Commit Graph

113 Commits

Author SHA1 Message Date
91346755ce Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
2023-02-12 14:56:05 +11:00
38c7fd36ff Refactor: Rename Object->imat to Object->world_to_object
The goal is to improve clarity and readability, without
introducing big design changes.

Follows the recent obmat to object_to_world refactor: the
similar naming is used, and it is a run-time only rename,
meaning, there is no affect on .blend files.

This patch does not touch the redundant inversions. Those
can be removed in almost (if not all) cases, but it would
be the best to do it as a separate change.

Differential Revision: https://developer.blender.org/D16367
2022-11-02 15:42:23 +01:00
f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00
cc12f3e0ba Cleanup: fix various typos
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D15588
2022-08-03 19:28:05 +02:00
8e4c3c6a24 Cleanup: Make curve deform argument optional
The "dir" argument to `BKE_where_on_path` was only actually
used in a few places. It's easier to see where those are if there
isn't always a dummy argument.
2022-04-13 19:22:10 -05:00
ddf189892c Cleanup: Rename original curve object type enum
This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.

Ref T95355

To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
 `Curves`
- In the longer term (no immediate plans), use a proper data block for
  3D text and surfaces.

Differential Revision: https://developer.blender.org/D14114
2022-02-18 09:50:29 -06:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
59a7095f79 Cleanup: use consistent copyright location, move descriptions
Order copyright immediately after the license block,
this was done almost everywhere with a few exceptions.

Remove authors from a few files (we had already removed "Contributors"
section however with old patches being applied this gets added back in).

Also move descriptive text into the doxygen comment block under \file.
In some cases remove the text as it was accidentally copied.
2022-02-09 16:00:16 +11:00
Bastien Montagne
e9fc25835f Remove internal proxy code, and deprecate related DNA data.
Part of T91671.

Not much else to say, this is mainly a massive deletion of code.

Note that a few cleanups possible after this proxy removal were kept out
of this commit to try to reduce a bit its size.

Reviewed By: sergey, brecht

Maniphest Tasks: T91671

Differential Revision: https://developer.blender.org/D13995
2022-02-04 09:30:44 +01:00
a0bb6bb4d6 Fix T89564: Spline IK breaks when it is far away from the world origin
The isect_line_sphere algorithm became very imprecise when the line and
the sphere were reasonably far away from the world origin.

This would lead to no intersections being reported even if there was a
guaranteed intersection (line crossing from inside the sphere to the
outside).

To fix this we now use the secant root finding method to get an
intersection point. This is much more stable and robust it seems.
2021-11-26 18:24:58 +01:00
2ea565b0ec Cleanup: improve naming and comments of scene frame/ctime functions
Confusingly, BKE_scene_frame_get did not match the frame number as expected by
BKE_scene_frame_set. Instead it return the value after time remapping, which
is commonly named "ctime".

* Rename BKE_scene_frame_get to BKE_scene_ctime_get
* Add a new BKE_scene_frame_get that matches BKE_scene_frame_set
* Use int/float depending if fractional frame is expected
2021-07-12 17:41:15 +02:00
5bbbc98471 Cleanup: spelling in comments 2021-07-07 13:42:46 +10:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
b0271e4f05 Fix T88065: Spline-IK bone position calculation fails in some cases
Fix trying to use cross product on parallel vectors.

Fix intersection checks failing because we run into floating point
issues with very small numbers.
2021-05-06 18:55:22 +02:00
937b843944 Cleanup: spelling 2021-04-14 12:11:03 +10:00
d851fc3ad6 Fix T77330, T81704: Spline IK doesn't preserve bone scale correctly
Previously, the bone position outside of "fit to curve length" mode was
incorrect.

It assumed that the curve was completely straight with no bends or
turns. This would lead to bones being scaled down as their final
position would be servery underestimated in some cases.

The solution is to do a sphere -> curve intersection test to see where
to put the bones while still preserving their length. As we are using
the tessellated curve data this essentially boils down to us doing a
sphere -> line intersection check.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10849
2021-04-13 19:18:48 +02:00
cf2baa585c Fix T81707: Spline IK Joints "Floating" above curve
The issue was that where_on_path uses a resampled curve to get the data
from the curve. This leads to disconnects between the curve the user
sees and the evaluated location data.

To fix this we simply use the actual curve data the user can see.

The older code needed a cleanup either way as there were hacks in other
parts of the code trying to work around some brokenness. This is now
fixed and we no longer need to clamp the evaluation range to 0-1 or make
helper functions to make it do what we actually want.

Reviewed By: Campbell, Sybren

Differential Revision: http://developer.blender.org/D10898
2021-04-08 15:52:33 +02:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
2a8b987e9e Fix T83422: Dimensions incorrect after undoing if it has modified geometry.
Root of the issue is that `BKE_object_eval_boundbox` (that ports back
evaluated bbox to orig object during active depsgraph evaluation) is
only called when object's geometry actually is evaluated.

However, with new undo, often Object itself can be changed by undo,
without requiring its geometry to be re-evaluated, which was leading to
the evaluated bbox not being copied back into orig object anymore.

Fixing that by moving bbox copying-to-orig code into
`BKE_object_sync_to_original` instead, which is always executed when
object is evaluated (as hinted by the comment above
`BKE_object_eval_boundbox` actually).

Also allows to cleanup code for armature eval, apparently.

