Commit Graph

295 Commits

Author SHA1 Message Date
1300da6d39 Cleanup: More clear function name in tracking module
Make it more obvious in the name that an operation is not
cheap, and that the function operates on a tracks from
object and does not need a global tracking structure.
2022-11-22 11:49:56 +01:00
0d945fe20e Fix deprecation warnings about printf() on macOS
The new Xcode 14.1 brings the new Apple Clang compiler which
considers sprintf unsafe and geenrates deprecation warnings
suggesting to sue snprintf instead. This only happens for C++
code by default, and C code can still use sprintf without any
warning.

This changes does the following:

- Whenever is trivial replace sprintf() with BLI_snprintf.
- For all other cases use the newly introduced BLI_sprintf
  which is a wrapper around sprintf() but without warning.

There is a discouragement note in the BLI_sprintf comment to
suggest use of BLI_snprintf when the size is known.

Differential Revision: https://developer.blender.org/D16410
2022-11-08 12:01:01 +01:00
f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00
c9e35c2ced Cleanup: remove redundant double parenthesis 2022-09-25 15:34:32 +10:00
6424fbca94 Cleanup: spelling 2022-09-19 14:52:27 +10:00
Monique Dewanchand
68589a31eb ViewLayer: Lazy sync of scene data.
When a change happens which invalidates view layers the syncing will be postponed until the first usage.
This will improve importing or adding many objects in a single operation/script.

`BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing
`BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection`
or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`.

Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a
view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be
reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out.

This patch has been added to discuss the details and consequences of the current approach. For clarity
the call to BKE_view_layer_ensure_sync is placed close to the getters.
In the future this could be placed in more strategical places to reduce the number of calls or improve
performance. Finding those strategical places isn't that clear. When multiple operations are grouped
in a single script you might want to always check for resync.

Some areas found that can be improved. This list isn't complete.
These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer.
The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce
performance compared to master, but will be fixed by the additional patches.

**Object duplication**
During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled
the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate
and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}).

**Object add**
`BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the
view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`).
We should make the selection and activation optional. This would make it possible to add multiple objects
without having to resync per object.

**Postpone Activate Base**
Setting the basact is done in many locations. They follow a rule as after an action find the base and set
the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which
base will be set in the basact during the next sync, reducing the times resyncing needs to happen.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:34:38 +02:00
Monique Dewanchand
23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00
Monique Dewanchand
17501c146e Cleanup: Remove/replace View Layer macros.
This patch is a cleanup required before refactoring the view layer syncing
process {T73411}.

* Remove FIRSTBASE.
* Remove LASTBASE.
* Remove BASACT.
* Remove OBEDIT_FROM_WORKSPACE.
* Replace OBACT with BKE_view_layer_active_object.
* Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15799
2022-09-01 10:22:43 +02:00
42ccbb7cd1 Cleanup: Move RNA path functions into own C++ file
Adds `rna_path.cc` and `RNA_path.h`.

`rna_access.c` is a quite big file, which makes it rather hard and
inconvenient to navigate. RNA path functions form a nicely coherent unit
that can stand well on it's own, so it makes sense to split them off to
mitigate the problem. Moreover, I was looking into refactoring the quite
convoluted/overloaded `rna_path_parse()`, and found that some C++
features may help greatly with that. So having that code compile in C++
would be helpful to attempt that.

Differential Revision: https://developer.blender.org/D15540

Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
2022-07-29 16:56:48 +02:00
d040e1da4f Constraints: introduce wrapper functions to access target lists.
Instead of directly accessing constraint-specific callbacks
in code all over blender, introduce two wrappers to retrieve
and free the target list.

This incidentally revealed a place within the Collada exporter
in BCAnimationSampler.cpp that didn't clean up after retrieving
the targets, resulting in a small memory leak. Fixing this should
be the only functional change in this commit.

This was split off from D9732.

Differential Revision: https://developer.blender.org/D13844
2022-06-03 16:18:26 +03:00
e33c15951b Cleanup: spelling in comments 2022-05-05 10:55:51 +10:00
a5578351c3 Auto-generate RNA-structs declarations in RNA_prototypes.h
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.

