Commit Graph

443 Commits

Author SHA1 Message Date
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
6cdc631d98 Todo item: (Luca report in IRC)
Pulldown and other popup menus: this button type exits on release.
While holding mouse you then can move around, but the highlight of button
didn't disappear if you were outside item. The menu then doesn't close
when you release the mouse.
Now highlight goes on/off on mouse moves to show this better.

Implementation note: menu items are coded similar to regular activate
buttons (like for tools). There's no provision to make highlights go
to the next item while holding mouse in menus. That I rather not mess
with now.
2010-12-19 14:39:36 +00:00
97b0e17577 Bugfix #25243
Pressing Enter twice on enum-menus or pulldowns sent an 'OK execute'
with illegal values (no menu item active). Caused crashes too.
2010-12-15 19:10:42 +00:00
29d2e53463 Bugfix, own collection
Using RMB on menus to change hotkeys was broken.
- the input button was on a weird place outside menu, assign
  would close pulldown, so you had to reopen to check
- ESC didn't close the button, but assigned ESC as hotkey.
  This key is a protected key, and always should be escaping.
- Worst bug: if you used this on a 'user keymap' it removed
  all entries from the map...
2010-12-15 18:09:25 +00:00
35f431b3d0 Menu UI feature common in other widget sets:
Automatically assign menu keys based on name, alternative to pressing number 0-9 on menus items.

 keys are assigned by first giving each menu item the first character of any word, if that fails any key in the name is used.

- active key is shown underlined.
- only ascii keys are assigned currently.
- can run operators, open menu items.
- currently this only works in cases where number buttons were used (UI_BLOCK_NUMSELECT), but could be enabled for file menu, splash etc by removing this check.
2010-12-14 02:38:29 +00:00
7a581f95d0 check if a path can be created to a property before showing keyframe items in menus since they only give an error when accessed. 2010-12-13 11:39:11 +00:00
b27f52ce24 bugfix [#25154] .MXF files should be included as a known video file type in the sequencer
[#25159] Vertex locations dont read correctly and are not labeled correctly in the properties bar.

- non rna buttons can now have units set.
- calls with invalid units system now raises an assert().
- include .mxf in filter.
2010-12-10 04:10:21 +00:00
4640833747 Two nice usability fixes:
- On inserting keyframes in buttons, no redraw happened
- Keyframe in icon-only buttons now draw color in background.
2010-12-09 18:08:58 +00:00
2f366d1544 use BLI_strnlen rather then strlen when comparing against fixed lengths. 2010-12-05 23:50:55 +00:00
c98f5b2e4b Bug fix #25042
Emulate numpad option: failed to use zero key to reset color picker.
2010-12-05 12:14:02 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
6c7403b8bd bugfix [#24944] Crash on attempting to keyframe HSV color
prevent eternal loop
2010-11-27 18:30:56 +00:00
01117ca27b Bugfix #24823
Color picker: RMB "insert single value" was inserting all three values.
Same case as yesterday, made code recurse into open menu to check for
active button there.
2010-11-22 18:51:40 +00:00
722376ed7b Bugfix #24824
Color Picker: when inserting keys (right mouse menu), the colors didn't
change for buttons to indicate such. The function that sets the flags
returned too early.
2010-11-21 13:01:22 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
7f96852176 fix for creating movie paths with non utf8 names.
button test if non utf8 chars are allowed was inverted.
2010-11-16 08:53:55 +00:00
fe18f517a1 bugfix [#24635] "Add Shortcut" 2010-11-10 11:19:52 +00:00
022e72e148 bugfix [#24432] HS+V color picker 2010-10-28 12:01:02 +00:00
e205a9a142 for the color picker functions use UI_GRAD_* constants rather then numbers, no functional change. 2010-10-28 11:49:56 +00:00
53c1d1a18a patch [#24320] Fix for [#24311] Copy and Paste
from Alexander Kuznetsov (alexk)

   This check was dubious to begin with, if it causes more problems it should be removed.
2010-10-19 08:35:30 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
2a7f585fba bugfix [#23070] some shortcuts cannot be saved in a usual way 2010-10-14 13:18:42 +00:00
f8e7ad91e9 fix unused args warnings and remove some unused args. 2010-10-14 13:17:34 +00:00
843d8859a7 bugfix [#23355] Square Color picker moving by itself and locking up 2010-10-13 13:53:49 +00:00
7c538107ea bugfix [#24030] Grease Pencil + Driver keys 2010-10-13 03:17:58 +00:00
159cf6e5dd bugfix [#24214] F6 "last operator" panel repeatable segmentation fault 2010-10-10 23:37:25 +00:00
942d5dd804 bugfix [#24158] Object text fields immediately search based on existing content
also remove some unused struct members from uiBlock/uiBut.
2010-10-07 00:14:21 +00:00
cca8fce807 Bugfix #23031: adding a driver ontop of keyframe makes driver undeletable
Now drivers cannot be added to properties that have been animated (and visa versa). Previously, the check was only checking if there was a keyframe, not whether the property was animated.
2010-09-30 10:39:05 +00:00
30bd26d435 [#24028] Minor fixes to BLI_math_vector
+ minor warning fixes.
2010-09-28 11:48:13 +00:00
Nathan Letwory
b2c42b8ad1 Fix [#24038] keyboard navigation not working in second level menus
Reported by David Sullivan

