Commit Graph

194 Commits

Author SHA1 Message Date
9a85435e96 rna api:
rename object.matrix --> matrix_world
added object.matrix_local (parent relative matrix)
2010-07-03 17:39:29 +00:00
bb07503d89 remove filename and directory from python operators that dont need them 2010-06-26 22:32:47 +00:00
78d3793d31 netrender
Save and Restore master from disk.

When the "clear on exit" option is off, write a data file (blender_master.data) in the master's path on exit and reads it back on load.

Note: Jobs and Slaves lists are restored, but not balancer settings (problem with the pickle module).
2010-06-20 20:33:59 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
32ce3e3433 Change couple of strings.
Clearly mention SVN version being built and more direct POVRay error.
2010-06-12 23:09:01 +00:00
e0bada19f9 [#22496] OpenSuse 11.2 The problem with built-Povray
give a better error message when povray isnt found.
2010-06-11 13:45:58 +00:00
eb081dd991 rename rna function obj.make_display_list(scene) --> obj.update(scene)
also added 3 optional bool arguments, 'object', 'data' & 'time', matching the object recalc flags.
2010-06-09 08:24:31 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
c9d4672edc [#22301] Fix for 22300 : Blender 2.52 FBX exporter doesn't export correct FBX
patch from Mariusz Borsa (wrotki) 

edited the patch to stay closer to the original function.
2010-05-23 06:43:43 +00:00
e8ed1f1f55 enable different rotation types for imported BVH's including 'Native', which uses the rotation order defined in the BVH 2010-05-20 17:36:59 +00:00
f37518d902 bugfix [#22311] BVH Import broken
from Stig Olavsen & Tod Liverseed
2010-05-20 17:23:37 +00:00
91a6fb4b5c Some Renaming:
Render:
*antialiasing > render_antialiasing
Mist:
*enabled > use_mist
Stars:
*enabled > use_stars
2010-05-16 08:36:29 +00:00
05eeee3fe3 bugfix [#22325] bpy.ops.import is invalid name 2010-05-16 08:30:40 +00:00
139f456bd1 NetRender
Repath functionality: Edit paths in blend file on slaves to match the transfered files.
Tested with textures and point caches. Fluid should work. Point Caches with the External option might not.


This should fix previous problems when using absolute paths in blend files.
2010-05-02 21:34:08 +00:00
dd3a07a9f7 [#22211] Sending single frame job to netrender
Patch by Jeroen Bakker
2010-05-01 20:39:04 +00:00
f3c0743b41 NetRender:
- multires cache files and image .tex cache support in dependency list
- Compare md5 of files before using a local copy (not one transfered by netrender). Could be changed to a simpler CRC if speed is an issue. The goal is not to have a strong crypto signature but just to detect outdated local files.
- Reduce slave timeout to 5 minutes (down from 30). Slaves should report at most every 30s, there's no reason for a value to be that high.
- Reorder the presentation tables on the main web page (job list is more important)
- Collapse dependency list by default on job page (only show main file and headers for other files, point cache and fluid cache)
- Slave option (default: True) to also output render log to the console (as well as the usual copy to the master)
2010-04-28 01:54:12 +00:00
061a306d66 NetRender tweaks by Brecht
* Client connection is made from panel poll functions even if
netrender is disabled
* Network render slave should print when it has connected to server,
now it says "node initiation", I initially thought this meant it was
not connected yet.
* Web interface should auto-refresh, I got confused if job and slaves
were actually found or not.
2010-04-27 03:14:40 +00:00
873d4a3f05 py api
- mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4
- Vector/Euler/Quaternion/Color now only take a single seq arg.
- internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing)
- didnt update rigify yet.
2010-04-25 19:27:59 +00:00
13e0d584c0 Python API fix: Add COMPAT_ENGINES to properties_data_camera 2010-04-19 11:24:22 +00:00
6bc2eb1949 Python API fix: Make properties_texture compatible with COMPAT_ENGINES, also a little enhancement for data_mesh (thanks to Matt) 2010-04-19 00:39:46 +00:00
6cdf29e1c9 Python API: Make properties_data_mesh compatible with COMPAT_ENGINES. (supervised by Matt ;) 2010-04-18 23:52:37 +00:00
67cfc427ee PyAPI
- added new mathutils.Color() type, use with rna so we can do for eg:
 material.diffuse_color.r = 1.0
 # also has hsv access
 material.diffuse_color.s = 0.6

 - made Mathutils and Geometry module names lowercase.
2010-04-11 14:22:27 +00:00
9498121463 Object API changes so these functions now require a scene as first argument:
create_mesh, create_dupli_list, make_display_list and is_visible.

