround for issues w/ two column layout when icons are missing.

Also fix reloading icons when some values aren't valid.
2018-04-30 13:57:47 +02:00
f4697b392d Tool System: change internal definitions (again)
Was using classes to define tools, however this makes it awkward to
dynamically generate them (we can do it, but its not very "Pythonic").

Move to a named tuple.
2018-04-30 12:14:46 +02:00
4218a94b1e UI: disable top-bar tool name drawing
Makes text jump about.
2018-04-29 18:03:01 +02:00
6f544f635b UI: fix toolbar groups w/ data_blocks 2018-04-29 16:24:40 +02:00
6e76a35f07 Tool System: support data-blocks in tools
Needed so tools can set the active brush.
2018-04-29 14:30:09 +02:00
f4ba7667dc UI: support tool generators (no visible change)
This allows toolbar definitions to dynamically generate tools,
needed for generating a tool list from brushes for eg.
2018-04-29 12:28:21 +02:00
ca7964c24b UI: fix toolbar not snapping properly with system DPI and display scale. 2018-04-28 20:50:47 +02:00
e1417c665d UI: split toolbar layout from button creation
Having single & multi-column checks inline were becoming unmanageable.

Use a generator to define the layout,
allows for easily adding different layouts in the future.
2018-04-28 11:42:53 +02:00
cfa1700792 UI: add loopcut & edge offset tools
Also fix minor layout bug.
2018-04-27 23:08:25 +02:00
0adabe33bd UI: respect separators for row layout 2018-04-27 20:03:43 +02:00
351d782286 UI: disable 3 column toolbars
They conflict a little with showing a narrow toolbar w/ text.
2018-04-27 18:20:48 +02:00
eb4c60124c UI: multi-column toolbar support 2018-04-27 18:02:45 +02:00
ca66112b29 Fix missing icons in non-portable local builds.
The problem is that some local path is always returned by
bpy_resource_path. The function does not enforce a check for existence
of the path in the low level code.

Since client code may indeed not care about existence of the directory,
I leave bpy_resource_path alone and patch the python code to check for
existence. An  extra argument that enforces the check might be a better
solution, but I will be leaving this to the UI team.
2018-04-27 17:10:39 +03:00
84a706a366 Minor fix, report missing instead of corrupt icon if file does not exist 2018-04-27 15:34:54 +03:00
85ea14df2f UI: support for tool settings in the top-bar
This uses the operators last used properties
to store settings to use on the next execution.
2018-04-27 14:17:12 +02:00
9504652687 UI: move tool definitions to classes
Originally it was nice to have a small list of definitions
with tools inline.

However we need to be able to define drawing functions for tools
which Python can't easily inline.

Use function for keymap definition,
support creating a function from a tuple as well
(handy for simple key-maps).
2018-04-27 13:55:04 +02:00
868c9ac408 UI: show active tool in the topbar 2018-04-27 10:50:11 +02:00
2fc5f3f378 UI: support icon reloading (F8 key) 2018-04-26 15:19:56 +02:00
b98311f847 Cleanup: avoid direct access to private class 2018-04-26 14:55:46 +02:00
4afbbb8cf9 UI: correct toolbar w/ text display
Missed in tuple to dict refactor.
2018-04-26 08:18:41 +02:00
f7d9db5e68 Missed last commit 2018-04-26 08:10:52 +02:00
52454f1290 UI: fix toolbar naming collision bug
Active tool name needed to be unique from all other tools.
This caused problems since different modes have different tools with the
same name (Armature/Mesh click to extrude for eg).

Tool names now only need to be unique per mode.
2018-04-26 08:09:03 +02:00
3e2edb160f UI: update tool docstring
Also assert on invalid tool definitions.
2018-04-26 07:39:15 +02:00
37ca6ef7d8 UI: use dict for tool definitions
Using tuple was becoming too cryptic - new settings needed to be added
last and the purpose of each wasn't very clear.
2018-04-26 07:31:39 +02:00
cdfc4c0d1d Search local before system path
This works in both cases,
where system path would return a path even when it's missing.
2018-04-25 14:13:32 +02:00
354dbdde01 UI: hide toolbar text when narrow 2018-04-24 16:33:38 +02:00
1da1288544 Check LOCAL datafiles if SYSTEM not found 2018-04-24 10:45:57 +02:00
3581b997d4 UI: use icons for the toolbar 2018-04-24 09:19:28 +02:00
642c1cabe5 Tool System: Don't add duplicate keymap items 2017-11-05 01:38:51 +11:00
4c53f2000f Cleanup: move tool-bar checks into functions
Also support separator in tool-bar sub-menus
2017-11-03 16:30:51 +11:00
920d09696e UI: store tool index of non-active tools 2017-11-02 23:30:01 +11:00
1ca3e1a91d UI: support nested tools in toolbar 2017-11-02 23:05:13 +11:00
d2e39edae8 UI: draw active tool pushed in 2017-11-02 15:52:16 +11:00
f9b2a7879b Skip loading tool keymaps in background mode 2017-10-26 22:04:48 +11:00
e1e7b6db2e WM: Initial Tool System
The tool-system it's self is primitive and may be changed.

Adding to 2.8 to develop operators and manipulators as tools.

Currently this is exposed in the toolbar, collapsed by default.
Work-flow remains unchanged if you don't change the active tool.

Placing the 3D cursor is now a Click instead of a Press event,
this allows tweak events to be mapped to tools such as border select,
keeping click for 3D cursor placement when selection tools are set.
2017-10-21 16:39:35 +11:00