Commit Graph

134 Commits

Author SHA1 Message Date
2089ac3091 == BPython ==
Another experiment to support threading properly. By default the Python Interpreter releases its lock every 100 instructions so that other threads get a chance to run Python code and API calls. But that is not enough to prevent race conditions causing artifacts (and maybe crashes) during threaded rendering, since all threads will access the same pynodes data.

So I'm disabling this automatic releasing of the lock (the GIL) by the interpreter, which seems to be a better option for how Blender uses Python.
2008-02-26 17:23:56 +00:00
3dd622b2b4 Added PyGILState_Ensure and PyGILState_Release funcs around module reloading.
Without them blender would crash when reloading scripts.
2008-02-25 18:35:35 +00:00
87dd4809ed == PyNodes ==
Small update to where a PyGILState_Ensure() call is made.

--

Let me use this commit to mention a couple things related to this change to make Python thread-safe in Blender:

1) This page explains the changes: http://wiki.blender.org/index.php/BlenderDev/BPythonAPI/Threads

2) If you experience hangs (deadlocks) when running anything related to Python in Blender, the related part in the code may need a proper Ensure/Release block, as explained in the above link.

From Joshua (aligorith)'s previous commit to this file:

"* various problems related to gilstate calls being added in strange places (could someone familiar with python double check that they're in the right places now)?"

I checked the two places you fixed, second one is ok, the first one needed to be before the call to create a py dict -- done. Thanks for catching them!
2008-02-24 16:19:39 +00:00
54f83a423a Purge of warnings from BPY_interface.c
* missing include for depsgraph from previous commit
* various problems related to gilstate calls being added in strange places (could someone familiar with python double check that they're in the right places now)?
2008-02-24 10:36:19 +00:00
cd934aa1a8 Patch #8344:
Submitted by: Thomas Knight (epat)

Parts committed:
1) Fixed a few misspellings in some error strings.
2) Fixed a (theoretical) bug with pyconstraints where a text object could be deleted from python but would remain linked
to the constraint it was assigned to - causing slight UI usage discontinuities!

Not committed yet:
3) Particle system bugfix in this patch has not been committed. Could jahka or brecht check this.
2008-02-24 06:38:42 +00:00
Nathan Letwory
012f0a336c === PyNodes ===
* Make PyNodes work with threaded renderer. This patch is by Willian. He has worked hard on getting this sorted out - now you should be able to render with PyNodes AND multiple threads.
2008-02-23 12:05:28 +00:00
4c0b33ef80 Python Bugfix
A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file.
Fix for own error with python sys.path, messed up game engine.
2008-02-20 18:56:07 +00:00
cf27a896fa Python Bugfix,
Setting the user preference for python scripts didnt add the bpymodules subdirectory to sys.path (python module search path).
Also problems with entering and exiting- the old path was used until next restart.
2008-02-20 13:42:15 +00:00
86cbb9f7cb PyConstraint Bugfix:
Uncommented armature weakrefs stuff for PyConstraints. This should fix some erratic error messages a user found with these a few months ago.
2008-01-30 09:29:40 +00:00
9723e3ef39 miscellaneous edits from python development branch merged back into trunk 2007-12-07 09:51:02 +00:00
ccc82beb64 import all math funcs (sin/cos/tan/e... etc) by default into buttons and drivers 2007-12-03 16:43:58 +00:00
6142ae3785 ==Python API==
Bugfix, Space Handlers could crash blender when used with armatures.
also fixed some possible bugs in other areas.
2007-11-06 13:44:26 +00:00
cf8032f315 == PyConstraints - Now working again ==
I've finally traced down the causes of several of the bugs which caused PyConstraints to work incorrectly (or not at all).

* Freeing is now done using BLI_freelistN inside the pycon_free function, instead of looping through the targets ourselves. This fixes all of those Memblock free: pointer not in list errors.
* BPY_pyconstraint_update now correctly creates/frees the constraint's targets as needed. Previously, it was creating/removing the wrong number of targets. Also, pyconstraints no longer get disabled when using armatures (not bones)
* The panel drawing was also not working right, as there were still some offset issues.
2007-10-23 08:23:57 +00:00
6422a740c2 == Constraints System - Recode 2 ==
Once again, I've recoded the constraints system. This time, the goals were:
* To make it more future-proof by 'modernising' the coding style. The long functions filled with switch statements, have given way to function-pointers with smaller functions for specific purposes.
* To make it support constraints which use multiple targets more readily that it did. In the past, it was assumed that constraints could only have at most one target.

