Commit Graph

104 Commits

Author SHA1 Message Date
525364be31 Cleanup: reduce indirect DNA header inclusion
Remove DNA headers, using forward declarations where possible.

Also removed duplicate header, header including it's self
and unnecessary inclusion of libc system headers from BKE header.
2020-12-15 12:34:14 +11:00
aa3a4973a3 Cleanup: use ELEM macro 2020-11-06 12:32:54 +11:00
048c5580c2 Revert "CleanUp: Introduce eMeshBatchDirtyMode enum"
This reverts commit 0796807720.
2020-10-09 07:25:43 +02:00
0796807720 CleanUp: Introduce eMeshBatchDirtyMode enum
It used to be an `int mode`.
2020-10-07 16:18:12 +02:00
ab95cdaba9 GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.

This is a cleanup commit, there is no functional change.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
156448ba4b Cleanup: Draw, Clang-Tidy else-after-return fixes (incomplete)
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/draw` module. Not all warnings are addressed
in this commit.

No functional changes.
2020-08-07 12:01:40 +02:00
cc0819aee1 Fix (unreported) wrong hair vertex colors
This was already fixed in rB985f33719ce9 once.
But resurfaced after rB7070e4c15e6c [which just reverted a bit too much
;)].

Spotted while looking into T75263.

Differential Revision: https://developer.blender.org/D7308
2020-04-06 12:19:02 +02:00
973e1f9d9a Cleanup: use term 'attr' instead of 'attrib'
This was already the case in most parts of the GPU API.
Use full name for descriptive-comments.
2020-04-03 17:25:58 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
fd53b72871 Objects: Eevee and workbench rendering of new Volume, Hair, PointCloud
Only the volume drawing part is really finished and exposed to the user. Hair
plugs into the existing hair rendering code and is fairly straightforward. The
pointcloud drawing is a hack using overlays rather than Eevee and workbench.

The most tricky part for volume rendering is the case where each volume grid
has a different transform, which requires an additional matrix in the shader
and non-trivial logic in Eevee volume drawing. In the common case were all the
transforms match we don't use the additional per-grid matrix in the shader.

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6955
2020-03-18 11:23:05 +01:00
14deacdc22 Merge branch 'blender-v2.82-release' 2020-01-28 18:39:58 +01:00
b2034c6ba2 Fix T62730 Overlay: Selected edit hair points highlight is incorrect
This was due to the fact the drawing code was expecting the editpoints
to be equaly spaced. Reuse the code in particle.c to output the select
mask in red color channel of the particle (which is unused in new code).
2020-01-28 18:28:48 +01:00
6eaf51ef3e DRW: Use USHORT for vertex color and upload them in linear color to the GPU
This way we remove the need for the srgb boolean uniform and a lot of code complexity. However, mesh update is going to be a bit slower.

I did not benchmark the performance impact.

This also fix a typo in draw_cache_impl_particles.c and fix hair not using vertex color in workbench.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6610
2020-01-17 16:29:20 +01:00
ba5bbf14f9 Fix T71532 EEVEE: Hair UV/Color attributes not working 2020-01-14 16:55:11 +01:00
9516921c05 Overlay Engine: Refactor & Cleanup
This is the unification of all overlays into one overlay engine as described in T65347.

I went over all the code making it more future proof with less hacks and removing old / not relevent parts.

Goals / Acheivements:
- Remove internal shader usage (only drw shaders)
- Remove viewportSize and viewportSizeInv and put them in gloabl ubo
- Fixed some drawing issues: Missing probe option and Missing Alt+B clipping of some shader
- Remove old (legacy) shaders dependancy (not using view UBO).
- Less shader variation (less compilation time at first load and less patching needed for vulkan)
- removed some geom shaders when I could
- Remove static e_data (except shaders storage where it is OK)
- Clear the way to fix some anoying limitations (dithered transparency, background image compositing etc...)
- Wireframe drawing now uses the same batching capabilities as workbench & eevee (indirect drawing).
- Reduced complexity, removed ~3000 Lines of code in draw (also removed a lot of unused shader in GPU).
- Post AA to avoid complexity and cost of MSAA.

Remaining issues:
- ~~Armature edits, overlay toggles, (... others?) are not refreshing viewport after AA is complete~~
- FXAA is not the best for wires, maybe investigate SMAA
- Maybe do something more temporally stable for AA.
- ~~Paint overlays are not working with AA.~~
- ~~infront objects are difficult to select.~~
- ~~the infront wires sometimes goes through they solid counterpart (missing clear maybe?) (toggle overlays on-off when using infront+wireframe overlay in solid shading)~~

Note: I made some decision to change slightly the appearance of some objects to simplify their drawing. Namely the empty arrows end (which is now hollow/wire) and distance points of the cameras/spots being done by lines.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6296
2019-12-02 13:15:52 +01:00
89cc5c2bd3 Fix Particles: Keyed Physics crash when clicking on a particle slot
without a valid target

rB95b9680597f5 introduced code that would skip creation of GPUVertBuf
for ParticlePointCache if the keyed physics would not have a valid
target. Missing vertex buffer would lead to assert/crash.

This code is now removed (dont see a reason why this was done? afaict
2.79 also just displayed the particles without physics in this case and
this seems to be working just fine in 2.8 as well)

part of T69741

Reviewers: fclem

Maniphest Tasks: T69741

Differential Revision: https://developer.blender.org/D5781
2019-09-13 22:15:58 +02:00
b2b52c6c91 Fix T69432: Hair particle editmode: hiding not working
PTCacheEditPoint flag PEP_HIDE was not respected at all...

