Commit Graph

1114 Commits

Author SHA1 Message Date
3dcd4df70c UI: support the primary clipboard for console & 3D text selection
Only the text editor supported the primary clipboard & only for modal
selection. Now selecting text in the console & 3D text editing also
sets the primary clipboard under X11 & Wayland.

Notes:

- Pasting from the primary clipboard isn't yet exposed in the key-map
  so in practice it's only useful for pasting text outside of Blender.
- Use skip-save option when pasting from the primary selection
  so this is never used by the regular paste shortcut.
- This commit adds a primary-clipboard flag to WM_capabilities_flag() so
  creating the the copy-buffer is only performed when necessary.
2023-03-24 17:09:39 +11:00
f78f05c749 Refactor: U.dpi_fac -> U.scale_factor
A renaming of UI scale factors from names that imply a relationship to
monitor DPI to names that imply that they simply change "scale"

Pull Request: blender/blender#105750
2023-03-17 04:19:05 +01:00
64189ea52f UI: "vertex keys" -> "shape keys"
These are generally referred to as "shape keys"

Pull Request #104887
2023-02-17 16:43:26 +01:00
91346755ce Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
2023-02-12 14:56:05 +11:00
0381fe7bfe Cleanup: update username in code-comments: campbellbarton -> ideasman42
Gitea migration changed my username, update code-comments.
2023-02-09 11:33:48 +11:00
4bef5f3df7 Cleanup: move some undo related files to C++
For continued testing in D14139. Also see T103343.
2023-01-23 00:33:55 +01:00
66dee44088 CMake: quiet references to undeclared variable warnings
These warnings can reveal errors in logic, so quiet them by checking
if the features are enabled before using variables or by assigning
empty strings in some cases.

- Check CMAKE_THREAD_LIBS_INIT is set before use as CMake docs
  note that this may be left unset if it's not needed.
- Remove BOOST/OPENVDB/VULKAN references when disable.
- Define INC_SYS even when empty.
- Remove PNG_INC from freetype (not defined anywhere).
2023-01-19 17:10:42 +11:00
9e5e2aa775 Cleanup: rename Mesh/Curve/MetaBall loc/size/texflag
Struct members loc/size were misleading as they read as if the object
data stored object level transform channels. Rename these to match RNA
with a `texspace_*` prefix to make it clear these struct members only
apply to texture-space transform.

Also rename ME_AUTOSPACE & ME_AUTOSPACE_EVALUATED to
ME_TEXSPACE_FLAG_AUTO & ME_TEXSPACE_FLAG_AUTO_EVALUATED.
2023-01-18 17:20:10 +11:00
77c3e0895d Cleanup: quiet -Wcomma warnings with clang 2023-01-05 17:02:43 +11:00
38c7fd36ff Refactor: Rename Object->imat to Object->world_to_object
The goal is to improve clarity and readability, without
introducing big design changes.

Follows the recent obmat to object_to_world refactor: the
similar naming is used, and it is a run-time only rename,
meaning, there is no affect on .blend files.

This patch does not touch the redundant inversions. Those
can be removed in almost (if not all) cases, but it would
be the best to do it as a separate change.

Differential Revision: https://developer.blender.org/D16367
2022-11-02 15:42:23 +01:00
f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00
Laurynas Duburas
f3f0ea8dc2 Curve: Retain active NURBS curve after point deletion
Before, the active spline index and the active point index were always
cleared. Now the active index is only cleared when the curve/surface is
deleted. This was accomplished by making the surface patch delete
function handle that correctly. The spline deletion already handled it.

This fixes only vertex deletion mode.
Fixes problem mentioned in T101160.

Differential Revision: https://developer.blender.org/D16133
2022-10-07 16:33:50 -05:00
331f850056 Cleanup: redundant parenthesis 2022-10-07 22:55:03 +11:00
12fdf9069a BLF: Editing Text with Combining Characters
Corrections for caret insertion & movement and deletion for text
strings that include non-precomposed diacritical marks (Unicode
combining characters).

See D15659 for more details and examples.

