No functional changes.
The code previously contained redundant and complex checks for
different snapping scenarios, which involved combinations of multiple
snapping flags and modes on each mouse interaction. This resulted in
unnecessary code duplication and overhead.
To address this issue, the code has been simplified and micro-optimized
by moving these checks to the initialization of the snapping parameters.
This results in a more streamlined and efficient codebase.
The members `align`, `project`, `peel` and `use_backface_culling`
already have a corresponding value in `TransSnap::flag`.
Keeping values that represent the same thing is error prone.
The `SNAP_FORCED` setting is set to the operation and not the snap
status.
Therefore, this option should not be cleared along with the other
statuses when resetting snapping.
Move then the location of this setting to `TransInfo::modifiers`.
There is not much documentation on the "snap_point" property, but by
code it is possible to note that it serves to set a target snap point
and is of internal use as it is hidden from the Redo panel.
However, this property was still very dependent on Tools settings and
if set to an operator's call, it changes the scene configurations
inadequately.
Therefore,
- remove this dependency from UI for rotation and resize operators,
- do not change the state of the snap in the scene and
- cleanup the code.
activeSnap --> transform_snap_is_active
activeSnap_SnappingIndividual --> transform_snap_project_individual_is_active
activeSnap_SnappingAsGroup --> transform_snap_mixed_is_active
applySnappingIndividual --> transform_snap_project_individual_apply
applySnappingAsGroup --> transform_snap_mixed_apply
Also rearrange functions to be close to where they are used.
And use static when possible.
* This patch just moves runtime data to the runtime struct to cleanup
the dna struct. Arguably, some of this data should not even be there
because it's very use case specific. This can be cleaned up separately.
* `miniwidth` was removed completely, because it was not used anywhere.
The corresponding rna property `width_hidden` is kept to avoid
script breakage, but does not do anything (e.g. node wrangler sets it).
* Since rna is in C, some helper functions where added to access the
C++ runtime data from rna.
* This size of `bNode` decreases from 432 to 368 bytes.