57d9badc21
Cleanup: use bool /w flag checks
2015-04-21 01:50:20 +10:00
aa4cb95a5c
Pass proper bmain to the updateDepgraph() of modifiers
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This is mainly to make physics modifiers being able to work
with it. For other cases this main is not needed.
2015-03-13 12:03:23 +05:00
915235c87a
Cleanup: unused headers
2014-11-28 22:16:14 +01:00
ab06ec7a24
Rewritten Array Modifier D443
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Patch by PatB with own edits
- replace BMesh with CDDM functions.
- faster remove-vertex merging.
- extend CDDM_merge_verts to be more flexible.
2014-08-12 13:52:17 +10:00
4ca67869cc
Code cleanup: remove unused includes
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Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
617557b08e
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
158b4e61a0
Mesh Modifiers: refactor copying using a generic function
2013-12-22 04:37:26 +11:00
7214001cdb
Fix T37837: mirror modifier merge does not place vertices at the center.
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This was broken since BMesh.
2013-12-18 11:15:11 +01:00
4982f200fa
move alloca define into its own header since its not related to BLI_array
2013-07-28 10:38:25 +00:00
ad0305281b
fix [ #35545 ] Weight paint with mirror modifier does not accurate represent bone influence
2013-06-02 22:40:45 +00:00
09e11ad6ef
modifier stack: lazy initialize normals
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many modifiers were calculating normals, when those normals were ignored by the next modifier.
now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback.
Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
2013-05-30 17:36:43 +00:00
a70fa65592
optimize mirror merging, remove array reallocation, replace with fixed size arrays.
2013-05-27 20:11:12 +00:00
ec8d277c64
BLI_math rename functions:
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- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4
these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
4a4f091155
Fix #35174 : dynamic paint displacement missing in render.
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A previous bugfix disabled the dynamic paint modifier for orco texture
coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE
flag is not a good way to check if the modifier is evaluated for orcos.
Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of
applyModifierEM callbacks, none of them served a purpose except for the
subsurf modifier.
2013-05-02 14:42:05 +00:00
224c7a273a
code cleanup: quiet shadow warning.
2013-03-23 17:11:03 +00:00
fd77408e09
revert r52399, fix for [ #33217 ], will look into a different fix
2012-11-21 10:53:15 +00:00
1d7b366050
Fix #33217 , mirror modifier edges missing in wireframe mode.
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I see we explicitly set the edge visibility in the code for a few
modifiers because of this flag missing. The only place that this flag is
not set is during subsurf so maybe it would make a lot more sense to set
it by default on newly created edges (currently off by default) through
bmesh and turn it off for any modifiers that may need it to be off.
2012-11-20 09:59:57 +00:00
2de2acc681
add CDDM_from_bmesh(), avoids using BMEditMesh in modifiers.
2012-10-24 07:24:11 +00:00
aaafa0c2fe
code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03 22:04:14 +00:00
5478b21b28
Fix: mirror modifier only mirrors first UV map (IRC report).
2012-05-15 15:02:02 +00:00
318b44fe5d
Refactor of modifiers' apply function: now use a single bit-flag parameter to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag!
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Should have no effect over modifier behavior.
2012-05-09 15:00:26 +00:00
3d8e58751c
style cleanup: modifiers
2012-05-06 13:38:33 +00:00
5da2135eef
code cleanup: double promotion & some style cleanup
2012-05-03 21:35:04 +00:00
ade7f59d0a
Fix #31190 : mirror modifier caused non-planar quads to be split differently on
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the other side, now keep the first vertex of the polygon the same to avoid this.
2012-05-02 16:17:04 +00:00
5a90ea77bc
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:24:53 +00:00
f18dab65ad
Fix #30531 : mirror modifier with vertex groups did not add both the left and
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right groups to merged vertices, only one. This made the result asymmetric,
now merged vertices will be part of both groups with half weight.
2012-03-19 21:09:16 +00:00
4f19c1a995
spelling cleanup
2012-03-18 07:38:51 +00:00
79d97ca509
style cleanup - spelling.
2012-03-08 04:12:11 +00:00
f5f529e740
Fix freeing of NULL pointer in array modifier.
2012-02-22 13:15:29 +00:00
1b0802265c
Fix [ #30281 ] Left/Right vertex weights flipped.
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Mirror modifier was flipping vgroups on org vertices, not mirrored ones!
2012-02-21 14:45:18 +00:00
e236fb157a
fix leak in mirror modifier.
2012-01-24 00:26:12 +00:00
1b505e6d1b
replace CDDM_calc_normals_mapping with CDDM_calc_normals when used within modifiers.
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this way modifiers wont be calculating tessface's which CDDM_calc_normals_mapping will do if not already calculated.
2012-01-20 13:25:54 +00:00
ded0af482b
rename CDDM_calc_normals() --> CDDM_calc_normals_mapping
2012-01-06 00:12:24 +00:00
7d02f986b6
remove re-tesselation after constrictive modifiers, this way we can avoid calculating tessfaces between multiple constructive modifiers to speedup the modifier stack.
2012-01-05 12:50:23 +00:00
0a1e48fa78
only run remove doubles if a double is found.
2012-01-03 14:02:51 +00:00
cadb813102
change to bmesh mirror modifier.
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Rather then making a copy of the input when its not a CDDM type, use functions which read from any derived mesh type.
2012-01-03 13:57:31 +00:00
20b425e5d1
minor changes for mirror modifier, bigger changes coming.
2012-01-03 09:37:57 +00:00
ab5bef6fbb
bmesh mirror modifier cleanup
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* vertex map was a dynamicly realloc'd array when the final size was known, use a fixed array instead.
* vertex map was being calculated even when not used.
* face tesselation was being called twice.
* an unused deform group array was being created.
2011-12-29 09:15:06 +00:00
eee1ad6e56
bmesh mirror modifier wasn't doing UV mirror at all.
2011-12-29 07:29:44 +00:00
6b587bc5a1
svn merge ^/trunk/blender -r42957:42967
2011-12-29 06:44:51 +00:00
f951cbb90c
remove unused initFlags option in mirror modifier
2011-12-29 06:32:50 +00:00
c058d252d1
minor edits to trunk mirror modifier, use unsigned ints since the vertex values are unsigned + minor formatting edits
2011-12-29 06:07:34 +00:00
b527e9f0ac
array had its own unused vertgroup_flip_name function. removed.
2011-12-29 04:07:57 +00:00
c174f5682c
syncing modifiers with trunk - only small changes
2011-12-29 04:04:27 +00:00
397d7d949f
remove unneeded casts from 'unsigned int' to 'int'
2011-12-27 03:54:23 +00:00
db6cb30941
svn merge ^/trunk/blender -r42669:42670
2011-12-16 23:50:55 +00:00
3311164b24
Math lib: matrix multiplication order fix for two functions that were
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inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
22a1ad61f9
svn merge ^/trunk/blender -r42372:42416
2011-12-04 18:39:19 +00:00
cbd5b492b1
remove use of deprecated struct members
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- editmesh smooth & subdivide were using old mirror axis flag still.
- removed colbits from outliner and object code.
- commented some other parts of the code which access deprecated members and aren't called anywhere.
2011-12-04 06:39:35 +00:00
e59ab6486f
svn merge -r41751:41779 ^/trunk/blender
2011-11-15 02:05:32 +00:00