Commit Graph

93742 Commits

Author SHA1 Message Date
Iliay Katueshenock
07e201ec13 Geometry Nodes: add assert to check if node supports lazyness
Only nodes supporting lazyness can mark inputs as unused. For other
nodes, this is done automatically of all outputs are unused.

Differential Revision: https://developer.blender.org/D15409
2022-07-28 13:39:40 +02:00
d892f96cb1 Cleanup: Fix typo in comment 2022-07-28 12:52:20 +02:00
d034c28f51 Merge branch 'blender-v3.3-release' 2022-07-28 11:42:46 +02:00
ccb9d5d307 Curves: enable density brush when first entering curves sculpt mode
Previously, no tool was selected, which was a bug.
2022-07-28 11:41:36 +02:00
aa7d130347 Curves: improve handling of empty surface meshes 2022-07-28 11:37:35 +02:00
6ae9565d06 Cleanup: quiet GCC stringop-overflow warning 2022-07-28 16:08:59 +10:00
d41f0c7b15 Cleanup: unused header 2022-07-28 16:01:29 +10:00
8d4fa03e5c BLI_math: improve symmetrical values from sin_cos_from_fraction
When plotting equally distant points around a circle support an extra
axis of symmetry so twice as many exact values are repeated than
originally added in [0], see code-comments for a detailed explanation.
Tests to ensure accuracy and exact symmetry have been added too.

Follow up on fix for T87779.

[0]: 087f27a52f
2022-07-28 09:39:54 +10:00
397731d4df BLI_math: improve symmetrical values from sin_cos_from_fraction
When plotting equally distant points around a circle support an extra
axis of symmetry so twice as many exact values are repeated than
originally added in [0], see code-comments for a detailed explanation.
Tests to ensure accuracy and exact symmetry have been added too.

Follow up on fix for T87779.

[0]: 087f27a52f
2022-07-28 09:34:46 +10:00
ff048f5d27 Curves: Avoid virtual function overhead when finding selected curves
This showed up on a profile of sculpting with the comb brush.
Use a span instead of a virtual array.
2022-07-27 15:41:32 -05:00
165fa9e2a1 Merge branch 'blender-v3.3-release' 2022-07-27 21:26:18 +02:00
55fb2abc81 Curves: Bring back parallel copying of curve and point attributes
This was removed in cacdea7f4a to fix a bug, but copying point
and curve attributes should be fine as long as the attribute arrays are
retrieved before-hand.

Differential Revision: https://developer.blender.org/D15541
2022-07-27 11:52:11 -05:00
0dcfd93c6e Fix: curves edit hints not propagated in Join Geometry node
Found while investigating why crazy-space editing didn't work in T100026.
2022-07-27 18:38:45 +02:00
6e5eb46d73 Fix T100026: crash with zero-sized attributes
The problem was that zero-sized and non-existant attributes were
handled the same in some parts of the attribute API, which led to
unexpected behavior.

The solution is to properly differentiate the case when an attribute
does not exist and when it is just empty (because the geometry
is empty).

