Commit Graph

4795 Commits

Author SHA1 Message Date
088be7eb2f Keymaps: replace select / action mouse system
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
2018-11-16 08:31:00 +11:00
8ecc51e87f Keymap: remove 3D cursor keymap
Rely on 3D view keymap, fixes T57843
2018-11-16 07:59:00 +11:00
ffa461f13c Eevee: Add Filter Quality setting
This setting can be tweaked to improve glossy reflection cubemaps.

It increases the sample count for each roughness level.
This settings affect the lookdev mode quality as well.
2018-11-15 20:04:47 +01:00
1b321048a7 Eevee: Add Glossy Reflection clamping
This enables reducing the noise comming from very bright light sources
(like a sun) that can be found in distant HDRIs.

The lost energy may be replaced manually by a sunlight that compensate the
this loss.

This clamping only concerns Reflection Cubmaps and is done on all on all
of them.

Setting to 0.0 disables it (default).
2018-11-15 20:04:47 +01:00
Dalai Felinto
f8964809b8 Viewport collections visibility: Viewport and Selection options
Right now we have a different behaviour whether users click on the name or on
the visibility eye.

When clicking on the eye, it is a toggle. When clicking in the name, you
are isolating this collection (unless you use shift).

As for the UI I tried using separator_spacer, but it was more work than
worth. A lot of sub panels, and LEFT/RIGHT alignment work just fine.
2018-11-15 16:59:42 -02:00
Dalai Felinto
0ff424b299 Viewport collections visibility: Remove collection icon
I added the icon inspired by the H menu, but there is no need for this.
2018-11-15 16:49:20 -02:00
c2164e579c Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.

It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
2018-11-15 18:16:30 +01:00
516e000aa9 Eevee: Add Light Threshold value
This is an important change. Starting from now, all lights have a finite
influence radius (similar to the old sphere option for BI).

In order to avoid costly setup time, this distance is first computed
automatically based on a light threshold. The distance is computed
at the light origin and using the inverse square falloff. The setting
can be found inside the render settings panel > shadow tab.

This light threshold does not take the light shape into account an may not
suit every case. That's why we provide a per lamp override where you can
just set the cutt off distance (Light Properties Panel > Light >
Custom Distance).

The influence distance is also used as shadow far clip distance.

This influence distance does not concerns sun lights that still have a
far clip distance.

---

This change is important because it makes it possible to cull lights
an improve performance drastically in the future.
2018-11-15 18:16:30 +01:00
2aa0a69015 Splash: tweak quick setup to use single column style layout. 2018-11-15 15:26:53 +01:00
8dbf0957f6 Keymaps: add select with left / right option to quick setup splash screen. 2018-11-15 15:12:48 +01:00
Dalai Felinto
098e807f9e Viewport collections visibility popover
This brings the functionality currently in the H shortcut, to hide/show
individual collections.

