Commit Graph

69 Commits

Author SHA1 Message Date
aeccaa6f32 knife tool: Add state indicator in header for tool options 2012-04-18 19:59:27 +00:00
446d5ad970 bmesh knife tool: cut through no longer initializes from view setting to limit selection to front faces.
instead this is a toggle (Zkey) which is remembered between executions.
2012-04-18 18:20:20 +00:00
d4bc938676 bmesh knife tool:
fix for bug where not moving the mouse after pressing K and clicking would start the first point at the bottom left of the view.
2012-04-18 16:55:15 +00:00
486bf16af5 bmesh knife tool:
- only cut selected geometry.
- exclude hidden geometry from snapping.
2012-04-18 16:27:11 +00:00
40e3ae6478 correct ifdef'd scanfill code, incase someone wants to test. 2012-04-18 15:09:13 +00:00
abcaec0edc code cleanup: replace magic numbers in scanfill with defines, also use some vector functions where possible 2012-04-18 14:30:57 +00:00
daf98a7184 Attempted fix for #30985: knife draw messing up display after confirming. I couldn't
redo the problem, but the depth test toggle here should be conditional as in other
3d view drawing code.
2012-04-17 17:25:10 +00:00
8ae502ae99 Fix #30977: error loading modal keymaps from keyconfiguration presets. 2012-04-17 15:40:04 +00:00
0635f8101c make scanfill threadsafe (wasnt threadsafe before BMesh merge but before the merge it didn't need to be) - now rendering uses its better if its threadsafe. 2012-04-16 06:48:57 +00:00
79693e4543 code cleanup: avoid confusion with incorrectly named argument to BLI_edgefill(), was 'mat_nr', now 'do_quad_tri_speedup' 2012-04-16 05:03:04 +00:00
46146ecd08 Tweak knife/unwrap tesselation code a bit, it uses a random offset, now also
seed the random number generator to at least make these operator repeatable.

I don't know why it is using random numbers at all, we should really not be
doing this in my opinion, but I don't understand why it's being done so won't
remove it.
2012-04-15 10:06:36 +00:00
25492d1e4c Fix bug 30866: prevent 2-sided polygons from knife cuts.
Blender bmesh code assumes there aren't any of those, so crashed
when trying to delete a vertex involved in one.
2012-04-09 12:50:43 +00:00
d5953568c8 use 'const float[3]' for derived mesh callback args. 2012-04-09 07:06:06 +00:00
eeb9977bfd fix crash with stack memory usage for the knife tool.
knife cutting ~25000 faces would crash with 8mb stack set.

fix by removing generic iterators in functions which do recursive calls.
2012-04-06 06:17:52 +00:00
09f29c0b70 style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions 2012-03-27 04:46:52 +00:00
ca05219f3e fix [#30651] bpy.ops.object.mode_set(...) editmode removes faces.
problem was that BMesh had tessellation call when undo pushes were called.

if python called an operator with no undo push, tessfaces would not be created.

fix this by making it the responsibility of each editmesh operator to re-tessellate, as it is with notifiers and depsgraph.
added EDBM_update_generic() function to add notifier, tag for depsgraph update and optionally re-tessellate.
2012-03-27 00:01:35 +00:00
48f0444760 style cleanup: editors/mesh - mostly whitespace around operators 2012-03-26 02:56:48 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
0c898514f0 code cleanup: bmesh_ source files in our editor dir, they are the same as other editmesh_ files. 2012-03-24 00:20:36 +00:00