Reviewers: brecht

Maniphest Tasks: T69432

Differential Revision: https://developer.blender.org/D5739
2019-09-10 13:15:29 +02:00
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
526876a634 Fix T61770 Multiple Hair Systems Not visible while in particle edit mode
The check was for the whole object instead of individual particle system.
2019-07-10 14:44:09 +02:00
1715c396e4 Fix T65534 Eevee don't respect active UVmap 2019-07-08 18:09:52 +02:00
7070e4c15e Revert "Particle system: Move runtime data to runtime field"
This reverts commit 36faf739a7.

Somewhat annoying but this change had some unforeseen consequences,
which lead to an actual bug.

Since this change was not sufficient to get original report fixed
is easier to simply revert for now.

Fixes T65842: Hair disappears when clicking on particle system name
2019-06-21 12:09:45 +02:00
985f33719c Fix T65844: wrong eevee hair when vertex colors are used as input
- was using wrong offset [index instead of index * 4]
- also minor correction to variable naming

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5082
2019-06-16 08:34:19 +02:00
36faf739a7 Particle system: Move runtime data to runtime field
Allows it to be preserved during copy-on-write update when on-geometry
related update is needed.

This is a required part for T63537, where we need to preserve the entire
evaluation data when object is tagged for only RECALC_COPY_ON_WRITE.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5023
2019-06-13 11:34:01 +02:00
77f5210f22 GPU: Remove GPU_INDEX_U8
This type of indices is not natively supported on modern GPU and
gives warning on some implementation. The memory savings it
provides is also quite minimal and unlikely to be visible on
nowadays hardware.

This remove some uneeded struct members and makes primitive
restart always enabled by default. This can be broken by addons
if they are not careful enough but many other states have this
problem.

Also leverage GL_PRIMITIVE_RESTART_FIXED_INDEX if
ARB_ES3_compatibility is supported. This removes all API calls
to change restart index depending on indices length.
2019-05-30 13:42:21 +02:00
c265e25bb1 Correct switched values in the previous commit. 2019-04-24 13:31:35 -03:00
fa4201f82d Fix T62701: Hair edit mode crashes on some old AMD Radeon drivers.
The crash is related to the format, but the real reason is unknown.
2019-04-24 13:19:02 -03:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
af3f4f29e4 DRW: Fix hair count being limited by recent refactor
This was making Autumn being half naked.

Issue was introduced by rBe72dc667c4d3
2019-04-04 14:44:19 +02:00
16694ed408 Cleanup: redundant use of string formatting functions 2019-03-24 16:09:46 +11:00
e72dc667c4 Fix T61475 Particle edit does not render children if path step > 7
Gives 2 more bits to the segment count. Also subtract 1 because segment
count cannot be negative.
2019-03-19 14:26:30 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
68cab3aff6 Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
2019-01-29 08:32:25 +11:00
19b5f5493c Cleanup: draw manager headers 2019-01-26 20:08:52 +11:00
a4fe338dd8 Cleanup: add missing braces to draw manager 2019-01-25 07:12:13 +11:00
8e08e323a7 Fix T59484: Particles Lattice deform fails
this was working for object/collection display/render but lattice was
not taken into account for non object/collection display/render types
(halo, axis, cross, circle, ...)

Reviewers: sergey, brecht

Maniphest Tasks: T59484

Differential Revision: https://developer.blender.org/D4096
2018-12-18 14:39:45 +01:00
36da85ebeb Cleanup: style 2018-11-28 11:24:45 +11:00
32ab0647a5 DRW: Implement Hair Weight drawing
Fixes T57931 Particle weight edit mode is not supported.

There is a bug that prevent refresh of the toolsettings on which is based
the weight / non-weight display selection (see T58086).
2018-11-27 13:49:22 +01:00
fb262f942e Cleanup: style, includes 2018-11-27 08:01:54 +11:00
0b0322099c Fix T57930 : Wrong hair shading in particle edit mode
Implement strand selection visualisation but without any shading.

I think this is not the overlay job to draw the strands shaded.

We can already view the children strands shaded for now but we might add
an option to draw the shaded strand instead of (or in addition to) the
guide strand.
2018-11-26 21:25:33 +01:00
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
Dalai Felinto
613523d5f5 Rename: *_batch_cache_dirty > *_batch_cache_dirty_tag 2018-08-23 10:20:16 -03:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
804205babe Cleanup: rename 'ct' to 'len' for gawain 2018-07-08 13:05:41 +02:00
392ed710d6 Cleanup: rename 'ct' to 'len' for size vars 2018-07-08 12:50:00 +02:00
9d43ed521c Cleanup: abbreviate unsigned types (draw manager) 2018-07-08 12:49:03 +02:00
25a223c3bd Draw: Use more proper particles index lookup 2018-06-25 18:22:27 +02:00
d8f9ec1547 Particles: Support changing modifiers during particle edit mode
The idea is to only use pointers to particles in original object when
creating an edit structure. The derived mesh we get from evaluated
object.

The rest of the commit is just keeping pointers in sync.
2018-06-19 15:28:33 +02:00
0ff87e3a60 Cleanup: code style 2018-06-15 20:55:37 +02:00