Commit Graph

1387 Commits

Author SHA1 Message Date
07db9033c9 * Minor Cleanup. 2009-11-22 10:06:08 +00:00
adb14a2247 remove template uiTemplate_view3d_select_faceselmenu 2009-11-22 10:02:32 +00:00
8e76e2d09c * Re-implemented/refactored 3D View hooks menu.
Now shares the same operators as the modifier buttons, works context-sensitive, and uses Python menu too.

* Cleanups/tweaks in 3D View vertex group menu
2009-11-22 06:20:56 +00:00
bb43bee5f5 Missing Transform Menus + Buggy Object Operators:
* Added missing menus, 'Transform' and 'Mirror'
- mirror menu seems to be resulting in some memory leaks with RNA_enum_items_add len: 160 038832F8

* Apply Rotation operator for Objects now takes into account the different rotation modes
2009-11-22 06:19:30 +00:00
9e2ed89105 SSS presets, Thomas and I added these at the same time, however I meant to make this a more general system.
this commit shows how to add a preset using the base preset class and menu with minimal effort.
2009-11-22 00:22:29 +00:00
6db600dddc moving this file back, sorry for the noise 2009-11-22 00:18:43 +00:00
d46e83e1c5 looks like we both added sss at once :) , removing since Im using the base class and a single presets file 2009-11-22 00:17:36 +00:00
e0e2c91879 Fixed minor sound UI errors. 2009-11-22 00:11:53 +00:00
4f6b95480f * Added Subsurface Scattering Presets.
Note: Add doesn't work, it writes some text into the file, not the values. (Maybe because the values are arrays?!)
Campbell, please check :)
2009-11-22 00:03:42 +00:00
1dfbf3a9f6 - aspectx wasnt saved in the render preset
- define a preset base class
- cleanup some comments and whitespace
2009-11-21 23:55:14 +00:00
2351d1c4d3 * Some cleanup for recent preset commit.
* Minor align fix for Frame Rate Buttons.
2009-11-21 22:54:02 +00:00
5e7debcecf render presets, select from a directory, button to add own presets 2009-11-21 21:39:20 +00:00
da2db4bc58 patch from Ronan Bignaux
use python3 print()
2009-11-21 17:41:09 +00:00
455866ecf9 - added back Shift+Tab to toggle snap
- added curve tilt and shrink/fatten buttons into the toolbar
- fix typo in last commit for view3d snap header button
2009-11-21 13:01:28 +00:00
6073bc9bc3 pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
d552c0ea5e Nodes Editor: Restored 'Show Cyclic Dependencies' Operator (CKEY) 2009-11-20 21:17:17 +00:00
03cfcc6007 Node Editor - More Cleanups (Reshuffling):
- removing duplicate chunks of code -> hide unused sockets now works
- moving some functions to the files that they get called from -> view all/home
- made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still
- removed a few chunks of unused code
2009-11-20 21:04:41 +00:00
34e7eb1676 use a metaclass to have operator attributes register and display in the order defined. 2009-11-20 20:58:46 +00:00
b751bc5ef2 * More small modifier improvements by nudelZ.
* Code cleanup.
2009-11-20 20:40:29 +00:00
cb85365986 Modifier Layout improvements (single column and normal) by nudelZ. 2009-11-20 18:01:39 +00:00
854cc87a80 option to have scripts run on startup for per blendfile UI's 2009-11-20 15:01:09 +00:00
320cc0f12a Small update to render properties.
-Single column UI for Encoding panel
-Removed bad align in performance panel
-Made Quicktime's Quality percentage a slider
2009-11-20 12:26:41 +00:00
0cb20be29a Armature Editing Fixes:
* Restored WKEY Specials Menu. Had a few problems initially with the name of the menu being 1 character too long; this needs more comprehensive API warnings

* Made Extrude Forked work again as a macro operator. Added another extrude macro for this, but ideally would have worked with a single macro + setting properties for that macro (can't do so due to bug 19733)
2009-11-20 11:49:47 +00:00
68eaae8e0e Quicktime-qtkit : encoding settings now in blender ui (encoding panel)
- added "QuicktimeCodecSettings" struct in DNA
- old "QuicktimeCodecData" opaque struct is  nowdeprecated (read only use when QuicktimeCodecSettings is not set)
- fixed small bug when importing deep color movies

Note that you may need Final Cut Pro installed to be able to use the DVCPRO HD codecs
2009-11-20 10:37:50 +00:00
3119eaf284 - dir() now works for collection functions
- group.objects.link/unlink use exceptions rather then return values
- scene.add_object/remove_object --> scene.objects.link/unlink
2009-11-20 10:00:54 +00:00
e7413bf791 More Node Editor Fixups:
* Restored Mute and Hide Operators, M and H keys respectively
* Restored Make Links Operator (F). However, I can't figure out how to set the sockets so that this can be used
* Made Alt-RMB the new hotkey for breaking links by dragging, since Alt-LMB was taken for panning already
2009-11-20 06:31:49 +00:00
cb40583b90 * Added a quick little weight group 'Levels' operator, can interactively tweak overall weight value offset and gain in weight paint mode. 2009-11-20 05:09:57 +00:00
e6d382bd53 Node Editor: Various usability and code tidyups
* Fixed a nasty bug which meant that it was impossible to set an active node. Was caused by ntreeCopyTree() getting called when compo updates were done and clearing the active flags. The active flag clearing is only really needed for the "internal_select" case which is only used for duplicating selected nodes (from Shift-D duplicate).

