Commit Graph

352 Commits

Author SHA1 Message Date
Stephen Swaney
0a092a5ffa fix epydoc formatting errors. 2004-07-27 14:18:32 +00:00
7b943f2a6d Scripts:
- Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu).  Thanks all, great scripts;
- small updates in some other scripts.

BPython:
- Finished wrapping radiosity functions for the Radio submodule;
- doc updates.
2004-07-27 03:13:45 +00:00
73f1da749b Nathan's huge ipo patch.
- now more than 31 channels possible for ipos
- added lotsa new channels all over
- Texture block has ipo now too
- recoded getname_ei functions

(Will ask nathan to give release log info when he's back!)
2004-07-26 21:44:55 +00:00
Stephen Swaney
f64c5cacf7 roll back changes made in Ipo.c version 1.25 so we can
easily apply Nathan's ipo patch which was made against
version 1.24.

this version is the same as 1.24
2004-07-26 07:15:00 +00:00
5f034d61b8 Stupid mistake, forgot to add radiosity include dir to the source/blender/python/api2_2x/Makefile, breaking the makefiles build. Thanks intrr for reporting. 2004-07-26 02:13:42 +00:00
Stephen Swaney
6d581008a8 a shot-in-the-dark attempt to fix the 'missing radio.h' problem.
changed #include <radio.h> to #include "radio.h"
2004-07-25 20:12:57 +00:00
c50e3f374f BPython:
- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it;
- new functions in Window module;
- doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates;
- small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien.

Other files:
- radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts;
- drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode.

Script: updated bevel_center by Loic Berthe.
2004-07-25 16:55:45 +00:00
Stephen Swaney
d7dd942678 fix warning: function declaration isn't a prototype 2004-07-21 21:26:11 +00:00
Stephen Swaney
bce2c02fdd New Curve method Curve.appendPoint( numcurve, newpoint ) to add
points to a Curve.

New supporting module CurNurb to provide access to the curves in a Curve
and their associated points.

Curve module now supports Python iterator and sequence protocols.
This allows typical python programming idioms using 'for' statement
and the [] operator.

# example 1
for curve in a_curve:
	for point in curve:
		print point

#example 2

curnurb = a_curve[0]
curnurb.append( [1,1,1,1] )

Still under construction.  Epydoc will follow.
2004-07-21 21:01:15 +00:00
Nathan Letwory
5c4e6908e7 Kent Mein pointed out some embarrasing syntax errors in example. Corrected those. 2004-07-21 17:25:50 +00:00
c04bec851c creator.c wasn't updated in my last commit, here it is (the change reverts my previous change to it, since it was made unnecessary by handling onload scriptlinks a little differently, as can be checked in blender.c and editscreen.c).
- BPython:  finishing object and nmesh .setMaterials commit, fixing two bugs.  Also fixed a crash with object.track (pointer wasn't checked for validity).  All based on reports and patch by Yann Vernier, thanks again.
2004-07-21 03:19:52 +00:00
7b3b3ae432 Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!):
-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games:

It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc.  Ended up making the above error in screenmain().  About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux.

BPython:
-- Window: added GetScreens, SetScreen and improved GetScreenInfo.
-- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None).  This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices.  Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender.
-- doc updates.
2004-07-20 08:16:46 +00:00
6dca057ac5 BPython:
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda).
Scripts:
- Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth);
- Updating JMS's disp_paint.py (also changed its name to remove version info);
- minor updates in docs and scripts.
2004-07-18 15:54:17 +00:00
376468d383 Fixing a blenderplayer compile error reported by Meino Christian Cramer:
- added mainqenter to stubs.c so it can be used in blender/blenkernel/intern/blender.c's setup_app_data.

We can't run the onload scriptlink in setup_app_data because the visible areas won't have been updated and redrawn for the loaded .blend file until control returns to screenmain() in blender/src/editscreen.c.  So an ONLOAD_SCRIPT event is entered in setup_app_data and caught in screenmain, where the onload script is then executed.  All for a good looking demo mode ...

BPython:
- Added image.getBindCode() method, contributed by Andrew Corrigan (thanks!).
2004-07-16 06:00:40 +00:00
97bba404fb Demo mode and BPython:
- small additions and fixes to enable the demo mode;

- Added sleep() to Blender.sys and 17 new functions to Blender.Window module:
    things to help demo script writing and as a bonus read / write access to Blender's input event queue;

- updates in docs, those interested please check Window.py in python/api2_2x/doc/ to read about the new Blender.Window functions.

