Both object level and camera datablock properties animation did not work with
copy on write enabled.
The root of the issue is going to the fact, that all interface elements are
referencing original datablock. For example, View3D has pointer to camera it's
using, and all areas which does access v3d->camera should in fact query for
the evaluated version of that camera, within the current context.
Annoying part of this change is that we now need to pass depsgraph in lots
of places. Which is rather annoying.
Alternative would be to cache evaluated camera in viewport itself, but then
it makes it annoying to keep things in sync.
Not sure if there is nicer solution here.
Reviewers: dfelinto, campbellbarton, mont29
Subscribers: dragoneex
Differential Revision: https://developer.blender.org/D3007
Mostly internal changes, keeping both manipulators
could have worked but there was no point long term.
There are still some glitches to resolve, will work on those next.
Adding alongside the existing one for now,
but it should eventually replace it.
Uses a matrix instead of (position + scale),
written so rotation can be done more easily.
Currently has a primitive handle for rotation, supports corner scaling.
A single manipulator could only assign a single operator to each part.
Now each part can have it's own.
Also modify 2D selection callback, 2D started at 1, 3D at 0.
Now use -1 for unset value, start both at 0.
Some manipulators are used like on-screen buttons,
in this case it doesn't make sense to keep track of their state,
so zero the offset when its unused.
Needed for lamp-target manipulator.
Re-use operator return flags for manipulator modal & invoke,
this means manipulators can allow navigation or other events to be
handled as they run - see T52499
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.
Also use const to prevent unexpected modifications.
This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
Was complicating general use case, also support for transforming with matrix_space set.
Add matrix_space support for manipulator_window_project_2d too.