Differential Revision: https://developer.blender.org/D15659

Reviewed by Campbell Barton
2022-09-27 08:40:36 -07:00
fbd78a8d78 Cleanup: use ELEM macro 2022-09-23 15:29:21 +10:00
95f05a6a4b Cleanup: spelling in comments 2022-09-16 18:14:33 +10:00
Damien Picard
a869fcd686 I18n: disambiguate and extract a few messages
Disambiguate:
- Lower / Upper (case)
- Spray (ocean modifier)
- Keep Original (clip, grease pencil, object)
- Screen [space] (inside some enum items, mostly)
- Cast Shadow ("shadow that is cast", not "to cast a shadow")

Extract:
- Line Art Light Reference Near and Far
- Mesh vertex attribute domain: Vertex

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15938
2022-09-15 11:38:45 +02:00
Monique Dewanchand
68589a31eb ViewLayer: Lazy sync of scene data.
When a change happens which invalidates view layers the syncing will be postponed until the first usage.
This will improve importing or adding many objects in a single operation/script.

`BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing
`BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection`
or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`.

Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a
view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be
reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out.

This patch has been added to discuss the details and consequences of the current approach. For clarity
the call to BKE_view_layer_ensure_sync is placed close to the getters.
In the future this could be placed in more strategical places to reduce the number of calls or improve
performance. Finding those strategical places isn't that clear. When multiple operations are grouped
in a single script you might want to always check for resync.

Some areas found that can be improved. This list isn't complete.
These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer.
The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce
performance compared to master, but will be fixed by the additional patches.

**Object duplication**
During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled
the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate
and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}).

**Object add**
`BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the
view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`).
We should make the selection and activation optional. This would make it possible to add multiple objects
without having to resync per object.

**Postpone Activate Base**
Setting the basact is done in many locations. They follow a rule as after an action find the base and set
the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which
base will be set in the basact during the next sync, reducing the times resyncing needs to happen.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:34:38 +02:00
Monique Dewanchand
23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00
17bc292530 Cleanup: remove ED_types.h & ACTIVE, DESELECT definitions
- ACTIVE flag is no longer in use.

- DESELECT was used in some places as an alias for false,
  even though this could arguably help readability, in practice this
  was often passed with a selection flag leading to confusing calls
  such as `select_beztriple(bezt, DESELECT, SELECT, HIDDEN)`.
  Replace SELECT/DESELECT with true/false in these cases.

- Remove ED_types.h. Add a 'SELECT' definition to DNA_anim_types.h,
  for fcurve_test, we could use a shared DNA header, or remove use of
  the define entirely in favor of typed enums.
2022-09-08 12:08:20 +10:00
6c6a53fad3 Cleanup: spelling in comments, formatting, move comments into headers 2022-09-06 16:25:20 +10:00
Monique Dewanchand
17501c146e Cleanup: Remove/replace View Layer macros.
This patch is a cleanup required before refactoring the view layer syncing
process {T73411}.

* Remove FIRSTBASE.
* Remove LASTBASE.
* Remove BASACT.
* Remove OBEDIT_FROM_WORKSPACE.
* Replace OBACT with BKE_view_layer_active_object.
* Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15799
2022-09-01 10:22:43 +02:00
a296b8f694 GPU: replace GLEW with libepoxy
With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.

This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.

libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.

Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.

Ref T76428

Differential Revision: https://developer.blender.org/D15291
2022-08-15 16:10:29 +02:00
77f41da5f1 Cleanup: spelling 2022-08-10 16:23:11 +10:00
c7a7aee004 Cleanup: use own username in code-comment tags 2022-08-09 14:18:18 +10:00
Laurynas Duburas
476de3b463 Surfaces: Enhanced edit mode extrude tool for NURBS
Adds support for extrusion from more than one edge and from inner
lattice legs. Also fixes extrusion from one point. Implemented in two
steps. At first so called "copy intervals" are calculated according to
selected control points. Then those are used to copy control points to
the new surface patch. See the differential revision for a video.

Differential Revision: https://developer.blender.org/D15524
2022-08-05 13:17:08 -05:00
2eeedbbca9 Cleanup: add ISMOUSE_MOTION macro
Replace verbose ELEM(..) usage, now each kind of mouse event has it's
own macro.
2022-07-21 16:23:33 +10:00
9dfabc1de3 Cleanup: remove redundant event->val check for 3D text insertion 2022-07-14 22:01:43 +10:00
Damien Picard
1571ee66b5 I18N: Allow translating newly added GP data names, and a missing Surface one. 2022-07-14 10:01:09 +02:00
411bcf1fe7 Cleanup: simplify 3D text insert, remove checks for ascii escape codes
3D text included checks for escape codes such as \n\r\b which have not
been included in wmEvent.ascii since [0] (2009).