Maniphest Tasks: T83422

Differential Revision: https://developer.blender.org/D9789
2021-01-11 17:59:21 +01:00
ddf4f28968 Cleanup: reduce variable scope 2020-09-09 15:43:27 +02:00
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
d2db481dc7 Cleanup: Blendkernel, Clang-Tidy else-after-return fixes (incomplete)
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module. Not all warnings are
addressed in this commit.

No functional changes.
2020-07-03 18:18:16 +02:00
b5253159b6 Cleanup: split BKE_anim.h and anim.c into smaller pieces
The files are now split up into the following sections:
- `BKE_anim_path.h` and `anim_path.c` for path/curve functions.
- `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for
  animation visualization (mostly motion paths).
- `BKE_duplilist.h` for DupliList function declarations. These were
  already implemented in `object_dupli.c`, so they were rather out of
  place being declared in `BKE_anim.h` in the first place.

No functional changes.
2020-04-03 12:13:51 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
ade2129f14 Fix T70901: Pose bone with Armature Constraint moves in wrong direction
A regression since previous fix for proxy. Restore old code for copying
values to an original pose channel.
2019-10-17 16:20:14 +02:00
f45127c6cb Fix T70740: Clicking on proxy bone makes original one jump to initial location
Caused by what appears to be a missing flush from evaluated bone back to
original, which then makes it so copy-on-write operation happening after
click (to synchronize selection flags) pushes original bone to its initial
position.

Differential Revision: https://developer.blender.org/D6051
2019-10-17 11:59:48 +02:00
5115759fdd Cleanup: Fix naming of a function 2019-10-17 11:51:02 +02:00
eac0f35845 Fix T65134: Duplicated proxies in several scenes don't work
This is something which worked in Blender 2.79.
Need to do special trickery to ensure peoxy_from points to a
proper object.

Differential Revision: https://developer.blender.org/D6040
2019-10-10 16:13:54 +02:00
c8e775180b Fix crash when loading a file with existing proxy, and lib has been edited.
Editing a lib char should never, ever be done once you have proxies of
it in your project, that will most certainly break a lot of things...

But at leats let's try no to crash here.
2019-08-19 16:48:04 +02:00
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
58bfe93db6 Spline IK: fix a scaling hiccup as bones roll off the end of the curve. 2019-05-08 17:17:15 +03:00
37eb109014 Spline IK: support using both original scaling and volume preservation.
Add a new option that makes the Spline IK solver apply volume
preservation on top of the original scaling, considering the
pre-IK scale of the bone as the goal volume to be preserved.

This basically works similar to the Stretch To constraint, and
allows easily rigging a stretchy chain that uniformly follows
its parent's scaling.

Since the Stretch To behavior is more familiar, the new option
is on by default for newly created Spline IK constraints.
2019-05-07 19:54:36 +03:00
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
735515a3f9 Cleanup: style, use braces for blenkernel 2019-04-22 19:48:17 +10:00
638938e5a8 Armature: remove remains of the object-level deformation data cache.
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the
armature level cache only holds one quaternion value per bone.
It can also be moved to runtime, and the structure removed.

This has an additional effect that, as far as I can tell, now
the Armature modifier can run as soon as all of the bones it
actually needs are done, thus making T59848 a purely depsgraph
level problem.
2019-04-18 23:19:44 +03:00
7ec6bca92f Fix T63332: backup and restore bPoseChannel_Runtime data during COW. 2019-04-18 21:32:17 +03:00
8afb13019d Cleanup: Silence compiler warning with release builds 2019-04-17 10:54:56 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ad9275ed4e Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).

This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4687
2019-04-16 18:41:57 +03:00
e2102e9917 Spline IK: fix continuity issues with influence and curve end rolloff.
Mainly, scaling needs to be continuously faded out in these cases.
Plus, in the case of end roll-off, it seems better to integrate into
this general fading system, instead of ad-hoc interpolation of tail.
2019-04-15 21:53:35 +03:00
860a9f979d Fix copy & paste mistake in assert. 2019-04-14 22:18:00 +03:00
3731729b96 Depsgraph: fix hard CTD on dependency cycles through POSE_INIT.
As reported in T63582, it can cause chan_array to be not ready.
To reliably avoid crashing, the only easy way seems to be to
create the index during COW -- maybe @sergey has a better idea.
2019-04-14 21:55:30 +03:00
6a59e12364 Fix T59622: dependency problems with Spline IK.
The bug is caused by problems in the dependency graph. Unfortunately,
fixing is not just a matter of fixing the graph, because correct
dependencies would cause a cycle here and in other reasonable use
cases. The real fix thus requires refactoring Spline IK to require
curve data only in the actual evaluation phase, and not in POSE_INIT_IK.

In addition, this separates the normal bone evaluation loop from
Spline IK computations for two reasons:

- That still needs to be done even if spline IK can't evaluate
  due to missing curve data.

- It should reduce issues with induced shearing, as Spline IK now
  controls how parent-child relations are handled in the chain, and
  can take care to only carry over rotation and location.
2019-04-14 18:59:27 +03:00
3d8790faf1 Fix T62048: crash when turning off curve path animation with Spline IK.
Both fix missing depsgraph flag, and gracefully give up on missing data.
2019-04-13 17:36:57 +03:00
0bb57c5acc Make B-Bone deformation code more robust with bad cached segment data.
Various dependency graph problems can cause obsolete data to reach the
armature modifier, so add checks to reduce the chance of crashing.
2019-03-12 12:38:31 +03:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
3b57a0d854 Cleanup: remove original author
Missed when removing contributors.
2019-02-02 02:32:20 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00