As a result, a lot of code has been shuffled around, and modified. Also, the subversion number has been bumped up.

Known issues:
* PyConstraints, which were the main motivation for supporting multiple-targets, are currently broken. There are some bimport() error that keeps causing problems. I've also temporarily removed the doDriver support, although it may return in another form soon. 
* Constraints BPy-API is currently has a few features which currently don't work yet
* Outliner currently only displays the names of the constraints instead of the fancy subtarget/target/constraint-name display it used to do. What gets displayed here needs further investigation, as the old way was certainly not that great (and is not compatible with the new system too)
2007-10-21 23:00:29 +00:00
e9c2aa691e updated pyconstraint template from nathan (cessen) which exposed some
bugs with pyconstraints, also added a missing decref from python (wasnt freeing the return value from the settings 
button).
2007-10-15 15:28:09 +00:00
15ad8e7e66 pyconstraints USE_TARGET wasnt being checked for true/false, was assumed True whenever it was assigned in the
script
2007-10-15 14:41:29 +00:00
0b24ca19ff bugfix - running scriptlinks did not initialize the armature weakref dict, thanks for finding caedes!
this bug is in 2.45 but can work around by setting it manually
---
import sys as pysys
try:
	pysys.modules['__main__'].__arm_weakrefs
except:
	pysys.modules['__main__'].__arm_weakrefs = {}
---

changed how draw modes work - when displaying textured meshes in editmode, only draw selected edges when "Edge Draw" is not enabled. this makes it easy to see the texture/mapping without edges getting in the way.
This means editmode can draw like UV/Face mode did when "Draw Edges" was disabled.

Also made the active vert/edge/face color themeable, still need to set the default to somthing other then pink.
2007-09-23 22:02:18 +00:00
976a0424e1 when importing sys failed blender could crash on startup. Blender will now exit with an error rather then crashing. 2007-09-17 04:46:58 +00:00
Ken Hughes
b5b39e177a Undefined reference to subtarget in last PyConstraint commit:
https://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11653

I think this commit make it do what it was intended to, but Joshua should
recheck this ASAP.
2007-08-19 00:12:34 +00:00
982d45162b == PyConstraints ==
I've added the ability for PyConstraints to define a function (doDriver) that is able to directly modify values of the owner/target, so that certain setups can be created reliably. Users should take note that this is against the basic concept of what a constraint does, and that under no circumstances may they set the values of any variables controlling the transforms. For more details, check out the information in the PyConstraint template script.

I've also updated PyConstraints to be aware of geometry targets. The script template has been updated with this information.
2007-08-18 06:17:50 +00:00
17533e534f removing unneeded checks 2007-07-25 04:45:20 +00:00
af55d208f4 == Constraints System ==
After just over a week of coding, I've finished doing a major refactor/cleanup of the constraints code. In the process, quite a few old kludges and ugly hacks have been removed. Also, some new features which will greatly benefit riggers have been implemented.

=== What's New ===
* The long-awaited ``ChildOf Constraint'':
This allows you to animate parent influences, and choose which transformation channels the parent affects the child on (i.e. no translation/rotation/scaling). It should be noted that disabling some combinations may not totally work as expected. Also, the 'Set Inverse' and 'Clear Inverse' buttons at the bottom of this constraint's panel set/clear the inverse correction for the parent's effects. Use these to make the owner not stick/be glued to the parent.
* Constraint/Target Evaluation Spaces:
In some constraints, there are now 1-2 combo boxes at the bottom of their panel, which allows you to pick which `co-ordinate space' they are evaluated in. This is much more flexible than the old 'local' options for bones only were.
* Action Constraint - Loc/Rot/Size Inputs
The Action Constraint can finally use the target's location/rotation/scaling transforms as input, to control the owner of the constraint. This should work much more reliably than it used to. The target evaluation should now also be more accurate due to the new space conversion stuff.
* Transform - No longer in Crazy Space (TM)
Transforming objects/bones with constraints applied should no longer occur in Crazy Space. They are now correctly inverse-corrected. This also applies to old-style object tracking.