Remove these and use more straightforward logic for overriding the
events text input.

[0] 66437a62a7
2022-07-14 17:04:22 +10:00
d6fef73ef1 WM: Remove ASCII members from wmEvent & GHOST_TEventKeyData
The `ascii` member was only kept for historic reason as some platforms
didn't support utf8 when it was first introduced.

Remove the `ascii` struct members since many checks used this as a
fall-back for utf8_buf not being set which isn't needed.
There are a few cases where it's convenient to access the ASCII value
of an event (or nil) so a function has been added to do that.

*Details*

- WM_event_utf8_to_ascii() has been added for the few cases an events
  ASCII value needs to be accessed, this just avoids having to do
  multi-byte character checks in-line.

- RNA Event.ascii remains, using utf8_buf[0] for single byte characters.

- GHOST_TEventKeyData.ascii has been removed.

- To avoid regressions non-ASCII Latin1 characters from GHOST are
  converted into multi-byte UTF8, when building X11 without
  XInput & X_HAVE_UTF8_STRING it seems like could still occur.
2022-07-14 15:59:19 +10:00
011327224e Transform Snap: nearest face snap mode, snapping options, refactoring.
This commit adds a new face nearest snapping mode, adds new snapping
options, and (lightly) refactors code around snapping.

The new face nearest snapping mode will snap transformed geometry to the
nearest surface in world space. In contrast, the original face snapping
mode uses projection (raycasting) to snap source to target geometry.
Face snapping therefore only works with what is visible, while nearest
face snapping can snap geometry to occluded parts of the scene. This new
mode is critical for retopology work, where some of the target mesh
might be occluded (ex: sliding an edge loop that wraps around the
backside of target mesh).

The nearest face snapping mode has two options: "Snap to Same Target"
and "Face Nearest Steps". When the Snap to Same Object option is
enabled, the selected source geometry will stay near the target that it
is nearest before editing started, which prevents the source geometry
from snapping to other targets. The Face Nearest Steps divides the
overall transformation for each vertex into n smaller transformations,
then applies those n transformations with surface snapping interlacing
each step. This steps option handles transformations that cross U-shaped
targets better.

The new snapping options allow the artist to better control which target
objects (objects to which the edited geometry is snapped) are considered
when snapping. In particular, the only option for filtering target
objects was a "Project onto Self", which allowed the currently edited
mesh to be considered as a target. Now, the artist can choose any
combination of the following to be considered as a target: the active
object, any edited object that isn't active (see note below), any non-
edited object. Additionally, the artist has another snapping option to
exclude objects that are not selectable as potential targets.

The Snapping Options dropdown has been lightly reorganized to allow for
the additional options.

Included in this patch:

- Snap target selection is more controllable for artist with additional
  snapping options.
- Renamed a few of the snap-related functions to better reflect what
  they actually do now. For example, `applySnapping` implies that this
  handles the snapping, while `applyProject` implies something entirely
  different is done there. However, better names would be
  `applySnappingAsGroup` and `applySnappingIndividual`, respectively,
  where `applySnappingIndividual` previously only does Face snapping.
- Added an initial coordinate parameter to snapping functions so that
  the nearest target before transforming can be determined(for "Snap to
  Same Object"), and so the transformation can be broken into smaller
  steps (for "Face Nearest Steps").
- Separated the BVH Tree getter code from mesh/edit mesh to its own
  function to reduce code duplication.
- Added icon for nearest face snapping.
- The original "Project onto Self" was actually not correct! This option
  should be called "Project onto Active" instead, but that only matters
  when editing multiple meshes at the same time. This patch makes this
  change in the UI.

Reviewed By: Campbell Barton, Germano Cavalcante

Differential Revision: https://developer.blender.org/D14591
2022-06-29 20:52:00 -04:00
1064bf58c3 Cleanup: differentiate region/screen relative coordinates
- Avoid ambiguity which caused these values to be confused, use `mval`
  for region relative mouse coordinates, otherwise `event_xy`.

- Pass region relative coordinates to sample_detail_dyntopo &
  sample_detail_voxel as there is no reason to use screen-space values.

