Commit Graph

72 Commits

Author SHA1 Message Date
07ceb99213 Code Cleanup: use strict flags for math lib, add inline declarations 2013-12-06 03:57:17 +11:00
f3d13bec6d Code Cleanup: correct fabsf/fabs/abs use 2013-12-04 09:24:38 +11:00
13896063bc Math library: minor additions sqrtf_signed and copy_v2_fl2 2013-11-26 20:53:26 +11:00
4c01709018 Math Library: add dot_m4_v3_row_x/y/z 2013-11-20 11:48:12 +11:00
c80c1c6f5c add copy_v4_fl4, replace QUATSET macro. 2013-10-22 03:31:21 +00:00
fc8b0ed5e5 Move utility functions from mball to mathutils 2013-10-18 23:38:51 +00:00
38338a51c9 add is_finite_v# functions, use bool's 2013-08-20 09:34:52 +00:00
76e989d7b1 function renaming for own recently added BLI_math functions, suggested by Brecht. 2013-07-30 10:58:36 +00:00
c754eaa0f9 add inline functions getting a single axis from mul_m3_v3() 2013-07-28 19:46:33 +00:00
8b2c5e693c Fix #35634: weight paint did not do z-buffer culling anymore on Windows after recent change to size of bool. 2013-06-13 17:11:09 +00:00
b77acc2879 add 2d length functions for testing pixel coords. len_manhattan_v2_int, len_manhattan_v2v2_int 2013-04-11 02:23:45 +00:00
1fea6220a2 Woot woot commit.
Stencil style texture mapping. Ready for field testing and user feedback.

This commit adds stencil like brushes, like those that existed on old ptex branch.
(with the exception of clip colour)
To control the position of the stencil, you use

Q: translation
Shift - Q: scaling
Ctrl - Q: rotation

There's extra work that has been done to make this work:

* Support for coloured overlay in vertex/texture painting
* Also made A button do stroke mode selection like in sculpt mode,
when mask painting is inactive.

There are some TODOs to work on during bcon3:

* Support tiled and stencil mode in 2D painting. Support alpha textures also.
* Tidy up overlay code. There's some confusion there due
to the way we use the primary brush texture sometimes for alpha, other times
for colour control.

WIP design docs will be in

http://wiki.blender.org/index.php/User:Psy-Fi/New_Brush_Tool_Design
2013-03-31 00:38:50 +00:00
2433404e4b add inline function mul_project_m4_v3_zfac() to get the z-depth value from a vector & mat4x4 2013-03-09 15:39:24 +00:00
2005f7c6c0 style cleanup: also some typos 2013-02-11 00:49:00 +00:00
e9a4dd202e fix for fix, ugh!, vertex slide with concave/convex ngons & normal flipping should now work properly in all cases.
... somehow I managed to make test-cases that worked in previous commits but failed in other cases.
2013-01-29 05:18:30 +00:00
9090049505 code cleanup 2012-12-23 16:09:26 +00:00
7c699a217a define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
69b88cf719 Patch [#33196] Warning Fixes 11-16-2012
* MEM_CacheLimitier - Size type to int conversion, should be safe for now (doing my best Bill Gates 640k impression)
* OpenNL CMakeLists.txt - MSVC and GCC have slightly different ways to remove definitions (DEBUG) without the compiler complaining
* BLI_math inlines - The include guard name and inline option macro name should be different. Suppressed warning about not exporting any symbols from inline math library
* BLI string / utf8 - Fixed some inconsistencies between declarations and definitions
* nodes - node_composite_util is apparently not used unless you enable the legacy compositor, so it should not be compiled in that case.

Leaving out changes to BLI_fileops for now, need to do more testing.
2012-11-23 15:12:13 +00:00
cb634b9100 Google Summer of Code project: "Smoke Simulator Improvements & Fire".
Documentation & Test blend files:
------------------
http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements

