Solves long-standing issue when dependencies of disabled modifiers are
evaluated.
Simple test case: no drivers or animation. Manually enabling modifier
is expected to bring FPS up, enabling modifier will bring FPS (sine
evaluation can not be avoided)
F13336690
More complex test case: modifier visibility is driven by an animated
property. In am ideal world FPS during property being zero is fast
and when property is 1 the FPS is low.
F13336691.
Differential Revision: https://developer.blender.org/D15625
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069