|  | a3d258bfb4 | fix for potential pitfall with glMatrixMode close D696 by @jwilkins
The matrix mode should always be left in modelview mode, since a lot of code assumes it is before setting a matrix. | 2016-09-21 17:41:59 +02:00 |  | 
			
				
					|  | 5065343074 | Cleanup: GPU headers | 2016-06-09 05:38:43 +10:00 |  | 
			
				
					|  | 1e32951477 | OpenGL: use EXT version of FBOs Blender 2.7x supports OpenGL 2.1 which has FBO only as an extension.
It was working fine, but this is more correct. | 2016-05-27 00:19:32 -04:00 |  | 
			
				
					|  | f06f6eab0d | Cleanup: style, gpu module | 2016-01-10 07:12:10 +11:00 |  | 
			
				
					|  | 0dfc8d6939 | OpenGL: split off framebuffer, shader and texture code into separate files. | 2015-12-08 19:00:56 +01:00 |  |