- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places
The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.
On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.
If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.
The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
* Separate out selection flags from file type flags, was bothering me since forever ;)
* Also renamed ACTIVEFILE to SELECTED_FILE to better reflect actual usage in code.
* Fix crash introduced with last commit, better check for valid selection
Double click in File Window also loaded a file on double-click at
a directory.
The operator for it was using a Macro mistakingly here. On any double
click, it selected the item first and then executed load.
By default, any double click action has to rely on the first click
being properly handled before. Simply removing this macro, and assign
the "exec operator" to the double-click event works as expected.
A double click on a directory then just shows the dir (because the exec
requires an 'active' file item).
File Window draw error:
On start Blender in smaller sized window, a scalled down screen
causes the File Window main area to draw too high, clipping off
half of the top line. This case (scroll horizontal only) is not
handled as view2d type.
Bringing back missing feature: Create new directory by typing a not existing name into the directory button.
Note: Small issue still with autocomplete -> if typing the new directory directly after autocomplete, it doesn't execute the operator yet.
Also fixed some minor compile/cleanup issues with warning about signed/unsigned comparison and missing header.
modified the patch to store the string internally rather then an array of allocated string pointers, less hassle with memory allocation.
changed to use fnmatch, so *.foo is needed (not .foo as with the patch)
file->relname was being edited when its length allocated at the size of the original name, realloc'ing failed because the old string was still used by a button.
* small update for thumbnails, now the thumbnail thread only runs when the filebrowser is in thumbnail view. (Thread was still running previously, even if it did nothing)
* this allows workaround for slower network drives, so the user can prevent thumbnail generation when not displaying them.
- smooth scrolling to editable button after new directory is created
(for now scrolling starts as soon as the mouse moves back to the file list area, for Matt to check if immediate scrolling is possible)
- fix for autocomplete directory, show first matching part if directory doesn't exist, otherwise won't work for directories starting with the same prefix like textures_walls and textures_grass for example.
Select from last selection. This new setting allows to select all files from the last selected to the current. (Works like SHIFT+SELECT in Windows file browser)
Keymap is LEFTMOUSE+ALT for now since LEFTMOUSE+CTRL is already used for renaming (like in outliner)