Differential Revision: https://developer.blender.org/D13862

Reviewed by: brecht, campbellbarton
2022-03-14 17:08:46 +01:00
Henrik Dick
8c932ab43c Fix T96032: add null check to constraint operators
The constraint operators for delete, apply, copy and copy to selected
were missing null checks and could crash blender when called wrongly
from the python api.

Differential Revision: http://developer.blender.org/D14195
2022-02-28 18:26:58 +01:00
ddf189892c Cleanup: Rename original curve object type enum
This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.

Ref T95355

To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
 `Curves`
- In the longer term (no immediate plans), use a proper data block for
  3D text and surfaces.

Differential Revision: https://developer.blender.org/D14114
2022-02-18 09:50:29 -06:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Bastien Montagne
e9fc25835f Remove internal proxy code, and deprecate related DNA data.
Part of T91671.

Not much else to say, this is mainly a massive deletion of code.

Note that a few cleanups possible after this proxy removal were kept out
of this commit to try to reduce a bit its size.

Reviewed By: sergey, brecht

Maniphest Tasks: T91671

Differential Revision: https://developer.blender.org/D13995
2022-02-04 09:30:44 +01:00
d13970de86 Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone
was on a hidden armature layer.

Similar to issues reported in e.g. T58068 and T80464, this is due to the
fact that `BKE_pose_channel_active` always checks for the armature layer
(and returns NULL if a bone is not on a visible armature layer).

Now propose to make this layer check **optional** (and e.g. from the
Outliner be more permissive). This also introduces
`BKE_pose_channel_active_if_layer_visible` which just wraps
`BKE_pose_channel_active` with the check being ON.

Maniphest Tasks: T92930

Differential Revision: https://developer.blender.org/D13154
2021-12-21 14:07:48 +01:00
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
83e245023c Fix (unreported) wrong behavior of constraints in liboverrides.
All constraints were 'made local', including the ones comming from the
reference linked object.
2021-11-19 12:09:28 +01:00
c946fdb2e5 Calm Warning: Unused Variable
Calms warning for unused variable in `constraint_copy_to_selected_poll`
by using UNUSED_VARS.

See D12453 for further details

Differential Revision: https://developer.blender.org/D12453

Reviewed by Campbell Barton
2021-09-11 09:07:57 -07:00
Henrik Dick
28f773925a Fix Constraints not updating on move in stack
Flag the changed object and its bones to update after moving a
constraint in the stack up or down. The two operators for move up and
move down seem to be unused, but I notices they had the same problem, so
I added the update there as well.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D12174
2021-09-10 18:49:18 +02:00
Henrik Dick
d6891d9bee Add Extras Dropdown Menu to Constraints
Add Apply Constraint, Duplicate Constraint, and Copy To Selected
operators, and include them in a menu similar to the menu for modifiers.
The shortcuts in the extras menu are also matched to modifiers.

All the here added operators are intended to work exactly like the
analogous ones for modifiers. That means the apply operator should apply
a constraint as if it was first in the list, just like modifiers do. I
have added the same warning message as for modifiers when that happens.

The decision to use this approach of appling the constraint as if it was
first, was made for consistency with modifiers. People are already used
to how it works there. Is also provides more intricate control over the
applied transforms, then just applying all constraints up to that one.
Apply all constraints is already kinda implemented in Bake Animation.

Reviewed By: HooglyBoogly, sybren, #user_interface

Differential Revision: https://developer.blender.org/D10914
2021-08-12 14:24:27 +02:00
6c326ba0a2 Fix T83164: Spline IK joint_bindings parameter is broken.
Code freeing the array would not properly reset its length value to
zero.

Note that this corrupted data could also be saved in .blend files, so
had to bump fileversion and add some doversion code too.

Fix T90166: crash when creating a liboverride.
2021-08-05 17:21:25 +02:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
3953b82030 Tweaks to Constraints operators poll functions.
Mainly:
* Make `ED_operator_object_active_editable_ex` properly report poll
  messages on failure.
* Add `ED_operator_object_active_local_editable_posemode_exclusive` for
  bone constraints requiring pure local Object (non-override one).
* General cleanup and adding more poll messages on failures.
2021-06-16 16:09:28 +02:00
99eca899c0 Revert "Fix crash running constraint, modifier, fx from missing NULL check"
This reverts commit f4d5a69cf8.