=== General Code Changes ===
* solve_constraints is now in constraints.c. I've removed the old `blend consecutive constraints of same type' junk, which made the code more complex than it needed to be.
* evaluate_constraint is now only passed the constraint, and two matrices. A few unused variables have been removed from here.
* A tempolary struct, bConstraintOb, is now passed to solve_constraints instead of relying on an ugly, static workobject in some cases. This works much better.
* Made the formatting of constraint code consistent
* There's a version patch for older files so that constraint settings are correctly converted to the new system. This is currently done for MajorVersion <= 244, and SubVersion < 3. I've bumped up the subversion to 3 for this purpose. However, with the imminent 2.45 release, this may need to be adjusted accordingly.
* LocEulSizeToMat4 and LocQuatSizeToMat4 now work in the order Size, Rot, Location. I've also added a few other math functions.
* Mat4BlendMat4 is now in arithb. I've modified it's method slightly, to use other arithb functions, instead of its crazy blending scheme. 
* Moved some of the RigidBodyJoint constraint's code out of blenkernel, and into src. It shouldn't be setting its target in its data initialisation function based + accessing scene stuff where it was doing so.

=== Future Work ===
* Geometry to act as targets for constraints. A space has been reserved for this already. 
* Tidy up UI buttons of constraints
2007-07-15 03:35:37 +00:00
8975e34439 == PyConstraints - 2 Fixes ==
* Error print for getSettings was lacking a newline
* When adding a PyConstraint using Ctrl-Alt-C, the script is now queried to find out whether it uses a target.
2007-06-20 09:58:16 +00:00
01e8789f3f == PyConstraints ==
At last! The ability to code constraints in Python. This opens up many interesting rigging possibilities, as well as making prototyping constraints easier.

* A PyConstraint script must begin with the line 
#BPYCONSTRAINT
* It must also define a doConstraint function, which performs the core actions of the constraint.
* PyConstraints use IDProperties to store custom properties for each PyConstraint instance. The scripter can choose which of these ID-Properties to expose to a user to control the behaviour of the constraint. This must be done using the Draw.PupBlock method.

Credits to Joe Eager (joeedh) for coding the original patch on which this is based. I've made heavy revisions to large parts of the patch.

For more detailed information, and some demo scripts, see the following page:
http://aligorith.googlepages.com/pyconstraints2
2007-06-18 07:41:21 +00:00
Ken Hughes
3e490c0203 Fix a Python memory leak with the armature weakref code. setup_armature_weakrefs() wasnt't deallocating the old list, instead just adding a new one to the dictionary. 2007-06-16 13:01:10 +00:00
f231bd0d57 Many long standing memory leaks fixed in the BPY api.
Data from Armature.c and logic.c still leaks.

Mostly todo with PyList_Append adding a refcount and the bpython api not decrefing.

Also added some features needed to fix a bug in mesh_clean.py (ob.pinShape and ob.activeShape)
2007-05-25 16:43:25 +00:00
3e1a5ce7a2 PyAPI.
moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module.
currently we have bpy.library bpy.config and bpy.data
2007-04-18 14:40:01 +00:00
Stephen Swaney
b11a55d900 re-remove removed comment. 2007-03-30 03:07:49 +00:00
c86e95c84a BPython: pydrivers
-Adding name "self" to the pydriver's dictionary, so that objects can be easily referenced in their own expressions. For example, the expression:

self.LocY

for the LocX channel of an object would force this object's location in X to be equal to its location in Y. As always, feedback welcomed.
2007-03-30 00:57:07 +00:00
Stephen Swaney
12f6c05ec3 Make a nice version number for printing Python version.
some py versions are formated as major.minor.subversion.

Clean up some old comments.
2007-03-28 03:18:21 +00:00
2b8bed8598 py api
* stopped bpy from importing automaticaly as decieded in the meeting.
* removed Blender.Main, since we agree it will be called bpy, renamed files also.
* updated epydocs from this and last commit.
* updated scripts to use bpy.*, and bugfix's for widgetwizard
2007-03-26 19:44:44 +00:00
Ken Hughes
ce46f04935 Python API
----------
Roll back to previous version; didn't mean to commit changes with Py_GetVersion
just yet!
2007-03-21 02:46:42 +00:00
Ken Hughes
3a834803ef Python API
----------
Support for new bpy.libraries module, which is being proposed to replace
the Blender.Library module.
2007-03-21 02:23:28 +00:00
Ken Hughes
a6db9c5949 Python API
----------
Definition of default "bpy" module was decrementing reference count, which
caused assertion errors on Windows.  This fixes the problem on Linux; Win
developers please test!
2007-03-20 18:45:05 +00:00
9477a7bc5c added mesh skin to the face key menu and added a python slot here. 2007-03-19 03:22:42 +00:00
1135434ed1 moved python functions that deal with blender libdata into gen_library.c from gen_utils and BPY_interface
small cleanup, removed unused functions and explicetly cast pointers..
2007-03-11 04:05:45 +00:00
046508b78d added "bpy" as a module imported by default to replace Blender.Main as a new way to access blender data
gen_utils was missing some type checks that made assigning a objects DupGroup and meshes texcomesh not work.
2007-03-10 06:33:19 +00:00
335f3424ca made libdata iterator types use existing function from BPY_interface - ID_asPyObject(*id) 2007-03-02 05:47:14 +00:00
Stephen Swaney
d07e0abf89 print out the subversion of the Python version string. ex 2.4.2 2007-02-25 01:41:14 +00:00
943007abbf text.makeCurrent() works now, it depends on the script menu type, so will only work from some menu's. 2007-02-21 13:00:12 +00:00
c7c0e7bf80 ==== bugfix ====
- fix for #5955
- fixing too short pathnames causing memory overwriting when
  starting blender from a path with a very long name.
2007-02-09 18:27:20 +00:00
Stephen Swaney
f5a48dfd31 Bugfix for #5000
Setup for Armature weak ref list was missing from some places where
we execute py code.  This confused the interpreter and gave random
attribute/tuple parse errors.
Changed name of weak ref list to "__arm_weakrefs" to avoid name
collision with user variables.
2007-01-31 03:12:26 +00:00
Stephen Swaney
d89a7388ea Bugfix for #5846 erratic error with in "ob.getData(mesh=1)"
It looks like the changes for bug
  #5000 Changin EditMode in Script wrecks memory
break the python interpreter.