- Rename invalid use of mval for screen-space coordinates.
2022-06-16 16:32:35 +10:00
ed15900473 Cleanup: use const variables & arguments 2022-06-09 21:26:48 +10:00
Dilith Jayakody
520be607e8 Fix T98624: Curve Pen NURBS extrusion creates duplicates
The initial point count check was only being done for Bezier curves.
This revision fixes T98624 by adding the check for NURBS curves as well.

Reviewed By: HooglyBoogly

Maniphest Tasks: T98624

Differential Revision: https://developer.blender.org/D15140
2022-06-08 18:37:09 +05:30
3772dda4ab Refactor: Snap-related. Clarified attribute names and refactored #defines into enums
The transformation snapping code contains a bunch of `#define`s, some ambiguously or incorrectly named attributes.  This patch contains refactored code to improve this.  This patch does (should) not change functionality of snapping.

Clarified ambiguously / incorrectly named attributes.

  - "Target" is used to refer to the part of the source that is to be snapped (Active, Median, Center, Closest), but several other areas of Blender use the term "target" to refer to the thing being snapped to and "source" to refer to the thing getting snapped.  Moreover, the implications of the previous terms do not match the descriptions.  For example: `SCE_SNAP_TARGET_CENTER` does not snap the grabbed geometry to the center of the target, but instead "Snap transforamtion center onto target".
  - "Select" refers to the condition for an object to be a possible target for snapping.
  - `SCE_SNAP_MODE_FACE` is renamed to `SCE_SNAP_MODE_FACE_RAYCAST` to better describe its affect and to make way for other face snapping methods (ex: nearest).

Refactored related `#define` into `enum`s.  In particular, constants relating to...

  - `ToolSettings.snap_flag` are now in `enum eSnapFlag`
  - `ToolSettings.snap_mode` are now in `enum eSnapMode`
  - `ToolSettings.snap_source` (was `snap_target`) are now in `enum eSnapSourceSelect`
  - `ToolSettings.snap_flag` (`SCE_SNAP_NO_SELF`) and `TransSnap.target_select` are now in `enum eSnapTargetSelect`

As the terms became more consistent and the constants were packed together into meaningful enumerations, some of the attribute names seemed ambiguous.  For example, it is unclear whether `SnapObjectParams.snap_select` referred to the target or the source.  This patch also adds a small amount of clarity.

This patch also swaps out generic types (ex: `char`, `short`, `ushort`) and unclear hard coded numbers (ex: `0`) used with snap-related enumerations with the actual `enum`s and values.

Note: I did leave myself some comments to follow-up with further refactoring.  Specifically, using "target" and "source" consistently will mean the Python API will need to change (ex: `ToolSettings.snap_target` is not `ToolSettings.snap_source`).  If the API is going to change, it would be good to make sure that the used terms are descriptive enough.  For example, `bpy.ops.transform.translate` uses a `snap` argument to determine if snapping should be enabled while transforming.  Perhaps `use_snap` might be an improvement that's more consistent with other conventions.

This patch is (mostly) a subset of D14591, as suggested by @mano-wii.

Task T69342 proposes to separate the `Absolute Grid Snap` option out from `Increment` snapping method into its own method.  Also, there might be reason to create additional snapping methods or options.  (Indeed, D14591 heads in this direction).  This patch can work along with these suggestions, as this patch is trying to clarify the snapping code and to prompt more work in this area.

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D15037
2022-06-06 10:56:22 -04:00
0f73a27b76 Fix T98552: Experimental Tweak Select: Curve handle tweak is difficult
When this preference is enabled, use selection behavior matching the
graph editor. We may want to make this default (see T98552).
2022-06-02 13:55:06 +10:00
8b54e05e33 Cleanup: sort cmake file lists 2022-05-05 17:33:43 +10:00
c1d461bcbc Cleanup: avoid unnecessary undo steps for curves & simplify code
Some edit-curve operators used an 'ok' variable to represent
if the selection was found and if a change was made.

Previously it would only return cancel if an error was shown
causing a redundant undo step to be added without a selection.

Since this is simple behavior that shouldn't need much explanation,
use two variables with meaningful names to avoid confusion.