----

Demo mode should be working well now for (I) playing rt animation -- aka ALT+A -- and (II) rendering pics and anims and playing anims.  I'll still add access to radiosity data and functions.

PS: Joseph Gilbert made (II) possible with the Scene.Render module he added for 2.32.  He's been coding great things for bpython, so I'd like to take the chance to point that and thank him here.
2004-07-16 03:08:43 +00:00
34ae24e37a - py docs update
- getMatrix(), properties for object class, some examples
2004-07-04 19:57:41 +00:00
cbe7471905 Interface:
- added submenu "Scripts" in both View3D->Object and Mesh menus.
  Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change.
- added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster.  Maybe all spaces could have this button.

BPython:
- added Window.EditMode(), to check, enter and leave edit mode.  Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course.
- updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh.
- doc updates, minor fixes.

Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too.  So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
2004-07-03 17:28:15 +00:00
9282827720 New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)

  Thanks to them for the new contributions!

  (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'.  Opinions?)

BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work.  G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A).  Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".

The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode.  It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender.  Loading after the program is up has no such problems.  When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
2a6c8a2797 - added support for getting worlspace and localspace matrices from objects through python. Add cvars matrixWorld/matrixLocal.
- credits to Campbell Barton
2004-06-26 14:38:56 +00:00
d5b4fb5736 Scripts:
- Added KlopUtils by Carlos Lopez and Batch Object Name Edit by Campbell Barton (thanks both!)

BPython:
- Fixed things I recently broke in Blender.sys, added Blender.sys.join(dir, file)
- doc and other minor updates
2004-06-24 15:03:08 +00:00
61efb63b0c BPython:
- Added function Blender.Save(filename) to save .blend files.
- Added scriptlink-related methods (get, clear, add) to Scene and Materials.  Will still add method remove and add these methods to World, Object, Camera and Lamp.
- Updates and small fixes in docs.
2004-06-24 09:43:13 +00:00
f89f32d420 added a new function to the World module : GetActive(), which returns the world associated to the scene, or None if no such world exists 2004-06-22 11:38:58 +00:00
a41759cb8b - Scripts:
Campbell Barton updated his Wavefront OBJ scripts and Ben Omari updated his DirectX 7 and 8 ones (thanks both).  The other listed scripts had minor updates to accomodate the menu changes.
- Scripts in menus:
  renamed Tools to Object, Generators to Add, and Modifiers to Mesh (Metaball, Curve, Surface can be added later), to integrate better in the interface.
- Fixed a bug in Blender.sys.makename: last letter of file extension was being cut out.
2004-06-21 12:01:23 +00:00
ddec3db89d - New Blender.Draw method by Campbell Barton (Cam / ideasman):
PupStrInput, a wrapper for the Blender String popup (thanks!)
- Fixed bug #1374 reported by Gabriel Beloin (gabio, thanks too):
    http://projects.blender.org/tracker/?func=detail&atid=125&aid=1374&group_id=9
    There was a minor mistake in the import menu: vrml called dxf and vice-versa and shortcuts were wrong (removed them).
- Doc updates, minor updates elsewhere.
2004-06-16 01:18:57 +00:00
23165676b7 updated documentation 2004-06-15 16:17:25 +00:00
467311ad34 - New script:
Wim Van Hoydonck contributed the famous Knife script (put under Modifiers group) developed by Stefano Selleri and himself (thank to both!)
- Added helper function Blender.sys.makename, updated docs and script ac3d_export to use it (shall update other exporters too):
  this function is just a simple helper to format a filename as needed (change extension, strip dirname, it defaults to use G.sce as path).
- Added a test method: Blender.Scene.getScriptlinks(eventName):
  just testing, if this path proves useful other functions will be added and made general, for objects, etc.
2004-06-15 04:16:30 +00:00
de9e455088 added a [get/set]Range function.
Updated documentation accordingly.
(suggested by Stephane SOPPERA, tks!)
2004-06-14 09:24:50 +00:00
8e48c5c412 updated Metaball doc 2004-06-14 08:55:45 +00:00
9b2626f232 added a new function to the Metaball module, (tks Jiri!) : getMetaElemList
added a new class : metaelem class
2004-06-13 21:26:50 +00:00
e18194d2ca - update to SCons for Property support 2004-06-11 13:17:36 +00:00
3a816f1c30 - new internal Property module
- Object support for add/remove/modify object Properties
2004-06-11 13:15:50 +00:00
648a2d3819 Script menus:
-- new try so that scripts place their guis and file selectors in proper places:
     should be ok now for any but the really weirdest screen layouts, will be updated when scripts are added to other menus in the interface.
2004-06-11 09:17:49 +00:00
79c00d658e * Added a spot for scripts to register themselves in the Help menu
* Gave the spiffy new 'System Information' script a new home there
2004-06-11 02:39:22 +00:00
a23c6a71da - small updates to scripts and bpython docs, also fixed two warnings;
- added function Blender.sys.exists(path) to check if a given file exists;
- forgot to mention: in my previous commit the blender.html file was also updated slightly.
2004-06-10 15:14:49 +00:00
a6d077bae2 Scripts:
- tiny updates for better behavior, unix line endings, cvs Id tags;
- Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one);
- added sysinfo script;