This causes bpy.ops.object.modifier_apply.poll() to fail as
well as modifier binding operators (breaking tests).
2021-05-01 00:44:39 +10:00
f4d5a69cf8 Fix crash running constraint, modifier, fx from missing NULL check
None of these generic poll functions had NULL pointer checks,
since all operators that use these functions expect a valid constraint,
modifier .. etc. Add the NULL check to the poll function.

Ref D11126

Reviewed By: mont29, Severin
2021-04-30 20:48:41 +10:00
Yevgeny Makarov
af316d2761 UI: Cleanup spelling of compound words
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
 - "Datablock" -> "data-block"
 - "Floating point" -> "floating-point"
 - "Ngons" -> "n-gons"

These changes help give the language used in the interface
a consistent, more professional feel.

Differential Revision: https://developer.blender.org/D9923
2020-12-24 13:11:22 -06:00
Yevgeny Makarov
2917f550ca Cleanup: Fix capitalization in various UI strings
Approximately 195 changes of capitalization to conform to MLA title style.
UI labels and property names should use MLA title case, while descriptions
should be capitalized like regular prose, generally with only the start of
a sentence capitalized.

Differential Revision: https://developer.blender.org/D9922
2020-12-24 11:07:32 -06:00
682ccd770c LibOverride: Refactor collection items 'local' helper functions.
It's easier to read and less 'weird' to check that an item is non-local
in a liboverride data-block, than the other way around. Thanks to
@sybren for noticing it.
2020-12-08 09:40:42 +01:00
bab57550b6 LibOverride: Abstract a bit handling of local items of RNA collections.
RNA collections that support insertion of new items in liboverride
data-block need a special way to distiguish between locale and
orig-from-linked items (since some operations are allowed on the forer,
but no the latter).

In future we want a proper solution to abstract that at the
`BKE_lib_override` level, but for now we need to add some code for each
case.

Note that this commit also fixes a few potential issues with GPencil
modifiers, and constraints, regarding their handling of local overrides.
2020-12-07 16:55:51 +01:00
aa3a4973a3 Cleanup: use ELEM macro 2020-11-06 12:32:54 +11:00
78a5895c96 Fix T81800: Datablock pin not working for bones in pose mode
The "active_pose_bone" context variable isn't accessed from
`buttons_context`, it uses `screen_context` instead. This means
it can't account for pinning in the property editor.

Using "pose_bone" context variable first means the property
editor context will be used and the pinning will work.

Differential Revision: https://developer.blender.org/D9242
2020-10-18 10:57:14 -05:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
43ceea30f1 Fix T81488: Deleting an Object Constraint crashes Blender
The edit_constraint_property_get function was using bone constraints
in pose mode even for object constraints. This change mirrors the code
in `uiTemplateConstraints` as well.

Differential Revision: https://developer.blender.org/D9128
2020-10-06 13:07:36 -05:00
Chris Clyne
c9c0f89307 Action Constraint: Add manual time factor input control
Adds an optional slider to the action constraint so that it can be
driven without a constraint target.

This is very helpful for more complex rigging and mechanical rigs, as it
means the action constraint can be controlled with a driver/custom
property directly, currently if we want to use a driver to control it we
must add a "dummy" bone/object inbetween to act as a control.

Reviewed By: Sebastian Parborg, Sybren A. Stüvel, Demeter Dzadik, Julian Eisel

Differential Revision: http://developer.blender.org/D8022
2020-09-16 15:55:22 +02:00
f4a2024c44 Constraints: Add link and copy functions
Add functions to copy a single constraint between objects or between
bones, and another function to link constraints. This is in preparation
for constraint drag and drop in the outliner.

Differential Revision: https://developer.blender.org/D8642
2020-09-15 15:29:19 -06:00
a6434ff417 Cleanup: Extract editor function from constraint_move_to_index_exec
No functional changes. Move the constraint reordering logic into an ED_
level function to be used by outliner constraint drag and drop.

Differential Revision: https://developer.blender.org/D8642
2020-09-15 15:29:19 -06:00
d023c4104c Cleanup: spelling, correct comments 2020-09-11 14:57:27 +10:00
0721fbb6e1 Fix for failing constraints test
Caused by own rB6dc7266cf1f4.

