2c9e8e7593
Fix for bug #11140 : explode modifier could run out of memory quite
...
quickly because it allocated a totvert*totvert size array, now uses
edgehash instead.
2008-05-12 11:48:55 +00:00
Chris Want
5d0a207ecb
Patch from GSR that a) fixes a whole bunch of GPL/BL license
...
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
0192536102
- added iterator to edgehash
...
- updated decimator to make edges
2005-08-23 02:29:22 +00:00
af935e597f
Use new BLI_edgehash_* functions in unwrapper.
2005-08-21 21:39:44 +00:00
dd7bcb94bf
- sillyness... added drawMappedEdges for mesh
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- revert to drawLooseEdges instead of general drawEdgesFlag
- ditched TFace edge flags, done dynamically now which also
means don't need to recalc surface on flag changes
- added BLI_edgehash, guess what it does
2005-08-21 20:48:45 +00:00