Interface (scripts):

- changed behavior for which win is chosen for script guis:
    Now there's a smarter order, guis will use either:
    - Scripts win
    - Buttons win (if not a script from groups Wizards or Utils)
    - Text win
    - Closest bigger area
- Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
2004-06-10 03:27:46 +00:00
21580bf21c new function for the Metaball objects : addMetaelem, which allows users to create Metaballs from python.
modified doc/Metaball.py to add this function
modified Object.c to allow the creation of Metaball objects
2004-06-08 07:27:37 +00:00
61bb158291 BPython docs: small formatting fixes, basically, so that epydoc can generate dvi, ps and pdf versions. 2004-06-08 04:41:02 +00:00
b82be27659 Bundled scripts:
-starting updates and new additions for Blender 2.34:
  Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules.  This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules.  It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.

Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.

BPython:
-added two new script menu groups: Tools and Utils.  We still need to find places elsewhere in the gui where the groups can be put.
2004-06-07 01:34:15 +00:00
Stephen Swaney
a703837179 Replace deprecated methods from old api:
PythonReturnErrorObject
  PythonIncRef

Fix some compiler warnings about missing initializers
in method tables.
2004-06-06 22:42:51 +00:00
Stephen Swaney
d97e3e5527 patch for bug #1347. IpoCurve.evaluate() missing/disappeared.
Contributed by Philip Wainwright.
2004-06-06 19:42:12 +00:00
Stephen Swaney
7bf6864360 In Object.select() make the selected object the active object.
Update by Campbell Barton to his previous patch.
2004-06-04 07:52:06 +00:00
Stephen Swaney
2b7e35b8e7 bugfix #1345. Curve.isNurb() segfault fixed. 2004-06-03 16:23:51 +00:00
Stephen Swaney
474ec217ae new Object.select() and Object.isSelected() methods to manipulate the
selection state of Objects.
Contributed by Campbell Barton.
2004-06-02 06:19:56 +00:00
Stephen Swaney
05e76c22b0 bugfix: #1322 minor tweaks to the documentation for Draw module.
Blender.Draw.Button() was not showing up.  Seems to be an epydoc
issue with Button() being both a module method and the name of a class.
I changed Button to Button_ and added a usage note.
Yes, this is lame.
2004-05-25 19:59:41 +00:00
5e3a9c092a Changed parameters names in addCurve function (suggested by Paolo)
DLoc* --> dLoc*
DRot* --> dRot*
DSize* --> dSize*
updated doc (Ipo.py)
2004-05-25 19:31:13 +00:00
8a64e0e867 BPython:
- Campbell Barton contributed another function (thanks again), the Image.reload method:
  with this a script can keep an image that is being edited and saved by an external program updated in Blender.
2004-05-25 10:36:58 +00:00
f9fa705cd3 * Added support for python scripts to register themselves
in the UV/Image editor 'UVs' menu

Script authors can use:
Group: 'UV'
 in the headers of their scripts to let them appear in
 this menu.

* Updated the UV Face Layout script to reside in the UVs
 menu, rather than the (incorrect) File->Export menu.
2004-05-25 06:08:49 +00:00
779d0d0221 - documentation update for new functions
- error corrections in NLA about dictionaries
2004-05-25 03:26:29 +00:00
1308786974 - added Boneclass support
- ability to get a bonespace/worldspace bone matrix
- get ik flag
- some tweaking to matrix updates for addBone()
2004-05-25 02:48:02 +00:00
7f6b88e389 BPython:
- updated docs with recently added functions
- dynamic menu entries now are sorted (alphabetically, of course)
- added new menu categories for scripts: Wizards, Modifiers, Generators, Materials, Animation:
  only added to list of options, didn't mess with any Blender header.  They are already available from the "Scripts" menu in the scripts win, but not elsewhere.
- added option 'datadir' to Blender.Get(option):
  so scripts can use .blender/bpydata for reading / writing their data files.
2004-05-22 20:25:22 +00:00