Commit Graph

57 Commits

Author SHA1 Message Date
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
bfc9d426bb Multi-Object Editing
This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
2018-04-16 17:56:50 +02:00
43d0943141 Merge branch 'master' into blender2.8 2018-03-17 01:43:19 +11:00
5de9c8f6f0 Cleanup: move mesh mirror functions to own file 2018-03-17 00:55:11 +11:00
cd3c31b2c0 Tool System: experimental low-poly construction
Tool for creating polygons, exact usage may change based on feedback.

LMB to add faces at boundaries (tris from edges, quads from verts).
- Ctrl splits edges
- Alt to dissolve edges/verts.

Works well with vertex snap & auto-merge.

This uses selection hover but isn't intended to introduce more widely
pre-selection highlighting, at least it will be restricted to this tool.
2017-10-26 18:40:27 +11:00
d675415eef Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
2017-06-08 10:17:04 +02:00
15911eebda Move editmesh undo into its own file 2016-05-25 19:12:43 +10:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
dd9a33dc83 Add mesh tool to split faces by wire edges (face menu)
This can be used in a similar way to the knife tool, but the edges are manually setup first.
2014-07-11 10:32:33 +10:00
5861e528d6 New Editmesh Tool: Extend Vertex, (Alt+D) D512
Helps to easily add details to existing edges.

Similar to the rip tool it depends on cursor location to choose the edge to extend along.
2014-06-14 01:43:25 +10:00
07994d6f50 mesh bisect can now be defined with mouse input
(using cursor + numeric values was too clumsy for defining orientation).

once the cut is done numeric input still works as before
2013-08-29 18:45:04 +00:00
48fd740096 edit-mesh improvements to select shortest path
- Ctrl+RMB only worked for edges & faces
- Menu item 'Select Shortest Path' only worked for vertices.

Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
2013-06-04 01:23:51 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
fa919d23bc move editmesh_bvh.c into blenkernel. 2013-04-16 05:23:34 +00:00
5524ed9ba2 Merged changes in the trunk up to revision 55700.
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
2013-04-01 13:47:19 +00:00
6d8e25dfdc code cleanup: split editmesh_tools.c, into inset, bevel (both modal operators) and moved extrude operators into their own file.
also move some selection operators from editmesh_tools.c into editmesh_select.c
2013-04-01 10:18:01 +00:00
c1ceab1281 Merged changes in the trunk up to revision 55357.
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c

Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
2013-03-18 00:48:59 +00:00
0f8660064a Bug fix, irc reported:
Using new off-screen backbuffer selection failed for Lasso in editmode.
2013-03-16 17:12:39 +00:00
03f02019f2 knife projection feature,
apart of 3d printing tools - use to cookie-cut text into a mesh.
2013-03-15 13:06:31 +00:00
556912792a Merged changes in the trunk up to revision 54110.
Conflicts resolved:
source/blender/blenfont/SConscript
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_scene.c
2013-01-26 23:49:13 +00:00
8496a5a501 replace vertex slide with the transform operator. (MESH_OT_vert_slide -> TRANSFORM_OT_vert_slide) 2013-01-15 03:48:13 +00:00
a462d69bbf Another big patch set by Bastien Montagne, thanks a lot!
* Made Freestyle optional (turned on by default).

* Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-20 07:57:26 +00:00
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
1dadd3b7c6 Partially replace convex hull implementation with Bullet implementation
* Bullet's convex hull implementation is significantly more robust
  than the one I implemented, as well as being faster.

* This fixes bug [#32864] "Convex Hull fails in some cases."
  projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498

  That bug, and others like it, relate to the poor handling of
  co-planar surfaces in the input. Pretty much any model that is
  simple-subdivided a few times gave very bad results before, Bullet's
  implementation handles this much better.

* In order to ensure a smooth transition, the Bullet output is
  translated into the existing HullTriangle hash structure. This makes
  it easy to ensure that the existing slot output stays the same; the
  interactions between the slots are somewhat complicated, detangling
  is a TODO.

* Reviewed by Brecht:
  https://codereview.appspot.com/6741063
2012-10-23 23:54:15 +00:00
f72f1dca6c More UI messages fixes and tweaks, BKE_report<->BKE_reportf, and stuff to translate... 2012-10-19 16:43:10 +00:00
09f722740f move rip out into its own file 2012-04-17 10:25:23 +00:00
6482351ed9 Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
0c898514f0 code cleanup: bmesh_ source files in our editor dir, they are the same as other editmesh_ files. 2012-03-24 00:20:36 +00:00
888cc0d7ac code cleanup: re-shuffle some functions so EDBM_ functions are in bmesh_utils.c
remove bmesh_selecthistory.c, only wrapped a few functions.
2012-03-23 23:41:33 +00:00
4504ac27a6 remove more unused files. 2012-02-19 19:32:41 +00:00
fd89fa15c5 sync some changes with trunk and rename bmeshutils.c 2012-02-19 17:11:40 +00:00
eee22fe2f6 rebane files to match trunk. 2012-02-19 16:54:53 +00:00
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
4a157de23d svn merge ^/trunk/blender -r40587:40643 2011-09-28 07:34:48 +00:00
dcccf3fc1f navmesh: solve bad level calls to edit mesh functions
Move navmesh operators from editors/object to editors/mesh
2011-09-27 09:09:52 +00:00
fc95382a97 svn merge -r38400:38500 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-26 03:55:23 +00:00
5792bd7cc7 cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
8949387186 svn merge -r37028:37030 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 05:28:00 +00:00
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
14a2330d7b copied across changes which were missed by merging. 2011-05-09 02:45:52 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
5c7bed92d4 fix for cmake glew includes (tested with mingw), also made qtcreator project generator work with mingw again 2011-04-06 03:02:40 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
Nathan Letwory
322ff7dfe4 I swear, it was just an innocence change in guardedalloc!
The butterfly wing flap, causing a nice storm in the rest of blender.

Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21 12:35:04 +00:00
3e8ddef8e5 move validation into blender kernel so it can be called by internal modifier funcs more easily. 2011-02-09 02:28:11 +00:00
fdf60ba4a6 mesh validation function to report errors and help debug bad data generated by modifiers.
detects...
- invalid vertex range for edges/faces
- duplicate indices in edge/face
- duplicate edges/faces in mesh
- missing edges data in faces

At the moment it doesn't correct errors, but eventually it will do this.
2011-02-09 01:27:46 +00:00
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00