Commit Graph

6 Commits

Author SHA1 Message Date
eb717ee979 Gawain: more immediate mode functions
Scanned Blender code for commonly used glVertex, glColor functions.
Implemented immVertex, immAttrib versions of these to ease transition
away from legacy OpenGL.
2016-08-20 15:09:32 -04:00
6b34eed217 Gawain: add v functions to immediate mode
Legacy OpenGL has a matching Vertex3fv for every Vertex3f, and so on. Add something similar to Gawain, just for a few common functions. Might add more as the need arises.
2016-08-16 21:45:17 -04:00
4aadf7331e Gawain: tweak immediate mode API
Should be simpler to use now.

Made vertex format structure private. New immVertexFormat() function
clears and returns the format. Devs can start with add_attrib(format...)
and not have to clear it first.

immBindProgram automatically packs the vertex format if needed.

Updated 3D cursor drawing to use new API.
2016-08-10 18:01:04 -04:00
8e99eec026 Gawain: immediate mode set uniforms for active program
Start simple with vec4 uniforms. Add more later.
2016-08-07 21:30:02 -04:00
a55c5dbcc4 Gawain: flesh out immediate mode
More ways to send values via immAttrib:
2D float vectors
3 & 4 component ubytes (for colors mostly)

New immVertex functions that act more like familiar glVertex. We’ll
find a balance between making this API convenient and keeping it small.
2f and 3f are enough for now.
2016-08-07 01:05:49 -04:00
797f1896fa OpenGL: immediate mode work-alike
Introducing an immediate mode drawing API that works with modern GL 3.2
core profile. I wrote and tested this using a core context on Mac.

This is part of the Gawain library which is Apache 2 licensed. Be very
careful not to pull other Blender code into these files.

Modifications for the Blender integration:
- prefix filenames to match rest of Blender’s GPU libs
- include GPU_glew.h instead of <OpenGL/gl3.h>
- disable thread-local vars until we figure out how best to do this
2016-08-04 15:36:20 -04:00