Differential Revision: https://developer.blender.org/D15557
2022-07-27 18:20:22 +02:00
d6b970dd7b Merge branch 'blender-v3.3-release' 2022-07-27 18:07:29 +02:00
84a3ff63d0 Fix: missing evaluated offsets in Resample Curve node
Differential Revision: https://developer.blender.org/D15556
2022-07-27 18:05:31 +02:00
84272ce19a Fix: add missing return
It was correct but less efficient without this early return.
2022-07-27 17:54:49 +02:00
37ebd66570 Revert "Blender 3.3 - Beta"
This reverts commit 32a9aac3b8.
2022-07-27 17:32:05 +02:00
3b71a62390 Merge branch 'blender-v3.3-release' 2022-07-27 17:31:49 +02:00
b2dd1f8f01 Fix build include for rna_curves.c
* Since curves are no longer experimental, this should be included at any time.
2022-07-27 17:19:15 +02:00
32a9aac3b8 Blender 3.3 - Beta
* BLENDER_VERSION_CYCLE set to beta
* Update pipeline_config.yaml to point to 3.2 branches and svn tags
* Update and uncomment BLENDER_VERSION in download.cmake
2022-07-27 17:14:21 +02:00
9015952c9c Blender 3.4 Alpha: Start of new release cycle. 2022-07-27 16:53:19 +02:00
83362f87bb Blender 3.3: Finalizing version bump. 2022-07-27 16:33:49 +02:00
415f88d8b0 Fix wrong fileversion usage in own recent rB9ac81ed6abfb. 2022-07-27 16:20:50 +02:00
ea4b1d027d Geometry Nodes: Rename "Field on Domain" to "Interpolate Domain"
This name doesn't require understanding of fields, and
is phrased as an action which is consistent with other nodes.
Discussed in the latest geometry nodes sub-module meeting.
2022-07-27 08:56:17 -05:00
Erik Abrahamsson
c8ae1fce60 Geometry Nodes: Shortest Paths nodes
This adds three new nodes:
* `Shortest Edge Paths`: Actually finds the shortest paths.
* `Edge Paths to Curves`: Converts the paths to separate curves.
  This may generate a quadratic amount of data, making it slow
  for large meshes.
* `Edge Paths to Selection`: Generates an edge selection that
  contains all edges that are part of a path. This can be used
  with the Separate Geometry node to only keep the edges that
  are part of a path. For large meshes, this approach can be
  much faster than the `Edge Paths to Curves` node, because
  less data is created.

Differential Revision: https://developer.blender.org/D15274
2022-07-27 15:38:44 +02:00
9ac81ed6ab Fix corrupted blend files after issues from new name_map code.
Add a version of #BKE_main_namemap_validate that also fixes the issues,
and call it in a do_version to fix recent .blend files saved after the
regression introduced in rB7f8d05131a77.

This is mandatory to fix some production files here at the studio, among
other things.
2022-07-27 15:33:29 +02:00
9f53272df4 Fix more issues with new name map and liboverrides.
Follow-up to rB13e17507c069, forgot to handle shapekeys...
2022-07-27 15:33:29 +02:00
58dcd20998 ID namemap: Fix more issues when changing libs.
Fix tests, and some issue when making an ID local.

There are probably a few more issues still though.
2022-07-27 15:33:29 +02:00
Amelie Fondevilla
4843b161d6 Fix T99870 : Prevents crash when rearranging channels in dopesheet
The function to rearrange channels only works for F-curves channels for now, adding the `FCURVESONLY` filter prevents the function to be called for grease pencil channels, thereby fixing the crash.

Reviewed by : sybren
Differential Revision: http://developer.blender.org/D15504
2022-07-27 11:40:44 +02:00
7324f32a94 ID namemap tests: Use consistency check, fix an issue.
Massively use the new consistency check in namemap regression tests, and
fix an issue with library data tests revealed by those checks.
2022-07-27 11:22:48 +02:00
18dc611b40 ID namemap: Add check for consistency.
Add a util function to check that content of a given Main and the
namemaps in it are consistent.

Add some asserts calling this check after file read, and after some
override operations.
2022-07-27 11:22:48 +02:00
13e17507c0 Fix crashes due to non-uniqueness in ID names in some cases.
Liboverrides are doing some very low-level manipulation of IDs in apply
code, to reduce over-head of name and sorting handling.

This requires specific care to ensure thatr the new namemap runtime data
remains up-to-date and valid. Otherwise, names of existing IDs would be
missing from the map, which would later lead to having several different
IDs with the same name. Critical corruption in Blender ID management.

Reported by animators at the Blender studio.

Regression from rB7f8d05131a77.
2022-07-27 11:10:45 +02:00
4dd409a185 Fix T99976: Animated visibility not rendering properly in viewport
A mistake in the 0dcee6a386 which made specific driven visibility
to work, but did not properly handle actual time-based visibility.

The basic idea of the change is to preserve recalculation flags of
nodes which were tagged for update but were not evaluated due to
visibility constraints. In the file from the report this makes it
so tagging which is done first time ID is in the dependency graph
are handled when the ID actually becomes visible. This is what
solved the root of the problem from the report: there was missing
geometry update since it was "swallowed" by the evaluation during
the object being invisible. In other configurations this change
allows to handle pending geometry updates due to animated modifiers
be handled when object becomes visible without time change.

This change also solves visibility issue of the synchronization
component which also started to be handled badly since the
previous fix attempt. Basically, the needed exception in its
visibility handling did not happen and a regular logic was used
for it.