* Recoded click-selection code. Was a mess of old code, bad exceptions from the old code half ported, duplicate operators, unnecessary flags/modes.

* Fixed bug #19927: compositing node groups can't be access via "tab" or ungrouped via "alt+g". Was probably related to the active group not being able to be set.

* Made resizing nodes work again. Again, this was due to the active node bug.

* Made adding a new group with Ctrl-G correctly update the views
2009-11-20 04:19:57 +00:00
38e1590fa7 * Removed tablet pressure sensitive number field widget scrubbing, wasn't that useful and I suspect it was the cause of a few bugs
* Added tablet pressure support (size/strength) for weight paint and vertex paint

* Added tablet eraser support for weight paint and vertex paint (inverts the effect of the current tool)

* Removed the old 'soft' option, now weight paint and vertex paint use the influence curve

* Made the default brush use a smooth influence curve, rather than sharp
2009-11-20 01:39:27 +00:00
e52c5a338f pep8 compliance, also removed use of exec() for netrender module importing 2009-11-19 23:59:37 +00:00
ffbf4b6c8c missing check for the active object 2009-11-19 18:48:31 +00:00
512c06afdb - StructRNA's __dir__ was missing members from its classes __dict__
- property editor can now set button min/max values and edit the tooltip
- custom props tooltips were not displayed
- cleanup the property UI 
- remove hacks that were used for editing (edit is now a popup operator)
- object.children was broken
2009-11-19 18:22:21 +00:00
e61c90e416 operators were copying the properties from the rna operator into the class instance.
however this meant the invoke function could not modify properties for exec to use (unless it called exec directly after)
since the popup for eg would re-instance the python class each time.

now use the operator properties directly through rna without an automatic copy.

now an operator attribute is accessed like this...
self.path --> self.properties.path
2009-11-19 17:12:08 +00:00
3f10b91235 operator properties were not the correct type 2009-11-19 16:15:22 +00:00
2577bfddfd Renamed "col2" to "wide_ui" which is more meaningful. 2009-11-19 13:26:51 +00:00
08a7bbeae5 * Small Layout fixes.
* Single Layout for Softbody Panels.
2009-11-19 13:22:10 +00:00
d3600a92dc Single Column layout for Fields, Smoke, Cloth and Fluids.
Patch by nudelZ.
2009-11-19 12:58:19 +00:00
040c2affa6 Revert toolbar shading commit. 2009-11-19 09:57:04 +00:00
2c08e182c7 * Added control and animation of sound volume of sequence sound strips (found in properties pane)
To insert keys, use I key while hovering over the button for now, rmb clicking on the property to insert a key doesn't work (general bug for all regions except property editor - will investigate).

Doesn't convert over from old fac0 ipos on opening old files though for the time being.

* Made sequence strip names unique while I was at it, to allow strip properties to be animated properly.
2009-11-19 03:21:37 +00:00
bb3afc81fc Sequencer UI: Sequencer now uses the standard timeline cursor instead of a hacky custom one that used a hardcoded colour 2009-11-19 02:58:48 +00:00
5ed3081e5c 2.5 Single Column Layout:
* Added code to enable single column layout for general physic panels. 
Note: Force Field Falloff panel has some issues with single layout.
2009-11-18 21:57:13 +00:00
ae5a814f26 ID properties that are displayed via RNA can now define their own UI settings,
only implimented min/max precision & step.

at the moment there is no way to edit these other then via python

example of setting UI limits...

>>> C.object['foo'] = 0.5
>>> C.object['_RNA_UI'] = {'foo': {'step': 0.5, 'soft_max': 10.0, 'soft_min': 0.0, 'precision': 2, 'description': 'Some setting'}}

Also fixed typo's: precission -> precision
2009-11-18 20:01:35 +00:00
a73be8097d Netrender cleanup and bug fix
Blacklist and linked files work again

Store temp data in module
2009-11-18 18:00:46 +00:00
b5797272d0 New B.Blend.
Fixes an issue with the clipping that was set back to 0.01 Made it 0.1 once again as this fixes Z buffer issues.
Put the Item panel at the top in the n-key region
Removed Properties and Quad View Screens
Cleaned up UV Editing Screen, removing Properties
2009-11-18 17:54:04 +00:00
5a6261afb3 Code cleanup in netrender 2009-11-18 17:07:42 +00:00
273a7ab9c5 remove GPL headers from templates, am happy for them to be public domain 2009-11-18 14:25:36 +00:00
6a357cabbf Durian request: Cloth
* structural can be set to 0

* pre-roll now available through GUI and works like following:
a) Pre rolled frames are NOT cached
b) reset cache + cloth on pre roll setting change
2009-11-18 13:33:52 +00:00
49c47fbf30 python pose_channels -> bones 2009-11-18 11:50:31 +00:00
95229aa6f5 Accidentally overrode a small change in the keymap preferences. Fixed. 2009-11-18 11:11:21 +00:00
b1a5ba6804 Changed the appearance of the toolbar buttons.
When stacked on top of each other, it looks cleaner and simpler without the gradient.
This makes it easier to scan through long lists of tools.

http://www.reynish.com/files/blender25/toolbar_buttons.png
2009-11-18 10:57:30 +00:00