Commit #32066 applying patch [#23675] broke keyboard and mouse wheel navigation in menu in deeper levels.
2010-09-28 01:20:36 +00:00
58082beda9 Fix #23847: keyframe insert on button not working in popup menus, e.g.
the vector popup for node inputs.
2010-09-25 14:32:26 +00:00
725c8dde92 patch [#23675] fix #22787 with workaround
from Shane Ambler (sambler)
2010-09-22 17:13:23 +00:00
36c273b1f7 - bone roll now in degrees not radians.
- rna buttons with units set now use the units base value for snapping. 
- bone head/tail radius could be set negative.

matt: removed a check in ui_is_but_unit() which made angle buttons return false, what was this for?
2010-09-16 04:19:22 +00:00
7d8f0fce7a patch [#23758] Better handling of UTF chars in UNITS fields (lengths, angles, etc.)
from Lorenzo Tozzi (oni_niubbo) with minor edits.

--- from the tracker
The present situation is this: due to bug#22274, during editing, UTF chars are stripped from buttons with a unit associated
(length, angles, etc.).
Example: if the button displays '90°' and you click on it with LMB, the editing string will become '90'.

The problem arises if you use microns: '34µm' becomes '34' that blender interprets as 34 meters. So clicking on a button
and hitting enter won't confirm the previous value, but will change it (very badly also).

Of course nobody is using microns in blender, but the problem will arise when we will implement areas and option 'Separate
Units' will be enabled. The value '2m² 3cm²' will become '2m' during editing.

This patch solves the problem rewriting the string in a smarter way than just stripping the UTF chars: the unit is translated
from unit->name_short ('µm') to unit->name_alt ('um'). So clicking on '34µm' the editing string will become
'34um'.
--- end

note: rather then allowing empty strings in name_alt field I made it so if the unit system was the default one a NULL name_alt will just strip the string, since its the default its not needed.
2010-09-15 17:37:00 +00:00
f28b5e672e python/utf8 compatibility fixes. (as discussed on the mailing list)
- user input gets non utf8 chars stripped all text input other then file paths.

- python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python.

- new string functions
  BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success.
  BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
2010-08-28 12:34:22 +00:00
85dcd4c636 Fix #23433: crash with undo where a UI button was still active and accessing
data that was freed.
2010-08-25 09:33:48 +00:00
e2826f379d Small UI Tweak: Added NumPad-0 as additional hotkey for Reset to Default Values. Previously, only ZeroKey (i.e. 0 on top row) was used, which was not very convenient to hit) 2010-08-12 09:50:04 +00:00
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
9a9e04edfb patch [#23060] ColorRamp python access functions
from Dan Eicher (dna)
 elem = color_ramp.elements.new(position=0.3)
 color_ramp.elements.remove(elem)

- Modified the patch to make generic functions for adding and removing (inline code was in 3 different places)
2010-07-30 00:20:05 +00:00
160b1d815d [#22274] Special chars = 2 characters
workaround, just remove utf from number strings until we have proper UTF editing.
2010-07-27 01:20:24 +00:00
780f4c1c78 Fixed an annoying problem where sometimes tooltips would get left
hanging on screen, making you have to mouse over them to clear them.

I hope this was the only issue causing this, if anyone sees hanging tooltips 
after this commit, please report it!
2010-07-24 02:49:58 +00:00
3d22402720 Fix #22940: material rename crash, delete selection in a text button
was not working correct.
2010-07-22 12:51:04 +00:00
577cd54c8e use normal mouse speed for the color wheel unless shift is pressed. 2010-07-06 16:40:56 +00:00
deb7402299 option for color wheel widget to make it easier to select values closer to white, enable for color balance. 2010-07-05 15:52:25 +00:00
d9e9aa1e4d changes to color wheel commit.
- use a flag rather then a2 for locking color.
- remove float from button added for color wheel size, use a2 instead.
- holding shift on the color wheel gives higher precission.
2010-07-05 07:08:10 +00:00
83a2a4e5b8 Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.

This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
2010-07-04 20:59:10 +00:00
f48556f236 Fix [#22355] Spin Tool crashes Blender on Click'n'Drag Steps
Spin tool steps property had no softmin/softmax (set to INT_MAX), and without continuous grab on, the number field dragging code would jump up to ridiculously high numbers.

Added a reasonable soft max for spin, and also added some protection to the button dragging code to prevent the drag increments from getting too high.

Probably need to doublecheck other op property softmaxes as well.
2010-06-29 12:33:25 +00:00
6d08cdcf5d Fix [#22473] No more text cursor placing when editing a Text Field ? 2010-06-01 23:06:14 +00:00
Dalai Felinto
c6bec43330 reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-29 21:31:57 +00:00
9d3157eed0 Reversing the last merge because I botched it. 2010-05-29 21:22:24 +00:00