Reviewing D14511 highlighted this issue.
2022-04-05 13:15:57 +10:00
5dbd6968a6 Cleanup: clang-tidy 2022-04-04 15:43:25 +10:00
0ef96cd392 Cleanup: ensure space after file named in headers
Add blank lines after file references to avoid them being interpreted as
doc-strings the following declarations.
2022-04-04 13:34:42 +10:00
dc5b1d6c75 Cleanup: pass selection threshold to curve picking
Remove the extended version of ED_curve_editnurb_select_pick,
pass the size threshold directly to this function but as the distance in
pixels instead of a multiplier for ED_view3d_select_dist_px.

Using a multiplier is a less direct way to reference the threshold.
2022-04-04 13:11:44 +10:00
ff82bb5e3a Curve Pen Tool: set the first newly added points active
Other newly created points were already active, just not for newly
created curves.
2022-04-04 12:55:56 +10:00
0cb9926cd9 Fix crash removing the last point of a spline with the new pen tool 2022-04-04 12:42:11 +10:00
85a0115c44 Cleanup: spelling in comments 2022-04-04 12:35:33 +10:00
f6a20fca5e Cleanup: compiler warnings 2022-04-04 12:35:33 +10:00
Dilith Jayakody
336082acba Curves: Curve Pen
This tool can be used to rapidly edit curves. The current set of
functionalities for Bezier splines are as follows:

The functionalities are divided into three versions of the operator:
* Left-Click
* Ctrl + Left-Click
* Double Click

All current functionalities and their defaults are as follows:
* Extrude Point: Add a point connected to an existing point.
Enabled for Left-Click.
* Extrude Handle Type: Type of the handles of the extruded points.
Can be either Vector or Auto. Defaults to Vector.
* Delete Point: Delete existing point.
Enabled for Ctrl + Left-Click.
* Insert Point: Insert a point into a curve segment.
Enabled for Ctrl + Left-Click.
* Move Segment: Move curve segment.
Enabled for Left-Click.
* Select Point: Select a single point or handle at a time.
Enabled for Left-Click.
* Move point: Move existing points or handles.
Enabled for Left-Click.
* Close Spline: Close spline by clicking the endpoints consecutively.
Defaults to True.
* Close Spline Method: The condition for Close Spline to activate.
Can be one of None, On Press or On Click.
Defaults to On Click for Left-Click and None for the others.
  * None: Functionality is turned off.
  * On Press: Activate on mouse down.
  This makes it possible to move the handles by dragging immediately
  after closing the spline.
  * On Click: Activate on mouse release.
  This makes it possible to avoid triggering the Close Spline
  functionality by dragging afterward.
* Toggle Vector: Toggle handle between Vector and Auto handle types.
Enabled for Double Click on a handle.
* Cycle Handle Type: Cycle between all four handle types.
Enabled for Double Click on the middle point of a Bezier point.

The keybindings for the following functionalities can be adjusted from
the modal keymap
* Free-Align Toggle: Toggle between Free and Align handle types.
Defaults to Left Shift. Activated on hold.
* Move Adjacent Handle: Move the closer handle of the adjacent vertex.
Defaults to Left Ctrl. Activated on hold.
* Move Entire: Move the entire point by moving by grabbing on the handle
Defaults to Spacebar. Activated on hold.
* Link Handles: Mirror the movement of one handle onto the other.
Defaults to Right Ctrl. Activated on press.
* Lock Handle Angle: Move the handle along its current angle.
Defaults to Left Alt. Activated on hold.

All the above functionalities, except for Move Segment and
those that work with handles, work similarly in the case of Poly
and NURBS splines.

Reviewed By: HooglyBoogly, weasel, campbellbarton
Differential Revision: http://developer.blender.org/D12155
2022-04-03 22:37:22 +05:30
6f305577b3 Cleanup: use "num" as a suffix in: source/blender/modifiers
Also rename DNA struct members.
2022-03-28 14:41:31 +11:00
4682a0882f Cleanup: use "filepath" instead of "filename" for full paths
Reserve "filename" when only the name component is used.
2022-03-24 16:54:01 +11:00
1d88aeb95f View 3D: support for select passthrough when picking selected items
Currently this isn't used in the key-map, it will eventually
allow the 3D viewports tweak tool to match the behavior of other
editors that support tweaking a selection without first de-selecting
all other elements.
2022-03-17 14:37:20 +11:00