Tested with files from the T99733, T99976, and from the Heist
project.

Differential Revision: https://developer.blender.org/D15544
2022-07-27 10:19:42 +02:00
38e270ae30 Cleanup: Move wm_dragdrop.c to C++ 2022-07-26 23:15:33 -05:00
Jun Mizutani
2ca18e78f9 Sculpt: Remove debug printf
Reviewed By: Joseph Eagar
Differential Revision: D15547
Ref D15547
2022-07-26 14:25:58 -07:00
b75d0c7e7a Geometry Nodes: Implement link drag search for two nodes
It was never added for the field on domain and field at index nodes.
They need special handling because they have many what should be
a multi-type socket declaration.
2022-07-26 16:12:42 -05:00
f14f81e5ac Nodes: Allow using escape key to exit node resizing 2022-07-26 16:03:43 -05:00
faa0c7aa6f Cleanup: Move mesh_tessellate.c to C++ 2022-07-26 14:41:34 -05:00
Falk David
88f0d483bd Python: Expose property to mute action groups
This patch adds a `mute` RNA property on `ActionGroup`s that allows them to be easily muted/unmuted from python.
This uses the existing `AGRP_MUTED` flag which was also accessible from the user interface.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D15329
2022-07-26 21:32:05 +02:00
1998269b10 Refactor: Extract color attributes as generic attributes
Previously there was a special extraction process for "vertex colors"
that copied the color data to the GPU with a special format. Instead,
this patch replaces this with use of the generic attribute extraction.
This reduces the number of code paths, allowing easier optimization
in the future.

To make it possible to use the generic extraction system for attributes
but also assign aliases for use by shaders, some changes are necessary.
First, the GPU material attribute can now store whether it actually refers
to the default color attribute, rather than a specific name. This replaces
the hack to use `CD_MCOL` in the color attribute shader node. Second,
the extraction code checks the names against the default and active
names and assigns aliases if the request corresponds to a special active
attribute. Finally, support for byte color attributes was added to the
generic attribute extraction.

Differential Revision: https://developer.blender.org/D15205
2022-07-26 08:37:38 -05:00
5945a90df9 Fix T98788: bad first curve tangent when first points have same position 2022-07-26 15:25:59 +02:00
72f77598a2 Fix T98798: tag collection geometry when changing instance offset
Changing the instance offset moves the entire "collection geometry".
So other features that depend on the geometry should be reevaluated.
2022-07-26 14:59:40 +02:00
ac1554bcf6 Fix T98982: cannot change default value of some node group input types 2022-07-26 14:49:12 +02:00
5aba7f9774 Geometry Nodes: Hide value button for field at index node
Changing the value doesn't accomplish anything, since the retrieved
value would be the same for every index then. So it's best to hide it
to make the node clearer.
2022-07-26 07:42:32 -05:00
caf907626d Fix T99271: modifier errors are not cleared 2022-07-26 13:01:30 +02:00
c5712c6795 Fix T99373: add some padding in spreadsheet vector columns
This improves readability in some cases (e.g. in T99373).
2022-07-26 12:36:44 +02:00
Nate Rupsis
b08c5381ac default N-panel open for animation editors
The Graph, Driver, and Dopesheet's (and sub modes) properties panel
(N-Panel) are now open by default. This includes the editors in the
default Animation workspace.

Note that, because the Timeline is implemented as a special mode of the
Dopesheet, switching between Timeline and Dopesheet will *not* change
the visibility of the properties panel.

Maniphest Tasks: T97980

Differential Revision: https://developer.blender.org/D14910
2022-07-26 11:43:05 +02:00
Iliay Katueshenock
c94ca54cda BLI: add use_threading parameter to parallel_invoke
`parallel_invoke` allows executing functions on separate threads.
However, creating tasks in tbb has a measurable amount of overhead.
Therefore, it can be benefitial to disable parallelization when
the amount of work done per function is small.

See D15539 for some benchmark results.

Differential Revision: https://developer.blender.org/D15539
2022-07-26 11:10:16 +02:00
203e7ba332 GPencil: Update curve handle display after change overlay option
The handles were not updated after changing the settings.

This is a partial fix of T99984
2022-07-26 11:07:28 +02:00