When overriding context for constraint operators (such as in constraint
tests), it could happen that context "active_pose_bone" is set, but
"pose_bone" isnt. Now check for both in ED_object_pose_constraint_list.
2020-09-09 22:10:15 +02:00
6dc7266cf1 Fix T80464: Crash deleting bone constraints when the armature layer is
not active

Caused by {rB608d9b5aa1f1}

Prior to rB608d9b5aa1f1, the constraint was gotten using **context**
[CTX_data_pointer_get_type(C, "constraint", &RNA_Constraint) -- which is
valid for bones on hidden layers].
After rB608d9b5aa1f1, the constraint is found (or isnt) using
`edit_constraint_property_get` [this is **not** valid for bones on
hidden layers because internally `BKE_pose_channel_active` checks if the
bone is on an active layer].

Some observations:
- Every operator using `edit_constraint_property_get` doesnt work for
bones on inactive layers [delete, moveup, movedown, move to index (drag
n drop nowadays)]
-- moveup, movedown, move to index check if they could find a constraint
beforehand though (dont crash)
-- delete crashes (doesnt check if a constraint could actually be found)
- Every operator using `edit_constraint_property_get` for constraint
data doesnt work for bones on inactive layers [stretchto_reset,
limitdistance_reset, childof_set_inverse, ...]
-- these all check if they could find a constraint beforehand though
(dont crash)

This is because the poll function is using **context** to get the
constraint, the operators themselves use
**edit_constraint_property_get** which leads to inconsistent/unexpected
results.

Possible solutions were:
- [1] let the delete operator just work with the context constraint
again (like prior to rB608d9b5aa1f1) -- allows for deleting constraints
on bones in inactive layers
- [2] check if we could get a constraint -- prevents the crash, but does
**not** allow for deleting constraints on bones in inactive layers
- [3] make the poll `edit_constraint_poll_generic` be as strict as the
operators -- dont use **context** to get the constraint, but something
like **edit_constraint_property_get**
- [4] make the operators be more graceful and let them act on bones on
hidden layers -- let **edit_constraint_property_get** actually use the
same **context**

This patch implements [4], so poll an doperators are now in sync.
- prevents reported crash
- also enables operators for bone constraints on hidden layers
- also enables drag and drop reordering of constraints on hidden layers

This might be a candidate for 2.90.1? (if it is, take care to include
prior "Refactor getting constraints" refactoring commit)

Note: Adding constraints also doesnt work for bones on inactive layers
[that was the case in 2.79 as well -- it is also using
`BKE_pose_channel_active`]

Maniphest Tasks: T80464

Differential Revision: https://developer.blender.org/D8805
2020-09-09 14:12:55 +02:00
9dcae4eb17 Refactor getting constraints
This is the refactoring part of D8805 (should be no functional changes).

- exposes pose-related part of former 'get_constraints()' from
interface_templates.c to new ED_object_pose_constraint_list
- rename ED_object_constraint_list_from_context -->
ED_object_constraint_active_list

Also clarify comments on both of these.

ref T80464
ref https://developer.blender.org/D8805
2020-09-09 14:12:55 +02:00
c350d1eb13 Cleanup: remove redundant scene argument in BKE_object_add 2020-09-07 14:09:50 +10:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
a04ac5b52d Fix T80391: Overrides: wrong check in constraint poll
Condition was flipped, would allow actions on constraints coming from
library, but prevented actions on local constraints.

Mistake in rBS0b49fdd0ee0.

Maniphest Tasks: T80391

Differential Revision: https://developer.blender.org/D8793
2020-09-03 12:47:54 +02:00
0b49fdd0ee Fix/cleanup Constraint poll function in liboverride cases.
Some constraint-specific operators, like set/clear inverse matrix of
childof constraint, are also valid on original, linked/overridden
constraints.

Similar change to what was done to modifiers poll function a few days
ago.

Reported by Josephbburg (@Josephbburg) over IRC, thanks.
2020-08-18 11:36:34 +02:00
608d9b5aa1 UI: Add shortcuts for constraint panels
Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.

See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
Some refactoring of the constraint delete operator was necessary,
including adding an invoke function.

Differential Revision: https://developer.blender.org/D8238
2020-07-16 14:07:47 -04:00
9db0c36af1 LibOverride: add more polling checks to operators not supposed to work on overrides.
This is long work, we are still likely missing a lot of cases...
2020-07-13 14:29:54 +02:00
d557f05502 Cleanup: Use bool instead of int 2020-07-06 16:07:54 -04:00