This is done in order to make these context independent as the RNA API should
be as much as possible, and to fix #21297 and #21719, where there was an
assumption from these functions that there is a scene in the context, which
does not work for external render engines exporting in a separate thread.

Also avoided using context in a number of other functions, ideally only UI/WM
type functions should use context.

I've updated the scripts in trunk, but the addons and external ones in
development will need updates too.
2010-04-06 01:28:39 +00:00
5478384761 Fix [#21886] OBJ export crashes if attempted while in edit mode
Didn't crash for me, but did export incorrectly since editmode changes weren't flushed.
Fixed this by setting all exporters to go back to object mode before exporting.

Also cleaned up some naming in exporter creator strings, it's "Blender" not "Blender3D".
2010-04-05 06:45:44 +00:00
bc149e0fbe pep8 cleanup 2010-04-04 14:52:15 +00:00
8ab985a816 Patch #21892 by Ruslan M (luciofulci): Removing 16 materials per mesh
limit from OBJ import script. Also made split materials off by default
2010-04-03 05:20:58 +00:00
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
c19725b266 svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27895:27901; svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27902:27907, skipping 27902 2010-03-31 20:39:08 +00:00
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
c4f0a07267 Netrender: Fix for API changes (it would be nice if people at least fixed built-in script when breaking things)
Also force post process off. 

This is a partial fix for Bug [#21410], there is still the problem that loading back multilayer exr as render results doesn't load the composited result correctly (bug is assigned to Brecht). The results are still ok when downloaded outside of the render engine, so there's a work around for now.
2010-03-28 20:46:25 +00:00
17777e7cd1 Fix #21561: .ply exporter doesn't export normals. 2010-03-27 14:54:22 +00:00
3d5954604d Fix #20716: using wavefront .obj exporter multiple times could crash
because references to materials from previous exports were not cleared.
2010-03-27 11:20:27 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
4a2efe0822 no need to include the setting names in enum items
(commit 27539 by Campbell from render25 branch)
2010-03-16 18:22:55 +00:00
056972a97f minor changes to rna names for consistancy
(commit 27445 by Campbell from render25 branch)
2010-03-16 17:42:58 +00:00
a44f9a6df4 Fix #21224, "FBX export has object translation issues".
Reversed the order of all matrix multiplications to confirm to API change.
2010-03-12 16:50:52 +00:00
4faedb3d91 netrender:
sensible timeout on connection attempt
fix for operator api change
2010-03-12 03:12:27 +00:00
ce747a1c26 Fix #21550, "FBX Exporter doesn't make faces". Exporter incorrectly accessed vertex indices. 2010-03-11 15:28:22 +00:00
d0e0f6dea3 move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00
7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
aec7174a42 fix for OBJ exporting Texface images 2010-03-02 14:57:28 +00:00
769eb45124 NetRender: Use threading mixin for master server. See if it solves latency issues that some people are having (always keep the stdout log from the master/client/slaves if you are reporting an issue). 2010-02-27 22:07:38 +00:00
bbf6dde277 rna/py api
rename image.save() --> image.save_render() because it uses render settings for saving.
added image.save() which is like pressing save in the image view, saving to the images path and removing the dirty flag.
2010-02-26 12:28:44 +00:00
d616286ffb Adding back decorator (metaclass registration not in trunk yet) 2010-02-26 12:15:15 +00:00
878d8b44ee remove rna functions image.get_export_path() and image.get_abs_filename(), filename functions should not be spesific to images.
rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image.

obj export file copy was also not working because of a missing import.
2010-02-26 11:50:59 +00:00
59e2fdbf31 Netrender: check if library and image files exist before adding as dependency. 2010-02-26 02:37:31 +00:00
de78240e1e [#21324] mdd import script ported to 2.5
2.4x port by Ivo Grigull (loolarge) 

from the tracker:

It should be working ok, but it does not have all options that the old script had. You can only specify the start frame
where to insert the animation, but not skip frames for have a different fps.

However, like the old script this will bloat the memory a bit, at some later point i would like to write a script that
only reads the current frame from the file when you move the timeline.
2010-02-24 11:03:22 +00:00
78bb45931c scene.render_data -> scene.render
bpy.types.SceneRenderData -> bpy.types.RenderSettings

better do these changes before there are too many scripts out.
2010-02-23 12:48:35 +00:00
97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
bc3d96678d bugfix [#21233] Crash in pyapi, with new object.
pass the obdata as an argument rather then assigning later so as not to allow an invalid state.
2010-02-22 00:07:46 +00:00