Scanned Blender code for commonly used glVertex, glColor functions.
Implemented immVertex, immAttrib versions of these to ease transition
away from legacy OpenGL.
Legacy OpenGL has a matching Vertex3fv for every Vertex3f, and so on. Add something similar to Gawain, just for a few common functions. Might add more as the need arises.
Should be simpler to use now.
Made vertex format structure private. New immVertexFormat() function
clears and returns the format. Devs can start with add_attrib(format...)
and not have to clear it first.
immBindProgram automatically packs the vertex format if needed.
Updated 3D cursor drawing to use new API.
More ways to send values via immAttrib:
2D float vectors
3 & 4 component ubytes (for colors mostly)
New immVertex functions that act more like familiar glVertex. We’ll
find a balance between making this API convenient and keeping it small.
2f and 3f are enough for now.
Introducing an immediate mode drawing API that works with modern GL 3.2
core profile. I wrote and tested this using a core context on Mac.
This is part of the Gawain library which is Apache 2 licensed. Be very
careful not to pull other Blender code into these files.
Modifications for the Blender integration:
- prefix filenames to match rest of Blender’s GPU libs
- include GPU_glew.h instead of <OpenGL/gl3.h>
- disable thread-local vars until we figure out how best to do this