Since this is critical, I have #ifdef'ed those out of
BPY_interface.c and Window.c.  Did not touch Armature.c.
The ifdefs are tagged with /* bug 5000 */

This means bug #5000 is back in play.  Interesting to note
that according to #5846, only scripts run from the script menu
and not via Alt-P were broken.
2007-01-29 01:27:07 +00:00
ea8189389c Bug fix for:
[ #5000 ] Changin EditMode in Script wrecks memory

Armatures create weakreferences in __main__.__dict__.  When Window.Editmode is called, the weaklist it iterated over and armatures are updated.
2007-01-25 15:19:28 +00:00
2a9fab55ba PyAPI driverExpression:
added "ipocurve.driver = 2" to set the curve to use driver python expressions.
added ipocurve.driverExpression - the string to run.
2006-12-25 10:44:28 +00:00
6b9bf57066 Yuck, a very ancient crasher in going area-full screen in Blender.
I wonder how this survived so long in Blender... (2005/03/09 commit).

Reason was the call to BPY_free_screen_spacehandlers(sc) in kernel,
which was freeing up scripthandlers in a weird way. That call is
really obsolete. The real freeing should go in the del_area() call,
to prevent copying and deleting area in the UI to go wrong.

(Crash happened in testing timeline markers, and holding CTRL+Uparrow
a while...)
2006-11-17 12:44:15 +00:00
Ken Hughes
121f13fef7 ===Python API===
Response to bug #4398: print separate messages on start-up to show (a) the
built-in Python version and (b) whether a Python installation was found.
2006-07-08 20:40:41 +00:00
873e2eaae3 == Python Button Evaluation ==
Users can write any valid Python expression (that evals to an int or float) inside Blender's gui number buttons (preceded by #) and have them evaluated to their actual int or float value.

Button Evaluation has access to the same modules as PyDrivers.

For example:

#1.0*9-2.3
#ob("Camera").LocZ
#1.0/ob("Cube").LocX
#math.sin(math.pi) -- or simply #m.sin(m.pi)
etc
2006-06-12 00:10:00 +00:00
390380e97b Bugfixes for frame number boost:
- Found several places, where people explicitly casted the frame number
  to short.
- Fixed the crash in BPY_interface by adding an empty line (to make it
  recompile everywhere, make clean doesn't help...)

  For the build system maintainers:

  Problem was: The change in makesdna changed the position of the
  scriptlink structure. BPY_interface.c somehow didn't get recompiled
  (not even after a make clean!!!) which triggered crashes on adding
  scriptlinks.
2006-05-07 08:23:51 +00:00
35b8dac2ca As mentioned in the pydrivers commit, I had to change the order in
exit_usiblender() to finalize Python before main library data was freed.
This solved a somewhat specific sigsegv with pydrivers, but as Ken
Hughes found out (thanks!) caused one with scripts that called Blender.Exit().

Now running scripts (G.main->script) are freed in BPY_end_python()
itself (so before the rest of the library data is freed), before
Py_Finalize(). Works fine in all my tests so far.

The file script.c should become obsolete with this change (I added a
comment about it there). If all is indeed fine, it will be removed
later.
2006-05-02 02:42:08 +00:00