Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
This adds initial multi-object editing support.
- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
See: T54641 for remaining tasks.
Indentation will be done separately.
See patch: D3101
Tool for creating polygons, exact usage may change based on feedback.
LMB to add faces at boundaries (tris from edges, quads from verts).
- Ctrl splits edges
- Alt to dissolve edges/verts.
Works well with vertex snap & auto-merge.
This uses selection hover but isn't intended to introduce more widely
pre-selection highlighting, at least it will be restricted to this tool.
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
- Ctrl+RMB only worked for edges & faces
- Menu item 'Select Shortest Path' only worked for vertices.
Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c
Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
* Bullet's convex hull implementation is significantly more robust
than the one I implemented, as well as being faster.
* This fixes bug [#32864] "Convex Hull fails in some cases."
projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498
That bug, and others like it, relate to the poor handling of
co-planar surfaces in the input. Pretty much any model that is
simple-subdivided a few times gave very bad results before, Bullet's
implementation handles this much better.
* In order to ensure a smooth transition, the Bullet output is
translated into the existing HullTriangle hash structure. This makes
it easy to ensure that the existing slot output stays the same; the
interactions between the slots are somewhat complicated, detangling
is a TODO.
* Reviewed by Brecht:
https://codereview.appspot.com/6741063
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
detects...
- invalid vertex range for edges/faces
- duplicate indices in edge/face
- duplicate edges/faces in mesh
- missing edges data in faces
At the moment it doesn't correct errors, but eventually it will do this.