In order to convey hierarchy, and to make justice to the originally
intended 1-10 shortcuts, we group the collections per siblings.
2018-11-15 11:52:00 -02:00
William Reynish
165c447691 Tool System: add curve tilt tool 2018-11-15 22:31:47 +11:00
b8d21f9b9b Cleanup: typo, whitespace 2018-11-15 18:50:18 +11:00
5ec1d709e7 WM: use Python bytecode cache to run presets
Key-maps can be very large, avoid parsing on every startup.
2018-11-15 18:46:00 +11:00
7c03365861 WM: use spacebar press event (not double click)
Functionality) is nicer but this uses a hack to make it work,
keep the code under a variable in case we want to remove.
2018-11-15 17:12:33 +11:00
8734a09379 Tool System: use preset keymap loading logic
The data structures for tool keymaps and presets were different,
use the same structure and expose function publicly.
2018-11-15 13:38:27 +11:00
349d85eb9e Missed when moving tool keymaps 2018-11-15 13:34:47 +11:00
27eba3867a Keymap: move tool system keymaps into the default keymap
Note that tools can still define their keymaps,
since it's useful for add-ons.
2018-11-15 12:45:45 +11:00
c94f806dc7 WM: remove warning when toolbar not found
Not useful for general usage, so removing.
2018-11-15 09:51:37 +11:00
4722003ca5 Fix icon in Clip Editor header (Graph view type with enabled Filters)
fix provided by sebastian_k over IRC, thx!
2018-11-14 12:39:59 +01:00
57573e0da9 Fix copy tracking settings operators
use keyword arguments
2018-11-14 12:39:59 +01:00
43ee433dce UI: Comment out "Clip border" operator
Also Remove it from the UI as it has not been ported to 2.8 and it is a
delicate thing to do.
2018-11-14 11:50:37 +01:00
f91b797b2b Tool System: remove duplicate gpencil draw UI
Tool properties showed options twice.
2018-11-14 19:19:04 +11:00
cf6a101d23 Correct assert generating tool tip/keymap 2018-11-14 17:40:12 +11:00
520f71b43a Fix tool keymaps not working properly after recent changes.
Not sure this is the best fix, but this should be working. Regardless it seems
good to tag active tool keymaps as such.
2018-11-13 21:02:40 +01:00
f4d4f50212 UI: move gpencil paint into topbar only layout
Tool properties were duplicating UI elements.
2018-11-13 20:59:25 +11:00
4503c96a17 Cleanup: remove redundant checks 2018-11-13 17:04:57 +11:00
b657e9875c Tool System: use enum for gp sculpt/weight paint
Fixes T57525
2018-11-13 16:52:39 +11:00
ab2fa6d3f4 Keymap: more more standard keys for select tools
This uses shift to extend, ctrl to de-select, both to intersect.
2018-11-13 14:05:20 +11:00
6844f7eb0c Merge branch 'master' into blender2.8 2018-11-13 08:25:50 +11:00
77a5250975 Eevee: Hide Sprite threshold as it is not implemented yet 2018-11-12 21:18:10 +01:00
20d06eb3a8 WM: avoid string replace w/ appconfig-activate
Better construct an exact path, this would fail if the path exists
multiple times in the string.
2018-11-13 07:02:51 +11:00
e37a6be9e1 Fix T57766: error in Quick Effects > Quick Fur
Maniphest Tasks: T57766

Differential Revision: https://developer.blender.org/D3933
2018-11-12 12:10:49 +01:00
48ad67f4a3 Tool System: support for 'dropping' tools
While there is no support for dropping tools exactly,
the cursor tool supports a keyboard oriented workflow
which is often over-ridden by other tools key-maps

While many tools had shortcuts there was no fast way to get back to
the cursor tool.

Now double-tapping space sets the cursor tool
(as long as this tool doesn't have a key mapped).
2018-11-12 13:18:08 +11:00
89786d4e30 Add back layout context for toolbar popup
Removed when removing search.
2018-11-12 11:56:13 +11:00
423668765a Missed last commit 2018-11-12 11:19:30 +11:00
e58da0b6e8 UI: remove search from toolbar popup
Reduce toolbar clutter, keep it only for tool access.

This is available in the menu, users who need to access this can use
the direct shortcut.
2018-11-12 10:46:09 +11:00
fd65ebf39a Fix T57776: Error when adding a Torus to the scene.
Not all Object.select_set() cases had been updated to new API... Tsst. ;)
2018-11-11 11:22:38 +01:00
a48bc15707 GP: Change Thickness Text 2018-11-10 22:20:21 +01:00
473465aae2 GP: Add brush parameter to Shapes tools
Need the brush to define thickness and color of the primitive (line, box, circle)
2018-11-10 20:33:37 +01:00
9268de3a0e Cleanup: naming 2018-11-10 20:27:20 +11:00
2618d0e8e2 GP: Make Sculpt and Edit Toolbar consistent 2018-11-09 22:20:39 +01:00
dc346c05fe GP: Add missing preset properties 2018-11-09 20:04:37 +01:00
03ca79a509 GP: Remove duplicate shapes popover
Now the tools are in Toolbar
2018-11-09 19:48:25 +01:00
William Reynish
89a66633f1 UI: split grease pencil brush curves into subpanels. 2018-11-09 18:06:25 +01:00
William Reynish
8aa17c5b12 UI: add edge markings to top level of edge menu again.
These are commonly used and should be quick to access.
2018-11-09 18:06:25 +01:00
0c8cf8fe7f Fix use of wrong icon IDs. 2018-11-09 15:39:57 +01:00
9ee9a257c9 UI: Fix checking for sequences. 2018-11-09 12:39:26 +01:00
395f0fdd48 UI: Fix bug when no sequencer strips were selected on a new scene.
Reported by Tintwotin on DevTalk. Thanks!
2018-11-09 11:53:20 +01:00
80a7c57e5e Tool System: add grease pencil primitive tool 2018-11-09 17:12:07 +11:00