Credits:
------------------
Miika Hamalainen (MiikaH): Student / Main programmer

Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch
Google: For Google Summer of Code 2012
2012-10-10 13:18:07 +00:00
c3ca19800c refactor screen foreach functions to accept float[2] arguments rather then int pairs.
overall means less converting between float and int (and short in some cases).
2012-10-10 01:22:19 +00:00
4cc29110aa fix writing past array bounds in imagewraposa().
also correct array sizes in othere areas.
2012-10-06 12:04:09 +00:00
db051f2b2d fix MESH_OT_tris_convert_to_quads() limit options (uv and vertex color) were not working at all. 2012-09-19 04:48:34 +00:00
df51ab27ed code cleanup: BM_face_legal_splits() was doing some redundant assignments. 2012-09-05 23:22:47 +00:00
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
e1241030db yse BLI_math for the compositor in more places. 2012-06-12 20:04:55 +00:00
305d341ec2 code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits. 2012-05-13 11:05:52 +00:00
67f8e3a3a7 inline function for "Newell's Method" used for normal calc. 2012-04-16 16:49:37 +00:00
eb10402365 Fix #30638 and part of #30646.
Problem was that area calculation of polygons was done relative to the xy plane, and with a very obscure (to me at least) algorithm. That meant that vertical ngons would get 0 area. 

Commented initial code in case this is a strange optimization case that someone wants to use and used a cleaner algorithm: first project vertices to the ngon plane, defined by the normal of the ngon and the center (mean) of the ngon vertices. This will only be exact for convex and mostly planar ngons, still it is much better than the previous code.

Also fixed memory leak when stretch display was on.
2012-03-25 19:02:28 +00:00
3f56ee3da7 style cleanup: issues missed last commit 2012-03-25 15:56:17 +00:00
53d32a0bd2 style cleanup: conform to style guide - mostly operator whitespace changes 2012-03-25 12:41:58 +00:00
69e6894b15 style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:18:31 +00:00
ee9a00948b mathutils py api:
Vector.angle_signed(other)
  for 2D vectors to get the clockwise angle between them.

  in BLI math its called - angle_signed_v2v2()

shorthand for...

  atan2f((v1[1] * v2[0]) - (v1[0] * v2[1]), dot_v2v2(v1, v2))

also corrects compile error in last commit.
2012-03-14 06:14:15 +00:00
dfdfa3d51b code cleanup: replace macros VECCOPY, VECADD, VECSUB, INPR - with BLI_math funcs.
added copy float/double funcs: copy_v3fl_v3db(), copy_v3db_v3fl(). 2d & 4d too.
2012-03-09 06:04:17 +00:00
95670e03a0 style cleanup / comment formatting for bli/bke/bmesh 2012-03-03 20:19:11 +00:00
b18794c3b6 Add blenlib function to initialize vectors from a single float.
The new functions are copy_v2_fl, copy_v3_fl, and copy_v4_fl.
2012-02-29 04:17:26 +00:00
c955272ec5 code cleanup
* correct cmake/clang warning.
* use same include guard names as everywhere else for BLI math inline.
* correct define for madd_sh_shfl
2012-02-25 09:02:05 +00:00
fe71f40f88 misc changes from bmesh, syncing across to trunk, no functional changes 2012-01-20 02:24:01 +00:00
a8081c1d2b Uv Tools branch GSOC 2011
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools

Major features include:

*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)

All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17 16:31:13 +00:00
c993ee678a new math utility function isect_plane_plane_v3 2011-11-13 16:28:52 +00:00
96d73bfdcf replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functions for int & char. 2011-11-07 01:38:32 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
4bd0a2ba2d replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next. 2011-09-12 04:14:12 +00:00
722be28d68 sub_v4_v4v4 was taking float[3] arguments. 2011-08-26 22:37:20 +00:00
b481524fde fix for float projection painting, now updating correctly.
This fix also allows for partial update of the image, speeding up painting. 
The different code path implemented will be used to upload high resolution images to OpenGL when onion branch is merged.
Due to conversion of float textures to/from sRGB, corrections made to brush color sampling to take account of the image profile. This is not 100% correct yet as texture images used for projection painting strokes are not converted to/from sRGB yet(This has been decided due to loss of precision for 8-bit formats). It will have to do for now, though.

last-minute update, exr image loading is broken, will fix asap
2011-06-06 22:10:05 +00:00
ee2ddfc58a remove normalize call in derived mesh GetNormal, its not done anywhere else. 2011-04-27 04:57:57 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
617e6a83bc object/paint/misc-files: floats were being implicitly promoted to doubles, adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
2011-03-27 14:59:55 +00:00
Nathan Letwory
7900b5949f doxygen: blender/blenlib tagged. 2011-02-27 20:37:56 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
53afd19808 fix [#25975] Quaternion/Vector.negated() isn't available
theres no need for value.negated(), better use -vec / -quat. however -quat didn't exist.
2011-02-08 03:37:49 +00:00